It’s much easier to solve these issues with screenshots of the areas. Thanks!
It’s much easier to solve these issues with screenshots of the areas. Thanks!
Sorry for the confusion-- runes and glyphs are stored in the Crafting Materials window, which is accessed through the button on the side of the inventory.
The Reaperform bug should be working now in 0.7.0b, but Ward on Crit hasn’t been fixed yet. Thanks!
This is fixed as of 0.7.0b. Thanks!
When you say “exit” do you mean using the Exit Game button on the Esc menu, or are you closing the game externally? (like on the taskbar)
Either way, this shouldn’t be happening. Could you help us collect some more information? Before you close the game in a way you think will lose progress, copy out your log file, then restart and copy the log out again. This way we can hopefully see if it’s a saving or loading issue.
Thanks!
Thanks for the report! We’re trying to collect more information about this problem-- do you think it happens when you move to a new area while you have a speed debuff, which causes the duration to break?
Thanks for the report!
Hm, the output_log doesn’t indicate a crash error; how strange. Unfortunately bugs like this aren’t the easiest to solve, but if it happens again let us know.
Sorry about that! Could you go back there and then send us your log file, as well as your system information?
Thanks!
Sorry about that! This should be fixed as of 0.7.0b. Thanks!
This is a known issue, we’re working on a fix.
Sorry about that!
Sorry about this! Unfortunately it’s difficult to work on these issues if we can’t reproduce them, though if anything similar happens again your log file would help a lot.
Thanks!
Unfortunately we’re not able to reproduce the issue internally. So we made our best attempt at a fix, but it hasn’t worked. If you could provide the log files and system info mentioned above that would be great!
Unfortunately I can’t see the problem with this log. Could you describe what was happening when this occurred? Has it persisted after a restart?
Sorry about that! Unfortunately this issue will be hard to fix unless we can reproduce it. If it happens again make sure to upload your output_log. Thanks!
This should be fixed as of 0.7.0b. Sorry about that!
This should be fixed with patch 0.7.0b. Thanks!
Could you provide some screenshots of these issues, particularly of the enemies that spawn out of bounds? Thanks!
Hi there,
Could you elaborate? By default you have 0 potion slots, so a belt with +3 slots should give you 3 slots.
This is a known issue. Thanks!