Hackaloken

Hackaloken



08 Sep

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Changes

  • Added chat channels for Korean - this was an oversight. You can select what language chat channels you connect to on the Login screen.
  • Various logging improvements to aid troubleshooting.
     

What We’re Working On

We’re actively monitoring bug reports from you all and the health of our infrastructure. We plan for our next patch to be next week, focused on fixing bugs. We’ll be on the lookout for any critical issues this weekend though.

Here are some things we’re currently investiga...

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23 Aug

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That’s a separate issue.

However, I’ve just tried on the latest version and I was able to ignite the kindling just fine. First you need to attack the wall and destroy it, then you need to press D to throw the light source at the kindling.

If you’re still having this problem I’d recommend creating a new thread with more details. Thanks.

Comment

All of the information you’re seeing here is actually placeholder: meaning the game failed to load its proper text.

I recommend verifying your game’s files.

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We’ve just now re-deployed the last hotfix, which should resolve this issue. Please let us know if you still have any issues after downloading the update.

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We’ve just now re-deployed the last hotfix, which should resolve this issue. Please let us know if you still have any issues after downloading the update.

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We’ve just now re-deployed the Windows client build for this update to resolve some issues causing Dungeons to not work properly.


22 Aug

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Online play is back up now. Apologies for the lack of updates in the meantime, we weren’t able to give an accurate estimate in the middle of it.

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We’re investigating an issue that has occurred after this maintenance. We’re brought matchmaking down, meaning you can’t join new servers, and some players may be kicked. Offline is still available. We’ll provide an estimate when able.


21 Aug

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Changes

  • Made some configuration changes in advance of the Server Maintenance scheduled for tonight.
     

Server Maintenance

As announced last week:

We will be performing some Server Maintenance today, Monday, August 21st. This will require our servers to be unavailable for approximately 12 hours. Offline mode will still be available during this time.

This maintenance period is expected to run from 2023-08-22T03:00:00Z...

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21 Jun

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Could you screenshot your quest progress? Is this a character that you started before 0.9.1?

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Hi everyone. We fixed the recent problem introduced by 0.9.1d yesterday, as described here:

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20 Jun

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Hi folks. My apologies for this issue: we have a fix out for this now:

If you have any further issues please make a post in the Bug Reports section and inclu...

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If this happens again can you please make a post in the Bug Reports section and include your Log File? Feel free to mention me in that thread. Sorry about the hassle.

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Bug Fixes

  • Fixed a bug introduced by 0.9.1d which sometimes caused loading into Imperial Era Monolith Echoes to fail. Verifying game files did not fix this.

This issue was caused by a gap in tooling: issues like this should absolutely be caught by our own internal systems before ever making it to players, and we are working on making sure this issue does not happen again.

Otherwise, our priorities are the same as described in our 0.9.1d post.


16 Jun

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If you’re having loading issues, verifying the integrity of game files in Steam should fix it. Very sorry for the inconvenience.

I’m working on tracking down why this happens sometimes; there might be an issue with how Steam applies patches in some situations. I’m not sure.


15 Jun

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Bug Fixes

  • Fixed a race condition introduced by 0.9.1d which caused players to sometimes be disconnected after loading a zone.

14 Jun

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Ah, yeah it’s fair to point out that I didn’t mention Towns.

We are still working on the technical details and making progress, but there’s no estimate I can give yet. We’re planning to re-launch them before our next major patch.

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If you’re not seeing the update in Steam, please restart your Steam client. Thanks!

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Changes

  • Improved how dynamic Solar Invaders (archers) are in combat:
    • Increased how much and how frequent they move between attacks.
    • Added another short fleeing state that can happen more often, not just after taking a lot of damage.
    • Reduced their kick damage by 25%.
    • Reduced their arrow damage by 11%.
  • Majasa’s Blood Pools tick 4 times per second from 5 and deal 10% more damage per tick (resulting in 12% less damage per second). The ticks now always show damage number and hit vfx, so that it’s clearer that they’re dangerous
  • Immobilized enemies no longer start using movement skills (immobilizing an enemy will not interrupt a movement skill in progress).
  • Improved internal performance telemetr...
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01 Jun

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Sorry about this!

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