Well, someone put in a 0 too many.
Well, someone put in a 0 too many.
Right now a quest can only give you an item so if you must use a quest then an item like a "Unread Bookthingy" can start quest A and gives you "Read Bookthingy" which starts quest B.
All you have to do is change the stack sizes of the things you want to carry less of.
The vehicles in 7D do count as water transport.
#1 is the Depth of Field option.
You'll have to create your own with a trigger.
Personally I don't see great value in dying over and over until I get a good roll. (run speed can be measured and is arguably the single best stat)
I think you're looking for Rammstein Veneziano.
But was it awesome?
I mean the code that is literally on the suppressor item.
It's a lot cleaner to add the code to the silencer item.
Any code or checks only run if the mod is actually installed.
Running regular checks for [insert feature] is a last resort if nothing else works.
Also, doesn't that exact book already exist?
Sexosaurus is very powerful indeed.
Everything is a lot easier for people who have played the bits off of this game but we can't make a game for people with 500+ hours in the game.
If it was just up to me, game difficulty would have more varied effects beyond enemies becoming more HP spongy.
Alas, a) it's not just up to me and b) doing something like that should happen after release because that would be a serious rebalancing effort.
You can use the forgetting elixir you get from the trader to refund the points.
You can also mod the game to make sure that this perk has zero effect if you determine that everyone else also has to agree.
This isn't on the A20 agenda. We're just discussing possibilities.
I doubt this is going to be the default.
Rivers of tears, y'know.
Binary solutions won't help much one way or another.
What I would do is to not clear all debuffs on death but cap them back to their non-lethal stages.
That approach is easy enough by increasing the per-slot encumbrance to eleventh.
Probably just one number to change.
Vanilla doesn't work that way because you end up with a debuff and then you have items in a slot that is no longer there.
I knew where it was heading. =P
There are multiple approaches to get there so the only chance to scale this is statistically, taking all means into account. It's up to the players how strongly they push harvesting.
If you create a mod where it's game over after you harvest one block then the vanilla balancing would suck for that.
Yup, pretty much.
This only "affects" people who for reasons of their own harvest one block and one block only.
The console version is years behind the PC version.
Not remotely the same game.