Ignasis

Ignasis



21 Feb

Post
    Ignasis on Forums - Thread - Direct

Hey @Aurora

Our team is aware of this issue, and we’re looking to find ways to reproduce it consistently.
We’re going to send your report to them and they’ll look into it. In case we would need any additional details, we will get back to you.
Thanks! :slight_smile:

Post
    Ignasis on Forums - Thread - Direct

Hey there @Mechobase and @brockoli

Is this is issue still happening to you?

Post
    Ignasis on Forums - Thread - Direct

Hey there @Mechobase

Is this is issue still happening to you?

Post
    Ignasis on Forums - Thread - Direct

Hey @Cauthey

Thank you for your incredibly detailed bug report. We’re sending it to our team and they’ll look into it. :slight_smile:

Post
    Ignasis on Forums - Thread - Direct

Hey @Azzend

We fixed some instances of this happening internally, but we’ll send your report to our team and see if it helps them cover a few more cases of this issue.
Thanks for your feedback :slight_smile:

Post
    Ignasis on Forums - Thread - Direct

Hey @Palm522

Could you report back once the server has undergone its daily maintenance and tell us if this issue persists?
Thank you in advance. :slight_smile:

Comment
    Ignasis on Forums - Thread - Direct

Hey @Gr0gnak

Thanks for the heads-up, our team will look into it. :slight_smile:

Post
    Ignasis on Forums - Thread - Direct

Thanks. Our team will look into it.

Post
    Ignasis on Forums - Thread - Direct

Hey @kazorvey

Thanks for the heads-up, our team will look into it.

Comment
    Ignasis on Forums - Thread - Direct

Thank you for the information, our team will look into it. :slight_smile:

Post
    Ignasis on Forums - Thread - Direct

Thanks for the additional info, we’ll send it to our team. :slight_smile:


20 Feb

Post
    Ignasis on Forums - Thread - Direct

Hey @Castle117c

We’re looking into it right now.
UPDATE: It should be fixed by now. Thanks for your patience. :slight_smile:

Post
    Ignasis on Forums - Thread - Direct

It might seem that it’s an out of memory issue, if your base is complex enough and full of thralls/pets. We’re working on ways to optimize the way buildings are loaded into the game, so we hope that could alleviate cases like yours.
However, please send the crash reports through the PS4 dashboard so our team can look into them. Thanks for your patience.

Post
    Ignasis on Forums - Thread - Direct

Hey there,

Does this issue persist after having restarted the server?

Post
    Ignasis on Forums - Thread - Direct

Hey @JPro

Sorry to hear you’re experiencing issues. Have you tried any of the possible solutions in our Common Technical issues thread?

Read more
Post
    Ignasis on Forums - Thread - Direct

Hey @Yipman

Thanks for the heads-up, we had users report this issue months ago. For now, we’ll send it to our team and they’ll look into it. In the meanwhile, just in case, here’s the official BattlEye FAQ just in case there is any solution in there that could help you in this situation:
...

Read more
Post
    Ignasis on Forums - Thread - Direct

Hey @vyoletkyss

Thanks for letting us know about it. We’ve received reports recently about strange behaviors regarding decay timers, so our team is interested in knowing some of its ramifications. We’ll send your feedback to our team and they’ll look into it. :slight_smile:

Post
    Ignasis on Forums - Thread - Direct

Waves back from former translator. :stuck_out_tongue:

Post
    Ignasis on Forums - Thread - Direct

Hey there,

That issue is being worked on now by our team and its fix will be released in an upcoming patch. This hotfix’s aim was to improve performance.
Thanks for your patience.

Comment
    Ignasis on Forums - Thread - Direct

Hey there,

Our team is working on a fix for the rotating building pieces bug, and it will be released in an upcoming patch.
This hotfix was aimed to improve performance in consoles. Random stuttering and hitching should be noticeably better, although being in the vicinity of huge player-made structures will still be taxing. We’re fine-tuning our Testlive patch that includes many improvements and optimizations on that front, although we still have no ETA for its release on consoles as it depends on many factors.
Thanks for your patience.