Hey @prologue1337
Thank you for bringing this up. We’ve sent your report to our team so they can unswap the thumbnails.
Hey @prologue1337
Thank you for bringing this up. We’ve sent your report to our team so they can unswap the thumbnails.
Hey @The7thCrest
Thank you for the detailed report, we’ve sent it to our team. We’ll look into this and try to determine what’s causing this behavior.
That would be helpful, thank you. Could you report this issue in a new thread so we can track it more easily?
Hey @Rollotomozi
Avatars and Decay have been disabled on PS4 until we address the loading issue and an exploit involving avatars.
We’ve merged your thread into this one.
Moved!
Hey @Croms_Faithful
Most of these things you’re describing are the results of exploit fixes released since Update 2.0 and therefore included in the 2.3 console update.
Building inside dungeons, or outside the green wall, for instance, has been fixed as part of anti-exploit measures.
In particular (ommitted the lines that don’t apply):
Hey @ConanBoDk
We’re aware of that issue, which is also affecting other platforms. It normally occurs when logging into a game where the sandstorm has already started. It is in our devs’ list of to-do things for an upcoming update.
Hey there,
We’re proceeding to close this thread, not before adding some clarification.
Our activity on the forums doesn’t have any relation to the amount of work put into a platform or lack thereof. To give more insight on the small sample taken on the initial thread, from a single day, which was taken to form the conclusion that fueled this post, on a Monday there is a backlog of three days of messages to read, and in case of reports, to relay to the team.
Ideally, we would answer or address every single topic, but in reality we have to focus on achieve the most of it until our work day is over. In this case, we focused on PC reports since it is an actively developed build at the moment. We are ironing out 2.4.1, which will be updated shortly with 2.4.2. These fixes and updates will then come to consoles in the upcoming parity patches. In the same way that when we recently released a Testlive build, we would prioritise the reports coming from that section befor...
Read moreHey there,
We’ve previously announced that Isle of Siptah will come to consoles once it is out of early access. It still is under early access, with the latest PC update adding new landmass to Siptah.
Once we’re approaching the final release we will announce the date.
Until then, apologies for the wait.
Exciting news! On Thursday May 6th at 11:00 am PST/8:00 PM CEST at www.twitch.tv/TwitchGaming we will be part of the Twitch Gaming Show where some familiar faces will drop some hot news! We’ll be revealing things that should be exciting news for both PC and console players alike.
Can’t wait to see you there!
You can read this ...
Read moreHey @jmsasuke
We’re aware of this issue that affected some players on PC during 2.3 as well. This was addressed with 2.4, which is slated to come to consoles soon.
Sorry for the frustration until then.
Hey there,
We’re aware of this issue, and it has been partially addressed in 2.4 (some specific thrall types still experience this problem, which is being looked into). This update will come to consoles soon bringing any new fixes with it. For a glimpse of some of the fixes incoming, you can read the PC patchnotes.
Hey everybody,
We fixed this coop issue in today’s patch.
Thank you all for your feedback and patience.
We’ll proceed to close this thread now
Hey there,
Quick update to confirm that we found a bug that confirms this report. It has a repro rate of 3/5 so it might not affect everyone, but it’s there.
We’re looking into it. Thanks for bringing it to our attention
Hey @Bodin
You mention this is happening to you in a private server. Are there any mods installed?
Could you also let us know which chair you’re experiencing this issue with so our team can have a better look at it?
Hey @Bodin
Thank you for your feedback. We’re sent your suggestion to our team for their consideration.
Thank you for your report. We’re aware of this issue as it was reported recently. Our team is looking into it. ...
Read moreHey @gamma198
Thank you for reporting this issue. We have informed our team about it so it can be investigated.
Hey all,
We’re aware of an issue when moving through water with a mount. We seem to have identified the cause of this problem and we’re working on a fix for it, possibly for the next update (2.5).
Thanks for bringing this to our attention, and sorry for having you deal with hydrophile horses for a while longer.
Hey all,
Quick update:
Thanks to all of you who’ve sent us your information and databases. We’ve finally found a 100% reliable way to replicate this issue and a permanent and hopefully final fix for it is being developed at the moment. We aim to include this fix for 2.4.2 if QA verifies it is working as intended and not causing any additional issues.