Hackaloken

Hackaloken



13 Apr

Comment

We’ve investigated this, and the problem appears to be caused by standing too close to the boss and pushing it. This causes positions to get out of sync between the client and server for the rest of the fight.

This isn’t a new bug in 0.9i, and being able to push enemies in Online mode is a general bug rather than specific to this boss. But, we will look into a workaround for the Emperor of Corpses specifically since this is particularly bad.

For now, try to avoid pushing the boss around. Sorry about that!


12 Apr

Comment

There is a bug that is causing channeled abilities to not work most of the time in Offline mode. We’ve narrowed down what is causing the problem, but we haven’t quite found a fix yet. We will put out a hotfix once we’ve resolved the issue, as soon as we can.

Comment

This should be fixed as of 0.9i which is out now.

Comment

We’re aware of channeled abilities not always working in Offline mode. We are investigating.

Post

Monolith of Fate

  • Restored The Rotting Hoard’s boss arena to its original size so that the Emperor of Corpses’ Soul Bomb attack can be avoided properly. Additionally, the damage of Soul Bomb has been increased back to the very painful amount it used to be.
  • Fixed a bug where leaving a completed monolith echo via a town portal created before completion would grant rewards without applying the modifier from that echo. It now applies the modifier as well.
  • Fixed an issue in Fallen Harbour echoes where one spire could spawn slightly out of bounds, making it unreachable for some builds.
  • Fixed an issue in Boreal Forest echoes where two spires could spawn right next to each other which looked and felt weird.
  • Fixed the ...
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05 Apr

Post

Bug Fixes

  • Fixed a bug where deleting a stash category could cause some stash tabs to become inaccessible, making it appear like the items were lost.
  • Added a check to automatically fix any stashes that were affected by the above bug.
     

Notes

Because this stash bug was high priority and reasonably self-contained, we decided it was worth putting out a dedicated hotfix for it. We have many other bug fixes in progress that we plan to release in a more substantial patch next week, following the strategy I mentioned in the 0.9...

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30 Mar

Comment

A fix for the Offline save issue has been released. See this post for details.

Post

Bug Fixes

  • Fixed a bug introduced in Beta 0.9g which caused save data loss in Offline. If you returned to Login/Character Select by using the Leave Game button and then loaded any offline character, any updates to that character or the stash during that session would not be saved.

Unfortunately, if you were affected by this problem there is no way to recover the lost progress as it was never saved, and all gameplay for Offline happens locally on your computer.

If you experience any data loss in Offline while playing on 0.9g2 (i.e. after you have downloaded the update and have played for some time, not if you notice data loss from playing 0.9g), please make a ...

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Comment

Really sorry to hear that. Could you confirm the approximate time you were last playing this character (before the progress loss) and the name of the character? That will make it faster for us to investigate and find out what went wrong.

This thread is for Offline characters which is a different problem but we will absolutely look into this as well. (For anyone else having issues in Online, please make a new thread)

Comment

Very sorry about this. We’re doing our best to proactively find cases where this is occurring, but if you can tell us the approximate time this happened and what the characters were called, it’s much faster for us to investigate what happened to your data.

I appreciate that this is very frustrating and not something you’d expect to need to do.

Comment

Thanks for the report, this offline character issue is new and separate from the problems other people are reporting in this thread. We’ll fix this one as soon as possible, we have a lead already.

Comment
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Comment

I do believe this is just a field size limit. I’ll look into changing it.

Comment

Very sorry about this, we are aware of this bug and will get a fix out tomorrow as soon as possible.

So far the problem appears to be linked to using the Leave Game button to return to character select and then going back into game. Playing a single character and exiting to desktop should work. If this problem happened to you in another scenario please let us know.

Comment

“Desyncing” is a quite broad term, I’d have to know more about the specific behavior you’re seeing to be able to comment on it.

We are working on loading times; I think we commented on it in a previous post. Some players definitely experience longer loads than othe...

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29 Mar

Comment

There will be more patches between now and 0.9.1.

Post

Edit: 0.9g2 has been released to fix a save data bug for Offline mode.

Gameplay

  • Fixed a bug which caused “rubberbanding” (being moved backwards) when using movement abilities or the Temporal Shift ability in the Temporal Sanctum.
  • Significantly reduced instances of Lunge and similar abilities getting stuck in their animation, which prevented movement until another ability was used.
  • Players can now respawn at the end of a Dungeon boss fight without being kicked out of the dungeon when the boss is defeated by other party members.
  • Players can now choose to Abandon a dungeon or arena run if they don’t want to wait until they can respawn.
  • ...
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28 Mar

Comment

I can confirm that this is missing due to a bug. We have a fix in progress but I can’t give an estimate on when we will have it released yet.


23 Mar

Comment

This is a server-only patch. To connect to the new server version, start a new session by returning to the Login screen or restarting your game. You don’t need to download any update.

Bug Fixes

  • Fixed an edge case that could cause short-term progress rollbacks when connecting to another server. We’re still working on additional fixes.
  • Fixed a bug where runes and glyphs consumed by a player could be taken from another player on the same server in some situations.
    • After performing a craft, the modifier and support item slots are automatically refilled. However, the items placed in these slots were always taken from a specific player (usually the first one to join the server), rather than the player who made the craft.
       
    ...
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20 Mar

Post

Gameplay

  • Fixed a rare bug which could lead to large online save data rollbacks. We’re still working on identifying any other causes of rollbacks and fixing them.
  • Fixed a bug where Druid Transform builds could sometimes end up with scrambled action bars, with incorrect and mispositioned abilities, which also caused the Human Form action bar to become blank.
  • Fixed a bug where traversal skills such as Lunge would consume more than 1 charge of the ability when used, and also consumed more than 1 charge of other traversal skills that share a cooldown.
  • Fixed a bug where an uninteractable reward rock could sometimes appear in Echo of a World, preventing interacting with the real reward rock.
  • Fixed a bug which caused ability use to ...
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