Hated

Hated



20 Jul

Post
    Hated on Steam - Thread - Direct
Survivors!

This b325 EXP update is deleting the old EXP Pregens. New ones are provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds


Locate your existing world here:
:\SteamLibrary\steamapps\common\7 Days To Die


Alternatively, find it by:

  1. Right-clicking on the game in Steam
  2. Selecting "Properties"
  3. Going to the “Installed Files” tab
  4. Clicking “Browse…”
  5. Opening the “Data” folder
  6. Opening the “World” folder

If you didn't copy the old Pregen world before the update, don't fear. You can still download the EXP Pregens here: ... Read more
Post
    Hated on Forums - Thread - Direct

Survivors!



This b325 EXP update is deleting the old EXP Pregens. New ones are provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds



Locate your existing world here:


:\SteamLibrary\steamapps\common\7 Days To Die



Alternatively, find it by:



Right-clicking on the game in Steam


Selecting "Properties"


Going to the “Installed Files” tab


Clicking “Browse…”


Opening the “Data” folder


Opening the “World” folder




...

Read more

12 Jul

Post
    Hated on Forums - Thread - Direct

Hello Survivors!
Today we have V1.0 b316 EXP for you all, please find the changelog at the end.

Survivors!


We are deprecating the existing EXP Pregens with the next EXP update. New ones will be provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds

Locate your existing world here:


:\SteamLibrary\steamapps\common\7 Days To Die

Alternatively, find it by:



Right-clicking on the game in Steam


Selecting "Properties"


Going to the “Installed Files” tab


Clicking “Browse…”


Opening the “Data” folder


Opening the “World” folder


We’ve ...

Read more
Post
    Hated on Steam - Thread - Direct
Hello Survivors!
Today we have V1.0 b316 EXP for you all, please find the changelog at the end.

Survivors!
We are deprecating the existing EXP Pregens with the next EXP update. New ones will be provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds

Locate your existing world here:
:\SteamLibrary\steamapps\common\7 Days To Die

Alternatively, find it by:
  1. Right-clicking on the game in Steam
  2. Selecting "Properties"
  3. Going to the “Installed Files” tab
  4. Clicking “Browse…”
  5. Opening the “Data” folder
  6. Opening the “World” folder
We’ve made significant improvements to RWG since the original Pregen worlds for EXP. We want you to enjoy these enhancements, but w... Read more

02 Jul

Post
    Hated on Forums - Thread - Direct

Hello Survivors!
Today we have the 1.0 b312 EXP update for you.

How to participate:


Right click on the game in steam


Click on properties


Click the “betas” tab


The drop down menu will now have latest_experimental available <— you want THAT


Select that and wait for the game to download


b313 Hotfix:

Fixed


Client Argument Null Exception on loot bag drop


Missing tags on trash piles and rubbish decor preventing silent sneaking form Urban Combat Vol 3 to not work correctly


Wrong operation used in requirement for lockpick magazine boost


UserIdentifier serialization support


Hair Color should not default to green


Here is what changed from b309:

Added

... Read more
Post
    Hated on Steam - Thread - Direct
Hello Survivors!
Today we have the 1.0 b312 EXP update for you.

How to participate:
  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will now have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

b313 Hotfix:

Fixed
  • Client Argument Null Exception on loot bag drop
  • Missing tags on trash piles and rubbish decor preventing silent sneaking form Urban Combat Vol 3 to not work correctly
  • Wrong operation used in requirement for lockpick magazine boost
  • UserIdentifier serialization support
  • Hair Color should not default to green




Here is what changed from b309:

Added
  • Hazmat zombie SFX
  • Inventory UI Audio ...
Read more

24 Jun

Post
    Hated on Steam - Thread - Direct
Hello Survivors!
Today TFP is making V1.0 EXP available to everyone who wants to participate.
Around 12pm CST we are removing the password protection from the "latest_experimental" branch.

TFP wishes everyone many, many future memories of playing 1.0!

How to participate:
  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will now have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

Should you participate, we invite you to report bugs[community.7daysto... Read more

20 Jun

Post
    Hated on Steam - Thread - Direct
Hey Survivors,
In preparation for 1.0 Experimental Streamer Weekend tomorrow June 21st at 12 PM CST followed by the Public 1.0 Experimental release on Monday June 24th we have posted on our website the Official 1.0 Release Notes[7daystodie.com], Important dates ahead, console news and more.

7 Days to Die 1.0: Important Dates Here is the current schedule. Note some dates are still subject to change.
  • June 21st - 7 Days to Die 1.0 Experimental - ...
Read more
Post
    Hated on Steam - Thread - Direct
Hey Survivors,
We are pleased to announce that 7 Days to Die 1.0 Streamer Weekend Event will begin: THIS FRIDAY, June 21st at 12 PM CST.
Note: Thank you to everyone who applied. We are no longer accepting applications for Streamer Weekend.
V1.0 Experimental will be released to the public on June 24th.
https://7daystodie.com/version-1-0-streamer-weekend-event/

10 Jun

Post
    Hated on Steam - Thread - Direct
TFP continues the Developer Streams on Friday, June 14th at 9 PM CT. Join Co-Founders Richard Huenink, Joel 'Madmole' Huenink & Senior Developer Lathan (@fubar_prime) as they show off gameplay 1.0!

Tune in for Free Keys!

http://twitch.tv/fubar_prime

03 Jun

Post
    Hated on Steam - Thread - Direct
TFP continues the Developer Streams on Thursday, June 6th at 9 PM CT. Join Co-Founders Richard Huenink, Joel 'Madmole' Huenink & Senior Developer Lathan (@fubar_prime) as they show off more changes coming to 1.0!

Tune in for Free Keys!

http://twitch.tv/fubar_prime

28 May

Post
    Hated on Steam - Thread - Direct
TFP is proud to announce the first Version 1.0 Developer Stream begins this Friday, May 31st at 9 PM CT. Join Co-Founders Richard Huenink, Joel 'Madmole" Huenink & Senior Developer Lathan (@fubar_prime) as they talk about changes coming to 1.0! twitch.tv/fubar_prime


Tune in for Free Keys!

fubar_prime[twitch.tv]

18 Jan

Post
    Hated on Steam - Thread - Direct
Hello Survivors!

We have a small hotfix patch for you all that solves an issue for Microsoft Store users being unable to start the game and some other small adjustments making life easier for our modders.
There should not be any impact on your savegame or currently used mods.

Changelog for A21.2 b37

Changes:
  • Allow descendants for fetch quest objectives to not require the quest code as meta value on the item
  • Log messages for executed/denied commands from clients

Fixes:
  • Inconsistency in XUi stamina reporting
  • Game launcher having issues creating data directories on Windows Store version
Post
    Hated on Forums - Thread - Direct

Hello Survivors!


We have a small hotfix patch for you all that solves an issue for Microsoft Store users being unable to start the game and some other small adjustments making life easier for our modders.

There should not be any impact on your savegame or currently used mods.


Changelog for A21.2 b37


Changes:


Allow descendants for fetch quest objectives to not require the quest code as meta value on the item


Log messages for executed/denied commands from clients


Fixes:


Inconsistency in XUi stamina reporting


Game launcher having issues creating data directories on Windows Store version


21 Nov

Post
    Hated on Steam - Thread - Direct
Greetings Survivors,

As we approach December 13th, we're excited to celebrate the 10th anniversary of this game. This Thanksgiving not only marks a time of gratitude but also commemorates the 11th anniversary since the game's conception. Currently, our dedicated team is diligently working on the 22nd major release.

It's incredible to reflect on our journey as The Fun Pimps, growing from a team of 3 to a robust group of over 60 individuals. Throughout this decade, we've consistently invested 90% of our resources into our passion project, 7 Days to Die, and this commitment remains unwavering. If this isn't a labor of love, we're not sure what is.

We invite you to show your support by voting for your favorite deserving survival game. Thank you for being part of this incredible journey!

Sincerely,
The Fun Pimps

20 Nov

Post
    Hated on Steam - Thread - Direct
Hello Survivors!

Just in time for the extended Thanksgiving Weekend, TFP is proud to present A21.2 Stable! With the entire 7 Days to Die team working tirelessly to roll out A22 as soon as possible, we've implemented numerous fixes and changes that we know you'll love!

This latest release adds a much anticipated feature: Death penalty options! You can now choose from Nothing, Classic, Injured (respawn with most debuffs still active), and Perma-death (your entire profile is wiped, and you start fresh in the same savegame).

We've also added the ability to lock inventory slots. Click the arrow buttons to indicate how many slots to lock, starting from the top left-most slot in the Player Inventory. Those locked slots will be unaffected by the Sort Inventory, Fill Stacks, and Move all buttons. This is a great way to ensure you have your required Ammo, Food and Water, or Medical Supplies on you at all times to fully augment your playstyle.

The drone also... Read more
Post
    Hated on Forums - Thread - Direct

Hello Survivors!

Just in time for the extended Thanksgiving Weekend, TFP is proud to present A21.2 Stable! With the entire 7 Days to Die team working tirelessly to roll out A22 as soon as possible, we've implemented numerous fixes and changes that we know you'll love!


This latest release adds a much anticipated feature: Death penalty options! You can now choose from Nothing, Classic, Injured (respawn with most debuffs still active), and Perma-death (your entire profile is wiped, and you start fresh in the same savegame).


We've also added the ability to lock inventory slots. Click the arrow buttons to indicate how many slots to lock, starting from the top left-most slot in the Player Inventory. Those locked slots will be unaffected by the Sort Inventory, Fill Stacks, and Move all buttons. This is a great way to ensure you have your required Ammo, Food and Water, or Medical Supplies on you at all times...

Read more

15 Nov

Post
    Hated on Steam - Thread - Direct
Hello Survivors!

Today we bring A21.2 b30 to EXP.

This patch will help with drone issues, reduces the RAM used during RWG creation, and plenty of other changes, fixes, and additions.



Changelog A21.2 b30


Added
  • Lockable inventory slots are now enabled by default
  • Proper exception message when more blocks are defined than allowed
  • Loadingscreen.xml to dumped XMLs when running ‘exportcurrentconfigs’
  • Allow overriding the maximum wire length when using the wiretool in the item's action definition with the MaxWireLength property, defaulting to 15
  • Console command "visitmap full" version
  • Doors can have a trigger collider that pushes players out of the doorway as it closes
  • Push away trigger to iron garage door
  • Default gfx preset for AMD 6950 GPU
  • Junk Drone manager reco...
Read more
Post
    Hated on Forums - Thread - Direct

Hello Survivors!


Today we bring A21.2 b30 to EXP.
This patch will help with drone issues, reduces the RAM used during RWG creation, and plenty of other changes, fixes, and additions.


Changelog A21.2 b30


Added

Lockable inventory slots are now enabled by default


Proper exception message when more blocks are defined than allowed


Loadingscreen.xml to dumped XMLs when running ‘exportcurrentconfigs’


Allow overriding the maximum wire length when using the wiretool in the item's action definition with the MaxWireLength property, defaulting to 15


Console command "visitmap full" version


Doors can have a trigger collider that pushes players out of the doorway as it closes


Push away trigger to iron garage door


Default gfx preset...

Read more

01 Nov

Post
    Hated on Steam - Thread - Direct
Dear Survivors,

We are pleased to announce the release of A21.2 b26 Experimental Patch. Our dedicated team is working tirelessly on A22, and in the near future, we will introduce another set of fixes, currently undergoing rigorous testing, to enhance your A21 experience.

Without further ado, here is what you can now test in the latest_experimental:

Changelog A21.2 b26

Added
  • Checks for network data to mitigate some possible attacks

Changed
  • Updated V2, V3, and V4 commercial doors that were missing the EntityCollisionRules script so the frames are not interactable
  • Removed the legacy downgrade path for steel ladders
  • Removed the bonus wood block damage from Shotgun Slugs
  • Updated colliders on all facade shape blocks to prevent camera shake when walked on

Fixed
  • "White River Sup...
Read more