Fixed, thank you.
Fixed, thank you.
Survivors!
This b325 EXP update is deleting the old EXP Pregens. New ones are provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds
Locate your existing world here:
:\SteamLibrary\steamapps\common\7 Days To Die
Alternatively, find it by:
Right-clicking on the game in Steam
Selecting "Properties"
Going to the “Installed Files” tab
Clicking “Browse…”
Opening the “Data” folder
Opening the “World” folder
...
Hello Survivors!
Today we have V1.0 b316 EXP for you all, please find the changelog at the end.
Survivors!
We are deprecating the existing EXP Pregens with the next EXP update. New ones will be provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds
Locate your existing world here:
:\SteamLibrary\steamapps\common\7 Days To Die
Alternatively, find it by:
Right-clicking on the game in Steam
Selecting "Properties"
Going to the “Installed Files” tab
Clicking “Browse…”
Opening the “Data” folder
Opening the “World” folder
We’ve ...
Hello Survivors!
Today we have the 1.0 b312 EXP update for you.
How to participate:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will now have latest_experimental available <— you want THAT
Select that and wait for the game to download
b313 Hotfix:
Fixed
Client Argument Null Exception on loot bag drop
Missing tags on trash piles and rubbish decor preventing silent sneaking form Urban Combat Vol 3 to not work correctly
Wrong operation used in requirement for lockpick magazine boost
UserIdentifier serialization support
Hair Color should not default to green
Here is what changed from b309:
Added
... Read moreHello Survivors!
We have a small hotfix patch for you all that solves an issue for Microsoft Store users being unable to start the game and some other small adjustments making life easier for our modders.
There should not be any impact on your savegame or currently used mods.
Changelog for A21.2 b37
Changes:
Allow descendants for fetch quest objectives to not require the quest code as meta value on the item
Log messages for executed/denied commands from clients
Fixes:
Inconsistency in XUi stamina reporting
Game launcher having issues creating data directories on Windows Store version
Hello Survivors!
Just in time for the extended Thanksgiving Weekend, TFP is proud to present A21.2 Stable! With the entire 7 Days to Die team working tirelessly to roll out A22 as soon as possible, we've implemented numerous fixes and changes that we know you'll love!
This latest release adds a much anticipated feature: Death penalty options! You can now choose from Nothing, Classic, Injured (respawn with most debuffs still active), and Perma-death (your entire profile is wiped, and you start fresh in the same savegame).
We've also added the ability to lock inventory slots. Click the arrow buttons to indicate how many slots to lock, starting from the top left-most slot in the Player Inventory. Those locked slots will be unaffected by the Sort Inventory, Fill Stacks, and Move all buttons. This is a great way to ensure you have your required Ammo, Food and Water, or Medical Supplies on you at all times...
Read moreHello Survivors!
Today we bring A21.2 b30 to EXP.
This patch will help with drone issues, reduces the RAM used during RWG creation, and plenty of other changes, fixes, and additions.
Changelog A21.2 b30
Added
Lockable inventory slots are now enabled by default
Proper exception message when more blocks are defined than allowed
Loadingscreen.xml to dumped XMLs when running ‘exportcurrentconfigs’
Allow overriding the maximum wire length when using the wiretool in the item's action definition with the MaxWireLength property, defaulting to 15
Console command "visitmap full" version
Doors can have a trigger collider that pushes players out of the doorway as it closes
Push away trigger to iron garage door
Default gfx preset...