I’ve confirmed this and made a note of it internally. Thanks!
I’ve confirmed this and made a note of it internally. Thanks!
Meteor’s Stardust node doesn’t change the type of damage Meteor deals. It affects all damage Meteor deals that is not fire, such as the +13 spell lightning damage from The Invoker’s Static Touch, but does not affect the base damage (which is Fire) of Meteor in any way.
Using Elemental Nova currently counts as casting a spell of every element you have unlocked through it’s tree. There’s a bit of a technical limitation causing this, but I suppose it’s technically a bug.
Thanks!
I can’t reproduce this issue-- I tried using Fire Shield and then Mana Strike directly after, and I gained ward twice. If you’re still having this problem, could you please post screenshots of your skill trees and passives? Thanks!
In a previous patch we fixed the bug where getting an Echo after using an Instant Cast skill would Echo the wrong skill (whatever non-instant skill you had used last). It seems like we didn’t fully fix the interaction between Echoing and Instant Cast skills though.
We’ll look into this. Thanks!
I’m not sure what the intended interaction is here, but I’ve marked this for review internally. Thanks!
I’m not sure what the intention here is, but I’ve marked this for review internally. Thanks!
The Iron Hide node isn’t supposed to cause you to have additional max health, it just restores health. For example, if you were at 200 HP, had a maximum of 500 HP and used Roar with one point in Iron Hide, you’d have 300 HP.
The tooltip text isn’t the most clear though. Thanks!
I just attempted to reproduce this issue, and I wasn’t able to. I had a maximum of 3 companions before taking Natural Bond. Taking Natural Bond reduced me to 1 companion. After respeccing Natural Bond at the Chronomancer, I was able to summon 3 companions.
If anyone else encounters this issue, a screenshot of all your passives and a log file would be helpful. Thanks!
I tested this with Fireball and multiple other skills and it worked fine. As Llama mentioned, make sure you’re not using a Damage over Time skill to try and proc Superconductor, as Damage over Time effects do not count as hits.
I believe these are both working as intended, but the tooltips can probably be improved. Thanks!
This is working as intended-- All For One removes all aura buffs. The tooltip was confusing though, and we’ve changed it since. Thanks!
I’ve confirmed these internally, and we’ll look into them. Thanks!
This bug happens when you have no saved characters (so primarily affecting new players). We’ll be including a fix for this in 0.7.9f. Thanks for the report!
I’ve fixed this for a future patch. Thanks!
I can’t reproduce this issue on my end and the log file doesn’t have any clues, unfortunately.
There are a lot of variables here, so if you’re still having the issue the best way for me to look into this would be for you to send me your save files as a .zip (along with the name of the character you’re using). You can send them to me directly if you prefer to not attach them to this thread.
Thanks!
Pestilence is working-- you can see the buff in the Damage Stats section (right column) of the Character Sheet. There are many things in the game that still need to have a buff icon added-- we do plan to add more. Sorry for the inconvenience while we work on that.
I believe Pestilence is working as intended, just the tooltips aren’t clear. I think we usually specify if something does not stack rather than if something does stack, but I definitely see the confusion here.
I’ve confirmed what you saw regarding the Darkguard passive, we’ll look into it. Thanks!
I can’t reproduce Bug #1. If the first Soul Feast cast hit less than 4 times, the second cast would always cause Rip Blood to be triggered (assuming the total number of hits was at least 4). I had 2 points in Renewed Feast.
I can reproduce Bug #2, and it is specific to Spectral Putrescence. We’ll look into it. Thanks!
It looks like your graphics settings file may have been corrupted somehow. I would recommend deleting the file (and its backup) so the game can generate a new one.
Read moreIt should perform a similar check on startup. Knowing that this doesn’t only happen on Steam is helpful (I’ve seen a few reports).
Unfortunately, I’m not able to reproduce this issue, so we’ll have to look into this a bit further before we can fix it. A log file would be helpful. Thanks!