Hated

Hated



22 Feb

Comment
    Hated on Forums - Thread - Direct

We have a ticket in for that already, but thanks for mentioning.

Post
    Hated on Steam - Thread - Direct
Hello Survivors!

This hotfix addresses a change in the Twitch authentication so our users can still use Twitch integration after the end of February.

There is no reason any of you should have to start over with this update.

Expect A20.4 with general fixes on EXP by end of this week or early next week.

We hope you enjoy!
Post
    Hated on Forums - Thread - Direct

Hello survivors!


We have a small hotfix incoming for you.

It is currently available on EXP already and shall go live tomorrow.


This hotfix addresses a change in the Twitch authentication so our users can still use Twitch integration after the end of February.


A20.4 with fixes can be expected on EXP later this week or early next week.


UPDATE:

A20.3 b3 went live!


07 Feb

Post
    Hated on Steam - Thread - Direct
Hello!

Today we are releasing a small A20.2 patch to the live build.
It has a fix for turrets falling through blocks/the world and a NRE fix for the celebrate buff.

This patch should not have any conflicts with existing savegames.
A20.3 EXP will start soon and be meatier than A20.2.

If you want to help improve the game, file a bug report here.[community.7daystodie.com]

We hope everyone will have fun with it!



A20.2 b2 Changelog


Fixed
  • Null Ref when killing enemies with celebrate on
  • Turrets falling through blocks
  • CallGameEvent would not work on servers for clients
Post
    Hated on Forums - Thread - Direct

Hello!


Today we are releasing a small A20.2 patch to the live build.

It has a fix for turrets falling through blocks/the world and a NRE fix for the celebrate buff.


This patch should not have any conflicts with existing savegames.

A20.3 EXP will start soon and be meatier than A20.2.


We hope everyone will have fun with it!


A20.2 b2 Changelog


Fixed

Null Ref when killing enemies with celebrate on


Turrets falling through blocks


CallGameEvent would not work on servers for clients


05 Feb

Post
    Hated on Steam - Thread - Direct
Hello Everyone!

This weekend we have a small patch for you fixing the NRE for "celebrate" kills.
We also have a fix for falling turrets in here.

This patch is expected to go stable on Monday. 
You can look forward to a meatier patch again with A20.3



A20.2 b2 Changelog



Fixed
  • Null Ref when killing enemies with celebrate on
  • Turrets falling through block
  • CallGameEvent would not work on servers for clients
Post
    Hated on Forums - Thread - Direct

Hello Everyone!
This weekend we have a small patch for you fixing the NRE for "celebrate" kills.

We also have a fix for falling turrets in here.

This patch is expected to go stable on Monday.

You can look forward to a meatier patch again with A20.3!


A20.2 b2 Changelog


Fixed

Null Ref when killing enemies with celebrate on


Turrets falling through blocks


CallGameEvent would not work on servers for clients


01 Feb

Post
    Hated on Steam - Thread - Direct
Today we are releasing A20.1 b6 as stable.

The update comes with many fixes and small balance improvements including fixes to POIs, a fix for the drone dupe, a fix to make achievements work again, balance changes and much more.

Save games should be compatible with A20 b238.

Official A20 Bug Reporting Thread[community.7daystodie.com]



We hope everyone enjoys A20.1 b6!
Have a good day!


A20.1 b6 changelog:

Added
  • Show Stability makes a clearly different green for max and darkens colors every 1m of world space


Changed
  • AI destroy area is canceled when damaged by an entity
  • Updates to downtown_strip_...
Read more
Post
    Hated on Forums - Thread - Direct

Today we are releasing A20.1 b6 as stable.

We have updates and fixes to POIs, a fix for the drone dupe, a fix to make achievements work again, balance changes and much more.

Savegames should be compatible with A20 b238.


We hope everyone enjoys A20.1 b6!
Have a good day!


A20.1 b6 changelog:


Added

Show Stability makes a clearly different green for max and darkens colors every 1m of world space

Changed

AI destroy area is canceled when damaged by an entity


Updates to downtown_strip_05 based on player feedback (e.g. texture issues, sleeper adjustment, etc.)


Updated to house_modern_18 based on YT player feedback. (made path more obvious, added torches, added triggers so sleepers aren't left behind, etc.)


Updates to remnant_skyscrap...

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29 Jan

Post
    Hated on Steam - Thread - Direct
The A20.1 b6 EXP update brings a fix to the crash several users experienced since A20.1 b5.
What else it has in store for you, find out below.

A20.1 B6 The Forum Bug Reporting Thread [community.7daystodie.com]

Changelog
Added
  • AI destroy area is canceled when damaged by an entity

Changed
  • Updated colliders and xml on all arrow slits to work like iron bars
  • Yes Arlene, it's time to take the Christmas tree down! Removed Christmas themed items from loot.
  • Updated bombshelter_02 based on feedback.
  • Improved AI destroy area trigger percents/distances, stun handling and capped spread to allies
  • TerrDest...
Read more

27 Jan

Comment
    Hated on Forums - Thread - Direct

Today we have b6 available for you.

We have a fix for the newly introduced crashes that were reported and much more.


Here's what changed since b5:


A20.1 b6 Changelog


Added

AI destroy area is canceled when damaged by an entity

Changed

Updated colliders and xml on all arrow slits to work like iron bars


Yes Arlene, it's time to take the Christmas tree down! Removed Christmas themed items from loot.


Updated bombshelter_02 based on feedback.


Improved AI destroy area trigger percents/distances, stun handling and capped spread to allies


TerrDestroyedWoodDebris now harvests 1,2 wood instead of 3 to be better aligned with the cost of frame shape blocks


Mmetal_weak to Mmetal on stoves to match other appliance HP pools...

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19 Jan

Post
    Hated on Steam - Thread - Direct
The EXP branch is now populated with our first point release to A20.
Give it a go and have fun.

Starting a new savegame on a fresh world is recommended.
Old savegames should still be compatible, create a backup anyway, just in case.

To participate:

1. right click on the game in steam
2. click on properties
3. click the "betas" tab
4. the drop down menu will have latest_experimental available ← you want THAT
5. select that and wait for the game to download.

A20.1 b5

Added
  • Show Stability makes a clearly different green for max and darkens colors every 1m of world space

Changed
  • Updates to downtown_strip_05 based on player feedback (e.g. texture issues, sleeper adjustment, etc.)
  • Updated to house_modern_18 made path more obvious, added torches, added triggers so sleepers arent' left behind, etc.
  • Updates ...
Read more

18 Jan

Post
    Hated on Forums - Thread - Direct

Today we deployed A20.1 b5 to EXP for you all to enjoy!

Savegames should be compatible, but as always we recommend a fresh start.

We have updated a few POIs that will only show up in a newly created world with A20.1 b5


To participate:

1. right click on the game in steam

2. click on properties

3. click the "betas" tab

4. the drop down menu will have latest_experimental available ← you want THAT

5. select that and wait for the game to download.



The changelog:

A20.1 b5


Added

Show Stability makes a clearly different green for max and darkens colors every 1m of world space


Changed

Updates to downtown_strip_05 based on player feedback (e.g. texture issues, sleeper adjustme...

Read more

21 Dec

Post
    Hated on Steam - Thread - Direct
Hello survivors!

Today we release A20 b238 to stable.

Find our forum announcement here.[community.7daystodie.com]
The complete changelog can be found here.[7daystodie.com]

We do have a public test server running for people to join and hopefully reproduce chunk and/or region errors on it, so we analyze the log.
steam://connect/185.209.179.61:25008

TFP wish you all a Merry Christmas and a Happy New Year!
Post
    Hated on Forums - Thread - Direct

Hello everyone!
I'd like to use this thread to collect information, savegames and outputlog to find information of reported missing 16*16 chunk pieces.

Ideally we even get a viable repro in here.


Here is what those look like:



on map:

Comment
    Hated on Forums - Thread - Direct

Yes, the issue should be resolved with A20 b237.

Post
    Hated on Forums - Thread - Direct

Hello survivos!


We are happy to release our Alpha 20.0 b238 stable version to all of you in time for the holidays!

Alpha 20's release brings a truckload of new features with it, if you have not seen them yet, check them out here.

If you have been playing during experimental, but dropped out at some point, you can read up here on what you missed in between builds.


If you want to participate in bug reporting, consult the known issues list before posting, please.


After Christmas break we will start deprecating 19.x betas on Steam. We do not like to do this, but due to Steam's limitations, we do not have further beta slots available. Please use this time to make sure your save games and/or mods run fine in Alpha 19.6 b8 since that build will be the only version of Alpha 19.


We are keeping the public TFP3 server (steam://c...

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Post
    Hated on Steam - Thread - Direct
Alpha 20 B238 Experimental is out!

Official A20 Experimental Forum Bug Thread[community.7daystodie.com]


Here is how you can access the A20 Experimental build:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

Changelog A20 b238


Changed
  • AI destroy area works on full paths
  • Wrehouse_02: reduced street light intensity
  • Warehouse_05: replaced poles with parking blocks, reduced street light intensity
  • Pass on fixing POI...
Read more
Comment
    Hated on Forums - Thread - Direct

Changelog A20 b238


Changed

AI destroy area works on full paths


Wrehouse_02: reduced street light intensity


Warehouse_05: replaced poles with parking blocks, reduced street light intensity


Pass on fixing POI densities

Fixed

AI path grid has missing ladder nodes from origin shift


Docks_02 has an SI issue with the bridge sign area.


Cleaned densities on terrain for house_old_ranch_10


Added key to front door on house_old_ranch_10

Post
    Hated on Steam - Thread - Direct
Alpha 20 Experimental is out!

Official A20 Experimental Forum Bug Thread[community.7daystodie.com]


Here is how you can access the A20 Experimental build:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download



Changelog b234-b237 Added
  • Shape MaterialHitpointMultiplier scales a blocks upgrade, repair and harvest values
  • Block LODCullMin to override culling minimum (2% default).
  • part_trader_tile_filler_03
... Read more