We’re aware of some issues regarding pillar stability during server restarts. It’s in our team’s to-do list.
Apologies for the frustration.
We’re aware of some issues regarding pillar stability during server restarts. It’s in our team’s to-do list.
Apologies for the frustration.
Hey @ViulfR
Did you have the thrall cap enabled in your server?
Hey there,
There are no plans to revise the dodge roll mechanics at this moment, therefore no news to share about this topic other than that.
Hey @methoz
Does this issue occur without any mods installed?
If not, please try to enable mods one by one until you find the one causing this and inform the mod author in their respective mod page.
Thanks for letting us know and glad to head the issue got resolved.
We have no ETA we can share other than we’re working on it and hoping to release it as soon as possible.
Apologies for the frustration.
Hey @Donovan
Please don’t create new accounts to circumvent forum suspensions.
Thanks.
Hey there,
Quick update: we’re looking into this issue and we’re aiming to release a fix for it in the next hotfix, although we don’t currently have any ETA we can share.
Apologies for the frustration.
Hey @StarlessRogue
Welcome to our community and thanks for the heads-up.
We’ll poke our team about this so they can look into it.
Hey there,
We’ve poked G-Portal about it to see if they can determine the cause for this.
Hey @ViulfR
Since you mention this is happening in a private server, are you using any mods in it?
Hey @Stone-Spear
Does this issue still persist?
Could you also try to verify the integrity of your game files?
Hey there,
Our team is looking into these VoIP issues.
Thanks for the heads-up.
Hey @Savix
Welcome to our community.
Do you rely on pillars in the areas affected by these stability issues?
Hey @Boxman61
Before we relay this to our team, could you let us know if you’re playing with any mods installed?
Hey there,
We apologize if our communication is appreciated as lacking. However, keep in mind that whenever we can communicate, we do, but in other situations we can’t provide the exact level of information on every issue nor 24/7.
We’ve also increased our level of long-term communication. You can check out our Producer’s letter that gives an insight on our current work plan for the upcoming weeks as well as things being worke...
New patch is out!
Greetings Exiles!
We’re excited to bring to all of you a long-requested feature, the Followers Management system! From a new tab in your player menu you’ll now be able to get information and manage your followers at a glance, adding a few new QoL improvements as well. Check their stats, location in the map, break bonds or -new in this patch- rescue them. All of it from a new snappy screen we’re sure you’ll grow to love during your adventures in the Exiled Lands. We’ve improved on this feature thanks to all the feedback our community has been sharing with us during its Testlive period, with multiple fixes and refinements
We’re also bringing a slice of fixes and improvements to the game, starting with addressing some of the most reported issues with Thralls’ AI, extra improvements against undermesh locations as well as general bugfixing.
Additionally, we’d like to introduce you to our new Executive Producer, Scott Junior! You can find the ...
Read moreNew patch is out!
Greetings Exiles!
We’re excited to bring to all of you a long-requested feature, the Followers Management system! From a new tab in your player menu you’ll now be able to get information and manage your followers at a glance, adding a few new QoL improvements as well. Check their stats, location in the map, break bonds or -new in this patch- rescue them. All of it from a new snappy screen we’re sure you’ll grow to love during your adventures in the Exiled Lands. We’ve improved on this feature thanks to all the feedback our community has been sharing with us during its Testlive period, with multiple fixes and refinements
We’re also bringing a slice of fixes and improvements to the game, starting with addressing some of the most reported issues with Thralls’ AI, extra improvements against undermesh locations as well as general bugfixing.
Additionally, we’d like to introduce you to our new Executive Producer, Scott Junior! You can find the ...
Read more