GSG_Jacob

GSG_Jacob



20 Sep

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Originally posted by Howlingprophet

Make it so you can’t drop it in another radius/a certain distance away! Please Jacob - you’re my only hope 😭

Sounds like an easy solution at first, but that actually takes a bit of work to implement mechanically and lorewise it’s a bit weird. We might re-add it at some point, but it’s up to the designers in the end.

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Originally posted by Wesley_H

Where are all these people that wanted new shouts...Discord? Because I don’t recall any recent thread here where someone was requesting more unless it was over a year ago.

It’s been a recurring request from many players, and is a natural thing for us to do alongside adding more content to the game.

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Originally posted by Arrevax

Thank you and Pedro for your replies. Is this a confirmation that weekly promoted assignments and/or treasure chests can provide cores? Are treasure chests available during normal missions, meaning it's possible to earn new cosmetics and mods at a very low (RNG-based) rate outside of Deep Dives?

If so, I'm okay with the new system. I'd still rather be able to play randomized Deep Dives any time, but if that's the only thing completely locked behind the weekly timer (along with the leaderboard), that's reasonable. I get that you guys want to create something that might introduce competition, which draws in more players, meta-theorists, speedrunners, etc., which is fine— I'm sure plenty of players will welcome that aspect of the new content. It's just that locking so much content behind time-gated assignments that makes this all so sour; no one wants their regular missions to feel like a waste of time compared to those two or three hours a week when the exclusive rewards are ...

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Can confirm that assignments and chests will give cores, and the system will be expanded upon with the Machine Events in Update 26. Treasure chests are available only during normal missions, and are rare. We're still in Early Access, so we're listening to any and all feedback and taking it into consideration. Edit: I basically repeated most of what I said originally. Should have checked that first. :D

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Originally posted by E-308

Didn't they just use this feature in the promo where they blew up a bunch of crystals? That's weird.

You were supposed to focus on the damage, not the tool.

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Originally posted by Marigore

Didn't they say it was a bug in experimental?

Not a bug. The damage stacked and made it too powerful against dreadnoughts. It might return, but for now it's out.

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Originally posted by TheDiscordedSnarl

I' m reading all the comments to this post... u/gsg_jacob what do you think? (edit: I mean what do you think of all the feedback you're getting here -- seems like many people feel the overclocks are underwhelming for now...)

We're reading and listening.

The base idea is that no overclock should objectively be bad. Subjectively, people will have preferences and opinions - not much to do about that. IMO, you can reduce everything to flat out numeric value, but the most important thing is how you'd use it. The PGL nuke will give you fewer uses, but it might be useful in other situations. Overall you'd kill fewer bugs, but it could be handy in choke points.
The way the overclocks are ordered are Clean, Balanced, and Unstable - the latter having the most radical changes, but also more drawbacks. I have some I'd definitely use, and others I wouldn't, depending on my own playstyle, but I'll definitely play around with it some more.
It's a work in progress, so we'll keep adjusting data and numbers where need be.

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Originally posted by OrangeGills

How do you summon a designer, is there like a ritual? Do I need a braided beard soaked in the blood of a short person?

Something like that, but now I did the legwork. "The damage of the charge was tweaked to be the most powerful explosion in the game. Stacking that damage in one area wasn’t intended and it removes the challenge from fighting some kinds of enemies."


19 Sep

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Originally posted by Cheapskate-DM

FYI, if you're trying it on the Deep Dives test branch, it seems to be bugged currently.

That's actually intentional, but you'll need to summon a designer to tell you why.

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This needs to go on the official Twitter.

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Originally posted by Theuncrying

Oh I see. Are enemy spawns also randomly generated or scripted? Because in the first cave of the Elite Deep Dive there's always a horde waiting right behind the first wall, so I'd say at least partially scripted.
I had the impression that Deep Dives were the main event of getting cores and endgame contents, but guess I'll hold my breath until update 26 then.
Being able to grind for cores and overclocks at ones own pace is what I'd love to have and I hope that the machine events will be able to quench that thirst. :)

It's random. The horde is probably due to the mission having an Egg Hunt? One of the identified of Egg Hunts is that you're going in hot, into the glyphid nest.

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It's a different branch, so it's a different save. You can use the cheat terminal in the Space Rig to catch up.


18 Sep

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Originally posted by Terroking

Personally I think the idea of a seeded run could be a lot of fun, comparing to PoE's labyrinth, but the weekly restriction combined with randomness of the overclocks seems like it might be too much.

Over 100 overclocks was advertised a while back, and even if some are coming later down the road the current experimental system only allows two per week, max, which means you could reasonably grind the max amount of deep dives for over 6 months and still not get a specific one you want.

I feel like class restricting the dives makes a lot of sense personally, in fact I thought it was going to be that way off the bat. It is odd if we need a promoted dwarf to dive, but then aren't necessarily going to get stuff for them. Me and most players I know have the vast majority of time on only 1-2 classes.

I think allowing dives per week per class is a great solution that improves player choice and aligns with the goals of deep dives, while still maintaining a good amoun...

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The machine events should allow for less randomness and more choice (last I checked). We really don't want this to be a grind, and the normal mode should still be fun and viable (thus weekly promoted assignments and treasure chests have been introduced). It's still a work in progress, so we appreciate all feedback.

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Hi, just to expand upon it briefly - Deep Dives are not meant to be a replacement for the core game, but is an end-game mechanic that is community-focused. One of the goals is to create something that people can talk about more specifically, which is why it is seeded the way it is. We want people to talk about it, compare notes and stories about an expedition, where people share the experience.
Also, don't forget that part of the whole thing with cores will be even more fleshed out with the machine events, where you are supposed to charge the cores. There should be an element of choice involved here, but I'm not sure how the current design is. Oh, and don't forget the new treasure chests.
We're constantly listening to feedback, so we'll home in on the best way to do it along the way.

(I may have gotten some of this wrong since the design process make details change rapidly, but there will probably be a designer coming by soon to correct me)


17 Sep

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Originally posted by freekv99

jacob responded to my tweet and said they will announce it "soon"

soon

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Oxygen masks cost a lot of money, and to a company, the most important thing is the bottom line.

Most of Hoxxes has a breathable atmosphere, and no expensive equipment is needed. However, there are deep pockets where the oxygen content is high enough, or other agents exist - and that is why the marvelous engineers have jury-rigged a cost-effective system to give the dwarves a breather in the areas where needed.

This way, there is no need to overhaul the basic equipment with expensive solutions to accommodate a need that rarely needs to be filled.

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Originally posted by G-o-n-e-j-a

How could you...

It was a free weekend thing! Free weekend is over! No more buying that hat!