Gazz

Gazz



01 Nov

Comment
    Gazz on Forums - Thread - Direct

Ages ago I made a post about SI and someone transferred it to a wiki page.

https://7daystodie.gamepedia.com/Structural_Integrity


Other than specific numbers it should still all be valid.


31 Oct

Comment
    Gazz on Forums - Thread - Direct

Oh, there will be time for feedback when it is finalised.

What we have now is a greatly simplified version that I bolted together to get us heading in the right general direction.


And yes, I know that some of the feedback will be to dump it all and make it as random as it was. That is not going to happen. We have too much vertical progression in the game to even consider completely ignoring loot progression.

Comment
    Gazz on Forums - Thread - Direct

Different games do set boni differently.


Sometimes there is only one bonus for completion, sometimes every piece you add increments the set bonus amount/type.


30 Oct

Comment
    Gazz on Forums - Thread - Direct

Yes, obviously.

The proposed bonuses seem... really good... but that's just the first pitch. AFAIK no balancing has yet been done in the greater context of all the perks and assorted buffs.


We certainly don't want to get back to the Barbie Dressing Game of earlier alphas.


Could also have something like a set bonus cooldown.

Sure, you can switch gear anytime but any gear switch disables all these bonuses for 10-15 minutes. Constant switching would not be beneficial.

Comment
    Gazz on Forums - Thread - Direct

Oh, I know. =P


It's just neither broken nor a gameplay problem so kinda low priority.

Comment
    Gazz on Forums - Thread - Direct

That's a minmaxer creating problems for himself.

Most players don't need to reach 100% in every conceivable stat in order to play the game.


Of course... once radiation is part of the gameplay.


We're not going to remove bedrock which is the vast majority of indestructible blocks in the game.

Traders make up less than 0.5% of the map.


12 Oct

Comment
    Gazz on Forums - Thread - Direct

If you look at nav_objects.xml, you can make some adjustments there, like a stricter range filter for compass icons.


03 Oct

Comment
    Gazz on Forums - Thread - Direct

Adding the recipe is trivial.

We decided against that to avoid recipe clutter.


02 Oct

Comment
    Gazz on Forums - Thread - Direct

They had such a list at one time but I guess they scrubbed any info like that, leaving only the award.

Comment
    Gazz on Forums - Thread - Direct

It's right on the store page.

Awards




Valve's All Time Top 100 Best Sellers Valve's Best of 2019 Most Played Games




Hmm. And they are linking some nonsense there. Interesting.


I was looking around for games that I suspected to be in that list but found none. It must be a lot more exclusive than I thought and most "modern" games don't have the shelf life to have a chance to get in.

Comment
    Gazz on Forums - Thread - Direct

It's in the Steam Top 100 sold games of all time.


01 Oct

Comment
    Gazz on Forums - Thread - Direct

Yup. That's banana level.

Magical zombie gue and tantric combat.

Comment
    Gazz on Forums - Thread - Direct

Cool. We have reached discussion level Banana.

Comment
    Gazz on Forums - Thread - Direct

That, too, is dedication. =P


30 Sep

Comment
    Gazz on Forums - Thread - Direct

Well, Thor has at one time traveled at multiple times the speed of light while Captain Marvel (whose power is some space light) can't even do light speed.

(keep in mind that digging too deep into comic book lore will get you into Arkham Asylum)

Comment
    Gazz on Forums - Thread - Direct

We want to have rather MORE cool effects like bleeding to flesh out weapons and perks, not less. =P


There are so many "zombie lores" out there that you only have to pick one that works.

Comment
    Gazz on Forums - Thread - Direct

Missing bits do not always and automatically mean you bleed to death.


Also, it's a game, not a medical simulation.


26 Sep

Comment
    Gazz on Forums - Thread - Direct

You should post that in the bug forum. This is the Dev Diary.


25 Sep

Comment
    Gazz on Forums - Thread - Direct

Back in the day we could also "steal" loot containers and/or build them in our base and would get regular loot respawn from like 30 private gun safes.

Ah, the olden days! =P


24 Sep

Comment
    Gazz on Forums - Thread - Direct

I did the math once. With concrete you can carry about 2x the mass of the Titanic. =P

(which got immersed pretty well)