Hackaloken

Hackaloken



01 Jun

Comment

Starting about 2.5 hours ago, a number of our servers in US-West are experiencing connection problems to our online infrastructure, causing very long load times or entirely failed transitions. Changing to another server region will bypass this issue while we work on a fix.

Edit: We have made a change that seems to resolve the problem. Monitoring is still in place and we will re-assess tomorrow if necessary.


31 May

Comment

This is fixed again now in 0.9.1c, our apologies. This node was fixed during the 0.9 release cycle but it regressed with 0.9.1. We will investigate why this problem re-surfaced.

Comment

This is fixed in 0.9.1c, apologies.

Post

Bug Fixes

  • Fixed Item Linking not working. Press ctrl + right click to link up to 3 items in a chat message. Open the chat window and hover over a linked item to view it.
  • Fixed a bug where Weaver’s Will items upgrading caused a performance stutter.
  • Fixed a bug where parties would sometimes incorrectly use US East for their server region rather than the desired region.
  • Fixed a bug where the Burning Daggers created by Cinder Strike’s Firebreathing were not affected by the Pillager’s Gold unique.
  • Fixed a bug where the Increased Chance to Find Potions affix had no effect. This stat only worked when provided by the unique affixes of The Scavenger and Melvern’s Writ or by passive tree nodes. This bug also impacted the Pillager’s ...
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27 May

Post

Changes

  • The waypoint for Crumbling Ruin now unlocks as soon as you complete the Shard quest in the Keeper’s Camp, allowing you to continue the campaign even if the transition to Crumbling Ruin fails.
    • If you have a character that got stuck at the end of Chapter 1, going back to Keeper’s Camp should unlock the Crumbling Ruin waypoint in the Ruined Era, allowing you to proceed.
  • Fixed a bug where making quest progress in a Town, then creating a new offline character could have the quest progress of the new character fast-forwarded to the quest state of the old character.
  • Fixed a bug where Hardcore characters that died in Arena were not forced back to the Character Select screen.
  • Fixed a bug where Hardcore characters th...
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10 May

Comment

Very sorry to hear that this problem is still occurring for you, it’s definitely frustrating. We will investigate the logs on our side.

I would like to clarify that while the problem appeared fixed according to our extensive testing, we did not claim to have certainly fixed the problem in all cases. This is because the problem has not been 100% consistent.

Post

Dungeons

  • Likely fixed a bug that caused players to be unable to enter the Boss Room of Dungeons.
    • We have spent many hours confirming this fix so we’re pretty confident it’s resolved but aren’t totally certain since the bug didn’t happen 100% of the time. Please let us know if this bug still happens for you after updating.
  • Fixed a bug where you could enter a Dungeon without consuming a key in some situations.
     

Monolith of Fate

  • Fixed a bug where echoes could fail to spawn en...
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27 Apr

Comment

Temporal Shift being “double cast” should be fixed as of 0.9j, make sure your game is updated and let us know if you still run into any issues. Thanks

Post

Gameplay

  • Fixed a bug where Temporal Shift could sometimes cast a second time after being used once, resulting in getting sent back to the era you were originally in.
  • Fixed a recent bug where targeted abilities such as Lunge or Smite could fail to cast if they were the first ability you used in a scene.
  • Fixed a bug where it was possible to target enemies that had yet to emerge with Lunge. Doing so would result in being unable to move after using Lunge.
  • Fixed a recent bug where offline characters would have 0 potions when loaded rather than their maximum amount of potions.
  • Fixed a bug where some breakable objects in various scenes continued to obstruct movement after they were destroyed in online play. This also sometimes caus...
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18 Apr

Comment

We believe this problem is specific to the Acuity node and we’re working on a fix.


17 Apr

Comment

We’ve detected some server stability problems in Online mode, so the changes other than the fix for Rotten to the Core have been rolled back for now. We are investigating so that the changes can be restored.

Comment

Sorry to hear that. We weren’t able to re-create this problem internally without the pushing bug described.

We’ll do our best to investigate further, but any more details we can get would be helpful. Such as: what latency you’re at, if anything felt laggy (and how so), skills you’re using, stuff like that. Also generally stating what time this problem occurred will help us dig in to logs on our side.

Comment

This should be fixed for everyone in the new 0.9i3 update, please download it and try again. Sorry about the delay!

Comment

We found that pushing the Emperor of Corpses could cause the behavior described in this thread, and we’ve released a fix for pushing enemies in 0.9i3. Please let us know if you experience this problem after restarting and downloading the new update. Thanks!

Comment

This update fixes a regression in Spirit Plague, addresses a pre-existing bug that could affect the Emperor of Corpses fight, and improves our performance data collection. We’re still working on bug fixes and general improvements as mentioned in out 0.9i post. Thanks for continuing to make bug reports and participate in our community.
 

Changes

  • Fixed a bug where players could push enemies in Online mode by walking into them. This could cause positions to get out of sync between the client and server, for example in the Emperor of Corpses fight.
  • Fixed a bug where Spirit Plague’s Rotten to the Core node could not be allocated.
  • Improved performance data collection on servers to aid in optimization efforts.

13 Apr

Comment

Thanks, we are aware of this and investigating.

Comment

This should be fixed now as of 0.9i2, let us know if you have any problems.

Comment

We’ve released a client patch to fix this bug. Very sorry about the disruption.

Comment

We’ve released 0.9i2 to fix some regressions caused by this patch. Thanks for the reports.

Post

This update fixes a few regressions that were introduced by 0.9i. We are monitoring for any other bugs that are new to this update, and otherwise our priorities are the same as in our last post. Thank you for your patience and for reporting bugs.

Bug Fixes

  • Fixed a bug where channeled abilities did not work in Offline if they were not assigned to the first action bar slot (Q by default).
  • Fixed Disintegrate being invisible when converted to Fire or Lighting (the default visual worked).
  • Fixed a bug where items that dropped while item labels are hidden (Z / Alt-Z) would still be hidden after turning item labels back on.