Hackaloken

Hackaloken



14 Aug

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You’re correct, the node is supposed to affect both minions and enemies. I’ve made a note of this internally. Thanks for the report!

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Tranquility is working as intended. The confusion here comes from the fact that Arcane Ascendance makes all skills cost a flat +5 mana. But, if you compare mana costs while Arcane Ascendance is active before and after taking Tranquility, you’ll see that the mana costs are lower.

Thanks for the report!

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I’m not able to reproduce this issue. I did the same test as you (fighting the same enemies with and without the node).

If you encounter this again, could you take a video and post a screenshot of your skill tree? Thanks!

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This is working fine for me. I tested by casting Volcanic Orb, which spell are you using?


13 Aug

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We’re looking into this issue-- it’s not something we’ve encountered internally yet but we’ve begun investigating.

As we have two threads on this issue, I’m going to direct the conversation to here: All Item Rolls are Tier 1. Please check there if you’re having this issue. Thanks!

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Hi everyone! Sorry to hear you’re having this problem. We haven’t encountered this issue internally, so we’re going to need to collect more information to work on resolving this.

If you’re having this issue, does it persist after restarting the game? Is it limited to certain characters? Certain timelines? Please post your log file after it happens.

Additionally, please add your Saves folder (in the same location as the log file) to a .zip, along with the name of the character(s) having the issue, and attach it here or send it to me directly through forum messa...

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12 Aug

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0.7.9e was working correctly for two team members internally, where 0.7.9d was not, so this should have fixed it. Perhaps this has to do with the workaround posted earlier, but that’s just speculation on my part.

If a reinstall doesn’t work, posting your log file again would help. Thanks!

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Sorry about that! Could you please upload your log file so we can look into this? Since you’ve restarted the game, the information will be in the Player-prev file. Thanks!

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I haven’t been able to reproduce this issue on 0.7.9 yet. Is this happening in every Monolith zone for you, or only some? Are you using Teleport or Transplant? Thanks.

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The bridge is working as intended. You specifically need to complete the branch of the level 75 timeline that unlocks the level 90 timeline to activate it.

We’ve seen a few reports of the Blessings bug but it doesn’t happen consistently. Could you please upload your log file so we can take a look? Was there anything unusual about how you selected the blessing? Has it happened multiple times?

Restarting the game will make the blessing tooltip go away.

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Apologies for the confusion-- that NPC is working as intended.

The NPC doesn’t grant you a new quest, instead they complete the previous objective (speak with the outcast prisoner in Welryn) and grant you a new objective, which is to travel to the Risen Lake. Following the quest pulse in Imperial Welryn will lead you to the Risen Lake.

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I’ve confirmed this internally and we’ll look into it. Thanks!

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We’ll look at this for a future patch. Thanks!

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You can’t directly upload images to the forum due to storage space concerns, but you can embed images from any image host you like. I recommend imgur.com (doesn’t require an account).

Thanks for the log file! I would recommend restarting the game and talking to the NPC again if you haven’t tried that already.

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Fixed for a future patch. Thanks!

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The node is working as intended - the description is incorrect. I’ve fixed this for a future patch. Thanks!

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I’ve combined the two threads about this node for clarity.

I’ve fixed the tooltip for the node internally for a future patch.

I took a look at the node and found that it doesn’t work with only one point invested, but with multiple points invested the node works as you described - lasting for the full duration of Dread Shade. We’ll look into it.

Thanks for the report!

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Sorry about this! Could you please take a screenshot of the NPC you’re talking to, making sure to include the quest tracker on the right side of the screen? A log file would help us look into this as well. Thanks!

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I’ve fixed this internally for a future patch. Thanks!

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I believe this is because you have an active run on the Fall of the Outcasts timeline. Do you have any Echoes Conquered there?

Progressing to the point where the “Reset Monolith” button appears, and then clicking on it, should allow you to take the Empowered version.

I’ll see what we can do to make this process easier.