You do have the option to mod the loot tables to whatever you like.
It will just be very short games until you "have everything", depending on how early you make "good weapons" drop.
You do have the option to mod the loot tables to whatever you like.
It will just be very short games until you "have everything", depending on how early you make "good weapons" drop.
Oh, no. You would craft anvils!
Have 8 forges going in turn and click through them to get 8x the XP and put the anvils back in to smelt. 😃
Place a few wood frames as a bracket around it. Makes it easier to hit the spot.
I believe only Taza's axe drops at higher levels but I'd have to check.
This is the dev diary, not bug reports.
Ctrl-Shift-X reloads the XML files ingame.
It does not cover everything. entities or progression are examples.
It does work on all buffs and items which tends to be most of what I tinker with.
I don't think all weapons (blades?) do have a free line on the window.
That includes launching a nuke at anyone, anytime.
It is merely suggested that she should refrain from doing so.
Nah. "Reach out and touch someone" is the Dragunov's motto.
That is not how it works.
It's not my fault 7DTD isn't built to scale! Some concessions to realism were made...
What are you talking about?
It's part of Bavarian culture.
The district border is right between them.
Both districts were required to have their own fire station but for improved efficiency and cooperation they built them next to each other.
Yes, it should work. There is no trick to it.
If that's a single player game then you are the one and only authority on what constitutes cheese. Or milk. Or vegetables.
Yes, it essentially is.
The biggest POI have a bit over 30 zombie groups. 3 of those is 10% when it was 3.3% before.
Yes, it was balanced for the bigger POI.
Previously you only got the guidance for the last missing zombie room.
On a T5 POI it now shows you the last three. Unless you make it a point to tunnel through walls or skip entire floors that should work every time now.
If it is a problem then it is very likely a self-made one.
Don't take me wrong - feel free to tunnel all throughout the building. Just go all the way and hit every room while doing so. That works, too.
The base damage is always a "_set" operation, never a "_add".
Look for that.
Is this on A19, though?
As for the whole item degradation topic:
A lot of the suggestions are way too complex and fiddly or worse - introduce a whole bunch of junk items that you are supposed to carry around.
I'm not convinced it's a good idea to begin with but what is doable:
- Only allowed to repair at a workbench. Easily circumvented by keeping a workbench in your vehicle.
What would be modable:
- No item repairs ever. It really is pointless to want item degradation... but not.
- Book series to add +1 crafting quality.
That's already in experimental.