Gazz

Gazz



23 Aug

Comment
    Gazz on Forums - Thread - Direct

You do have the option to mod the loot tables to whatever you like.

It will just be very short games until you "have everything", depending on how early you make "good weapons" drop.

Comment
    Gazz on Forums - Thread - Direct

Oh, no. You would craft anvils!

Have 8 forges going in turn and click through them to get 8x the XP and put the anvils back in to smelt. 😃

Comment
    Gazz on Forums - Thread - Direct

Place a few wood frames as a bracket around it. Makes it easier to hit the spot.

Comment
    Gazz on Forums - Thread - Direct

I believe only Taza's axe drops at higher levels but I'd have to check.

This is the dev diary, not bug reports.


21 Aug

Comment
    Gazz on Forums - Thread - Direct

Ctrl-Shift-X reloads the XML files ingame.


It does not cover everything. entities or progression are examples.


It does work on all buffs and items which tends to be most of what I tinker with.

Comment
    Gazz on Forums - Thread - Direct

I don't think all weapons (blades?) do have a free line on the window.


19 Aug

Comment
    Gazz on Forums - Thread - Direct

That includes launching a nuke at anyone, anytime.

It is merely suggested that she should refrain from doing so.

Comment
    Gazz on Forums - Thread - Direct

Nah. "Reach out and touch someone" is the Dragunov's motto.


17 Aug

Comment
    Gazz on Forums - Thread - Direct

That is not how it works.


15 Aug

Comment
    Gazz on Forums - Thread - Direct

It's not my fault 7DTD isn't built to scale! Some concessions to realism were made...

Comment
    Gazz on Forums - Thread - Direct

What are you talking about?

It's part of Bavarian culture.


14 Aug

Comment
    Gazz on Forums - Thread - Direct

The district border is right between them.

Both districts were required to have their own fire station but for improved efficiency and cooperation they built them next to each other.

Comment
    Gazz on Forums - Thread - Direct

Yes, it should work. There is no trick to it.


12 Aug

Comment
    Gazz on Forums - Thread - Direct

If that's a single player game then you are the one and only authority on what constitutes cheese. Or milk. Or vegetables.

Comment
    Gazz on Forums - Thread - Direct

Yes, it essentially is.


The biggest POI have a bit over 30 zombie groups. 3 of those is 10% when it was 3.3% before.

Comment
    Gazz on Forums - Thread - Direct

Yes, it was balanced for the bigger POI.

Previously you only got the guidance for the last missing zombie room.


On a T5 POI it now shows you the last three. Unless you make it a point to tunnel through walls or skip entire floors that should work every time now.

If it is a problem then it is very likely a self-made one.


Don't take me wrong - feel free to tunnel all throughout the building. Just go all the way and hit every room while doing so. That works, too.


11 Aug

Comment
    Gazz on Forums - Thread - Direct

The base damage is always a "_set" operation, never a "_add".

Look for that.

Comment
    Gazz on Forums - Thread - Direct

Is this on A19, though?


10 Aug

Comment
    Gazz on Forums - Thread - Direct

As for the whole item degradation topic:

A lot of the suggestions are way too complex and fiddly or worse - introduce a whole bunch of junk items that you are supposed to carry around.


I'm not convinced it's a good idea to begin with but what is doable:
- Only allowed to repair at a workbench. Easily circumvented by keeping a workbench in your vehicle.


What would be modable:

- No item repairs ever. It really is pointless to want item degradation... but not.

- Book series to add +1 crafting quality.

Comment
    Gazz on Forums - Thread - Direct

That's already in experimental.