IntrepidStudios

IntrepidStudios



14 Apr

Comment

Originally posted by Vorkosagin

All of them ... He can eat them all.

Well, that's one way to end the long storied history of the Kaelar people. 🤷‍♂

Comment

Originally posted by Alune__

plot twist. the answer is 0. hes vegan

What if his eyesight is bad, and he thinks Kaelar are part of a different food group? 🐋

We spoke briefly about our Aquatic Two Raid Boss during the March 2022 Development Update. Replay timestamp here for easy reference.

While this was on stream, there was mention about "we should have provided something for scale." Today on our social channels, we shared this image:

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13 Apr

Comment

Originally posted by mastermind225

My dream of being a medieval mailman is dead!

But... this mail won't deliver itself 😅📧


08 Apr

Comment

Originally posted by Cflox209x

Awesome! Thank you!

(Looks like I was too slow to share the link, this time. Thanks u/coconutham) o7


07 Apr

Comment

To get an idea regarding what we've shared so far on the topic of competitive PvP, see the wiki here: https://ashesofcreation.wiki/Arenas


06 Apr

Comment

Originally posted by Sangmund_Froid

The secret to promoting social environments are two things:

  1. Inconvenience
  2. Forced grouping and idling

When players have to sit around and do nothing 'waiting' on something as a group, they fill that time by chatting and getting to know each other.

When players can no longer quickly accomplish something and have to work towards a goal, especially if that goal is not solo'able, they become closer attached to their community.

Many MMO gamers whine about this aspect, but it's the key ingredient to what makes the pie everyone complains about missing out on.

For example, in Everquest you know what players called me in groups? They called me by my players name. You know what players call me in groups on WoW or FFXIV or any other modern mmo? They call me by my class, because I might as well be an NPC to their solo gameplay.

For example, in Everquest you know what players called me in groups? They called me by my players name. You know what players call me in groups on WoW or FFXIV or any other modern mmo? They call me by my class, because I might as well be an NPC to their solo gameplay.

Quoting this section, because it's a really interesting MMO topic to discuss.

How do you build relationships with other players, if you only notice them for the class they are, or the role they play?

Building a community in a game and on a server means noticing what players and guilds are doing. The reason most people notice is what others do has an impact on them (either positive, or negative).

Comment

Originally posted by Vorkosagin

Here's an idea ... Let us TEST the creator 😉

🤔

Comment

Originally posted by Louislabroquante

It's very impressive. Love all the different ways of adjusting.

And above all, finally we can feel some artistic rendition of characters. Before that they were so lifeless, but what they have shown is a huge step up.

Can't wait to see the final version and all the races in there!

We appreciate the kind words, and we're all excited to share a future version of the Alpha Two Character Creator, with all of the races present :)

Comment

Originally posted by Sockski

The CC is super impressive already! Keep up the good work AoC team. :)

I loooove that you can really get in there and adjust your body type and age. That's something you don't see much in other games, but for filling out the world of AoC with a vibrantly diverse playerbase, it's vital. Want to be a rotund businessman wearing a rich-person costume? You can. Want to be a lean, old, grey-bearded wizard? You can. Want to make yourself in the game down to the finest details? You can!

Some things I'd want to see: - Some form of an 'undo' feature. With so much freedom, it's almost just as easy for people to mess up the look they're going for as it is to create it. Help players protect themselves from ruining the creation they may be spending hours on.

  • This may be more of a scope creep thing, but voice adjustment options! With how ambitious AoC is in almost every aspect, I worry that the lack of voiced lines will almost feel like a dead spot in the experience....
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RE: Undo Feature - We're planning to have a log per option of changes, that allows for things in character creation to be reversed.

Steven shared this information in another thread last week.


05 Apr

Comment

Originally posted by Vorkosagin

I just wanna say thank you for planning to get it in our hands early ... Also, are we going to get it early even for A2?

While this Character Creator is planned for Alpha Two... stay tuned. It'd be awesome if we could get players in the creator prior to the next test :)

Comment

Originally posted by Buttercup_Clover

Love the update, it's great to see the first glimpses of alpha 2 as well as the first show off of the character creator. Here are a few things I noticed just from what we saw:

The lion symbol for the Kaelar is nice but the way it was designed made me initially think it was the Py'rai with a horned looking icon. It took me a minute to see the lion's mane but every time I glance over it I see a horned face still.

With the ability to customize nail color I hope we can also customize nail shape and length. It's not a big detail to most people but most games give you jagged looking nails or extremely short.

I would also like to be able to sculpt the hair the same way we can sculpt the body. Hair customization is something I spend the most time on, sometimes more than customizing the body itself.

I do hope that tattoos can be on the body and extend up into the face if wanted. The demo showed a weird transition when it started to get around the neck line.

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We appreciate the feedback and ideas here, and we'll get them passed along to the team. :)

Comment

Originally posted by LarkWyll

Thanks for sharing your work in progress. I almost feel bad for indecisive people while watching.

I'd like to see customization options for players inclined to be wicked looking. Facial gestures etc.

For scars and tattoos the customization looked great.

An idea I had was that Tattoos and Scars could be earned throughout playing the game as achievements for boss fights etc. and/or a low % chance awards based on being hit by a certain boss attack. The drops/achievement scar/tattoos could later be applied via an npc.

It would kind of be cool if the Tattoo was like a legendary drop certificate that players could take to an in town npc and see themselves getting tattoo'd. I think that would be different and would tell a story about their achievement or character arc. (Could be nefarious tattoos for pvp red kills etc.)

Some like to come onto the game as their complete preferred look. An alternative could be more of an evolving character ap...

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Interesting ideas. We'll get this passed along to the team!


04 Apr

Comment

Originally posted by _Mufaro_

The character creator is looking good so far and I like the way it’s going.

I more so would like to bring up a general issue I have with hairstyles for black characters in mmo’s. They are usually quite generic and fall into either standard natural hair, the obligatory Afro and some variation of cornrow’s or dreadlocks. Along with this most of the beards that you would place on black characters are beards that aren’t Afro-textured. The only mmo I’ve seen so far get the hairstyles pretty well is lost ark. They even have an option for a singular Afro-textured beard.

So please for black characters please add a multitude of various hairstyles so people who want to play as black characters or people (like me) who want to try make themselves in the game have abit more unique options beyond natural hair.

Also sliders potentially?

We appreciate the feedback, and getting hair right for different types of characters is something that matters to us.

As we're able to share the Alpha Two version of the character creator with players, please let us know how we're doing regarding hair, and the sliders associated with hairstyles.

Comment

Originally posted by FlyingMohawk

Pretty solid, no complaints. But I’m also not someone who overly cares a lot since most characters fades are covered with a helm sooner or later.

Unless I missed it, a Barber Shop would be nice to change hair and beard after creation as well as some way to change skin/eyes/tattoos/etc. nothing feels worse than new options coming out and not being able to use them, or worse they are behind a paywall.

The plan is to let players customize their character's appearance in-game via a salon and/or barber shop system.

To learn more about what we've shared so far regarding customizing character appearance over in the wiki here: https://ashesofcreation.wiki/Character\_appearance

Comment

Originally posted by Manjaro89

Very nice to see what you have done. Some polish on the UI and i dont think I can ask for much more.

The only thing i am afraid of is seeing creations of abomination characters. Super big head, super weird faces and bodys.

So i pray you keep it in a fantasy world, as "natural" as possible.

If im going to add something:

  1. The ability to see your character with highlvl/decent armour.

  2. Toning your hair.

Well done team!

We definitely want characters to feel like they fit within the world that we're building. Appreciate the other feedback here!

Comment

Originally posted by Vaiguy

To sort of piggyback off of this. As someone whom has third optic nerve palsy, it always makes me happy to have the option of asymmetry especially for eyes.

Appreciate the feedback, and we'll share this idea with the team. 👀

Comment

Originally posted by iml3rith

This was far better than I expected. I think this is one of the best character creators I've ever seen and the team did an incredible job.

Thank you so much for the kind words! The team is incredibly proud of what we were able to share on the last stream.


01 Apr

Comment

Originally posted by omen_tenebris

You need to make bald Asmongold a preset.

🤔