We have a ticket in for that already, but thanks for mentioning.
We have a ticket in for that already, but thanks for mentioning.
Hello survivors!
We have a small hotfix incoming for you.
It is currently available on EXP already and shall go live tomorrow.
This hotfix addresses a change in the Twitch authentication so our users can still use Twitch integration after the end of February.
A20.4 with fixes can be expected on EXP later this week or early next week.
UPDATE:
A20.3 b3 went live!
Hello!
Today we are releasing a small A20.2 patch to the live build.
It has a fix for turrets falling through blocks/the world and a NRE fix for the celebrate buff.
This patch should not have any conflicts with existing savegames.
A20.3 EXP will start soon and be meatier than A20.2.
We hope everyone will have fun with it!
A20.2 b2 Changelog
Fixed
Null Ref when killing enemies with celebrate on
Turrets falling through blocks
CallGameEvent would not work on servers for clients
Hello Everyone!
This weekend we have a small patch for you fixing the NRE for "celebrate" kills.
We also have a fix for falling turrets in here.
This patch is expected to go stable on Monday.
You can look forward to a meatier patch again with A20.3!
A20.2 b2 Changelog
Fixed
Null Ref when killing enemies with celebrate on
Turrets falling through blocks
CallGameEvent would not work on servers for clients
Today we are releasing A20.1 b6 as stable.
We have updates and fixes to POIs, a fix for the drone dupe, a fix to make achievements work again, balance changes and much more.
Savegames should be compatible with A20 b238.
We hope everyone enjoys A20.1 b6!
Have a good day!
A20.1 b6 changelog:
Added
Show Stability makes a clearly different green for max and darkens colors every 1m of world space
Changed
AI destroy area is canceled when damaged by an entity
Updates to downtown_strip_05 based on player feedback (e.g. texture issues, sleeper adjustment, etc.)
Updated to house_modern_18 based on YT player feedback. (made path more obvious, added torches, added triggers so sleepers aren't left behind, etc.)
Updates to remnant_skyscrap...
Today we have b6 available for you.
We have a fix for the newly introduced crashes that were reported and much more.
Here's what changed since b5:
A20.1 b6 Changelog
Added
AI destroy area is canceled when damaged by an entity
Changed
Updated colliders and xml on all arrow slits to work like iron bars
Yes Arlene, it's time to take the Christmas tree down! Removed Christmas themed items from loot.
Updated bombshelter_02 based on feedback.
Improved AI destroy area trigger percents/distances, stun handling and capped spread to allies
TerrDestroyedWoodDebris now harvests 1,2 wood instead of 3 to be better aligned with the cost of frame shape blocks
Mmetal_weak to Mmetal on stoves to match other appliance HP pools...
Today we deployed A20.1 b5 to EXP for you all to enjoy!
Savegames should be compatible, but as always we recommend a fresh start.
We have updated a few POIs that will only show up in a newly created world with A20.1 b5
To participate:
1. right click on the game in steam
2. click on properties
3. click the "betas" tab
4. the drop down menu will have latest_experimental available ← you want THAT
5. select that and wait for the game to download.
The changelog:
A20.1 b5
Added
Show Stability makes a clearly different green for max and darkens colors every 1m of world space
Changed
Updates to downtown_strip_05 based on player feedback (e.g. texture issues, sleeper adjustme...
Read moreHello everyone!
I'd like to use this thread to collect information, savegames and outputlog to find information of reported missing 16*16 chunk pieces.
Ideally we even get a viable repro in here.
Here is what those look like:
on map:
Yes, the issue should be resolved with A20 b237.
Hello survivos!
We are happy to release our Alpha 20.0 b238 stable version to all of you in time for the holidays!
Alpha 20's release brings a truckload of new features with it, if you have not seen them yet, check them out here.
If you have been playing during experimental, but dropped out at some point, you can read up here on what you missed in between builds.
If you want to participate in bug reporting, consult the known issues list before posting, please.
After Christmas break we will start deprecating 19.x betas on Steam. We do not like to do this, but due to Steam's limitations, we do not have further beta slots available. Please use this time to make sure your save games and/or mods run fine in Alpha 19.6 b8 since that build will be the only version of Alpha 19.
We are keeping the public TFP3 server (steam://c...
Read moreChangelog A20 b238
Changed
AI destroy area works on full paths
Wrehouse_02: reduced street light intensity
Warehouse_05: replaced poles with parking blocks, reduced street light intensity
Pass on fixing POI densities
Fixed
AI path grid has missing ladder nodes from origin shift
Docks_02 has an SI issue with the bridge sign area.
Cleaned densities on terrain for house_old_ranch_10
Added key to front door on house_old_ranch_10