IntrepidStudios

IntrepidStudios



08 Jul

Comment

Originally posted by SoulSherpa

I don't see anything in this video that resembles targeting. It appears to be 100% action combat.

Intrepid's messaging regarding tab vs. action combat has changed substantially over time. Does this action combat video indicate the direction the game is now going?

Hey u/SoulSherpa,

You're not the only one to see it that way, and to clarify, what was shown on stream was not a full demo of combat. ๐Ÿ˜…โš”

What we shared during the June 2022 Development Update was intended to be a demonstration of basic melee attacks with a few melee weapons. Ashes of Creation will feature abilities that are both tab target and action combat.

For more info, check out this clarification post from Vaknar on our forums.


01 Jul

Comment

Originally posted by Halae

Yeah, this is a big deal for a lot of players. I can see this being specifically a result of the the fact that Intrepid apparently only hires MMO gamers, so they actually know this pitfall is a thing and wanted to head it off early.

It certainly helps to have a team that of people that love MMORPGs, and people that have experience working on MMOs at other companies. ๐Ÿ˜Ž

Comment

What's your stance on "BBB Sliders?" ๐Ÿค”

(let your imagination explore what the three B's might stand for...)

Comment

Hey u/Zeshio,

Thanks for posting this! Shared this at the office, and a bunch of the team got a kick out it o/

Comment

Originally posted by Prof_Burch

Narc does a great job. He has a good channel to watch between livestream updates.

Also good guy Narc sending people to our forums, with a link to the correct thread, for people to give their feedback is pretty awesome.

โš” ๐Ÿ‘€ Check out our June Development Update to catch up on the latest news, including a slice of our basic melee weapon attack combos! https://youtu.be/4sUTuUAgavE

๐Ÿ—ก ๐Ÿค” What was your favorite part of this update?

External link โ†’
Comment

Originally posted by WendyWilliamsIsACunt

I really don't like the vfx

What don't you like about them?

Do you have an example from another game, of VFX that you feel are done well?


30 Jun

Comment

Originally posted by Erdillian

Everyone is talking about it, nobody is posting a link!

Here's a link to the high quality footage from the combat segment of the June 2022 Development Update: https://youtu.be/t3LydR8VssY

Enjoy! โš”

๐Ÿ‘€ Take a look at our new basic weapon attack combos! What do you think about this combat? โš”

https://youtu.be/t3LydR8VssY

This was shared during our June 2022 Development Update Livestream. This aired Thursday, June 30, 2022 at 11AM PDT.

External link โ†’

Hello glorious community,

Weโ€™d like your feedback on the Alpha Two Basic Melee Weapon Attack Update discussed during the June 2022 Development Update Livestream.

To help guide this conversation, here are a few thought starters:

  • What aspects of basic melee weapon attacks are important to you?
  • Do you feel anything is missing from the basic melee weapon attacks weโ€™ve shared so far?
  • Are there types of basic melee weapon attacks in other games that you feel are done well? If so, in what ways?
  • Is there anything in particular youโ€™re excited or concerned about regarding what was shown with basic melee weapon attacks?

Please donโ€™t feel limited by the thought starters above. Feel free to share anything youโ€™d like about Ashes of Creationโ€™s basic melee weapon attacks.

Weโ€™ll be compiling a report for the design team on Friday, July 15, 2022, so please try t...

Read more External link โ†’

23 Jun

Comment

If you're interested in naval gameplay, Ashes of Creation might be for you. ๐Ÿ˜Ž

For example, here's the size of one of our aquatic raid bosses, we're planning to have available during Alpha Two.

To get an idea regarding what we've shared so far on our Naval systems, check out the wiki entry here.

Comment

Originally posted by Independent_Lab_9872

The last couple of months the live streams have been really stepping up the content. My guess, it is part of a larger media initiative that will lead to Alpha 2.

So if you haven't seen it check out both the character creator they released along with the weather system. Both are legit very impressive.

This month they are hoping to start showing off the combat. It will be broken into different phases, the 1st one they teased will be auto attacks using double daggers.

I suspect next month will be nodes updates followed by another combat update in August (100% speculation).

u/Hannelore300 to save you a Google search, here are the Development Update replays, for the videos mentioned here.

March 2022 Replay w/ Character Creator

...

Read more

17 Jun


16 Jun

Comment

Originally posted by Grimdakka

I hope they never do automatic group finders for instanced content. The dungeon finder in WoW ruined the sense of community, reducing other players to short duration consumables.

If these are the things at the top of your list, you're probably going to be pretty happy with the direction of Ashes of Creation. ๐Ÿ˜Ž

Our team feels the same way you do. We believe that things like "automatic group finders," and instances where people spend a majority of their time, are the types of things that erode the sense of community.

In the wiki, you can get an idea of the things we've said previously on this topic here.

Comment

Originally posted by SandiegoJack

Itโ€™s gonna be ironic if the greatest source of corruption is people killing bots.

"Wipe them out. All of them."

Comment

Originally posted by CoolYeti

Looking good, Iโ€™m curious how headgear will work with the horns.

The appearance of head gear equipped by Py'rai will be accommodating if their antlers.

We also plan to let players hide their helmet visual, if they'd like to.


15 Jun

Comment

Originally posted by amalgamemnon

I would assume the season length could be adjusted over time based on player feedback as well? For example, maybe the "optimal" length is something like 10 days (hypothetical example).

Or perhaps player actions in-game could influence the seasons to change more slowly or more rapidly. For example, maybe a particular node that has been highly developed is particularly optimized for harvesting autumn resources... perhaps the citizens of that node could take part in some sort of ritual to extend autumn, but it gets more expensive the longer autumn is extended. This could also drive animosity between that node's owner and the owner of a node who was prepping to maximize the coming winter increasing opportunity for conflict.

We always want to take player feedback into account. While we hope to get most of this ironed out during testing phases, there will be things that get adjusted over time.

To your other point, yes, part of the triggers for seasonal change in Ashes of Creation won't be just time. Seasons may change more slowly or rapidly due to player action (or inaction ๐Ÿ˜Ž).

Timestamp to this part of the conversation, from the May 2022 Development Update.


14 Jun

Comment

Crops, harvesting, gatherables, and the impact of seasons on these systems and the in-game economy are part of why we're targeting this timeframe for seasons.

We spoke a little bit about the length of seasons, and why we're exploring 1-2 weeks per season during the May Development Update (timestamp to the conversation here). This may change during testing, as we get specific feedback from players, after they get to experience the impact of seasons for themselves.