I daresay most players use picks pretty early in the game.
I daresay most players use picks pretty early in the game.
The Knuckle Rub sounds like a massage parlor anyway, not a strip club.
Not the voices. I meant that their limbs are moving. Human muscles don't do that without oxygen.
If a zombie or vampire has no heartbeat and does not breathe then it won't be moving it's limbs any more.
The only way around that is to leave biology behind and go for necromantic magic
Allowing personal attacks as a standard response does not seem like such a great idea.
Zombies being able to breathe underwater would point to necromantic magic, though, because that's not how biology works.
If you combine enough of such bonuses like from POI and biomes then you are not in stone age any more. It's that simple.
The trick would be surviving it.
Don't expect the "harder" biomes to be such a walk in the park any more. 😃
You can do the same to them.
Weapon perks and some weapons do cause special effects / debuffs like knockdown, slow, damage over time, cripple or decapitation.
These are the player's critical hits.
Causing the exact same long term effects on zombies is pointless. They will be spawned / despawned as needed for the game to be able to function so we are not tracking a complex one-hour multi-stage buff.
We should just rename all difficulties yo something like
- Harder
- Stronger
- Meaner
so all of them sound like an increase =P
It's similar to people saying "not gonna lie". That implies that they lie by default when they don't say this.
I guess you maxed out something on your character.
It's a start! 😃
Well, that approach would be a better feature, though.
"A shotgun moon is rising!"
Of course it's silly because it's not based on anything that is happening with the game.
People say silly things all the time. No one gets hurt. You shrug and move on.
It already has that because you can start the next game with your current character.
You only need to drop your gear if you want to start fresh.
Or else? =P
See entityclasses.xml for "wasteland gamestage bonus".
Yes, but that's been planned for a while now. Gamestage variation between different biomes is already possible (A19) with a simple XML mod but that's only part of it.
Yeah. The model on the right has some serious detail.
It has become pretty common to call the easiest difficulty "Story Mode" but unfortunately we can't really do that due to the absence of a story. =P
The world record is 20° so any less is mundane. =P
Pistols and knives are one of the most OP builds if you play to their advantages.
A lot of players rate attributes by how well they support their preferred play style. =P