Personally I think the idea of a seeded run could be a lot of fun, comparing to PoE's labyrinth, but the weekly restriction combined with randomness of the overclocks seems like it might be too much.
Over 100 overclocks was advertised a while back, and even if some are coming later down the road the current experimental system only allows two per week, max, which means you could reasonably grind the max amount of deep dives for over 6 months and still not get a specific one you want.
I feel like class restricting the dives makes a lot of sense personally, in fact I thought it was going to be that way off the bat. It is odd if we need a promoted dwarf to dive, but then aren't necessarily going to get stuff for them. Me and most players I know have the vast majority of time on only 1-2 classes.
I think allowing dives per week per class is a great solution that improves player choice and aligns with the goals of deep dives, while still maintaining a good amoun...