Hackaloken

Hackaloken



07 Oct

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Thanks, I’ve made a note of this internally.

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This is a known bug that we haven’t addressed yet-- sorry about that! If you encounter this issue you can instead un-equip the skill, re-equip the skill, and then re-summon your death knights.

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I don’t believe there’s a stash there in 0.7.9, but there is in 0.7.10.

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This is a known issue that can occur when using another alongside shield rush rapidly, but we haven’t had the chance to fix it yet. Thanks for the report!

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This is fixed in 0.7.10. Thanks for the reports!


06 Oct

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This should be fixed in 0.7.10-- please let us know after the update if it’s still an issue. Thanks for your patience!

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0.7.10 will include a fix for this issue. Please let us know if you’re still experiencing the problem after the update, and if so on what nodes (as it’s possible that we missed some). Thanks for your patience!

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0.7.10 will include a fix for this issue. Please let us know if you’re still experiencing the problem after the update, and if so on what nodes (as it’s possible that we missed some). Thanks!


23 Sep

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Thanks! I’ve reproduced this and made a note of it internally so a dev can look into a fix in the future.


20 Aug

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Sorry about that! We’ve re-issued 0.7.9f for Mac now, and this issue should be resolved. Please download the update and try again.

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Sorry about that! We’ve re-issued 0.7.9f for Mac now, and this issue should be resolved. Please download the update and try again.


19 Aug

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This is fixed as of 0.7.9f. Thanks for the reports!

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Sorry about that! This isn’t caused by the potion changes, this problem is just due to the fact that those breakables are in a spot you can’t walk to. We’ll either remove them or make them accessible.

Thanks for the report!

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Sorry about that! Unfortunately I haven’t been able to reproduce this issue yet. Did the Forge/Shatter button continue to work after this, or did that stop working also? You might be experiencing the same issue as this thread.

That log file isn’t the correct one-- the file you’re looking for is mentioned in the article Llama linked. It’s located at C:\Users[YourName]\AppData\LocalLow\Eleventh Hour Games\Last E...

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Sorry about this! Unfortunately I haven’t been able to reproduce this issue internally. I don’t see any obvious causes in the log files, but more log files always help!

Any details about what you were doing immediately before the problem would also be helpful. For example, did the button stop working while the window was open, or did it suddenly stop working when you reopened it? What items were you crafting with/on? What else were you doing in-game before it happened?

Thanks!

Post

Monolith of Fate

  • You now lose fewer Echoes Conquered after dying or leaving an Echo early.
  • All quest echoes now scale to a maximum of at least a 40% chance to encounter. Later quest echos still take longer to encounter on average.

Skills

Assemble Abomination

  • Now somewhat more likely to be targeted by enemies.

Disintegrate

  • Increased base damage by 17%.

Bug Fixes

  • Fixed a bug where the loading screen after creating a new character would not disappear if you had no saved characters.
  • Fixed a bug where many zones would drop items with much lower affix values than intended. This was most noticeable in the Monolith of Fate’s Ending the Storm timeline.
  • Fixed the transition between the End of Time and Monolith of Fate being difficult to click on.
  • Fixed a bug where enemy damage and health in the Arena scaled up much fas...
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18 Aug

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I’ve merged your post into this one so the bug report is in one place (though it’s out of order-- sorry about that).

I haven’t been able to reproduce this bug internally with Holy Aura, so unfortunately I don’t have much to go on yet. Could you please post a screenshot of your Holy Aura tree? You mentioned that this isn’t a problem 100% of the time, does Holy Aura look like normal when this bug isn’t occuring?

I would also recommend trying to ...

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This is a known bug with hybrid affixes, we just haven’t had the chance to fix it yet. Thanks for the report!

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This was fixed in 0.7.9d. Thanks!

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Thanks for the reports!

I’m able to reproduce the issue where the RMB skill is used under some situations, but I can’t reproduce the issue where “Move or Attack” is changed back to “Move or break destructible” after logging back in.

Any more details about the LMB selection getting reset would be appreciated-- did you manually set LMB to break destructible, then to Attack, and this change is being undone when you log back in? Does it happen consistently, or is it random? What skills do you have equipped? And finally, uploading your log file after this happens w...

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