IntrepidStudios

IntrepidStudios



31 Aug

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πŸ§žπŸ€”


29 Aug

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Originally posted by there_is_no_good

I want to avoid being this nosy but seems like its the only way. I don't know what the developers were thinking before thinking this made sense. I can device plenty countermeasures if there was any way of knowing how many alts a player has. But I don't think that's the case.

One guild per account should be the norm. They have one Freehold per account but not guild ? Makes no sense to me.

With a guild size cap, forcing all characters on a single account to be in the same guild might not a great experience for everyone involved. We anticipate that some larger guilds might actually split into several guilds in-game, and it's possible that a player may want different characters from their account to be in different guilds across a "guild alliance."

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Originally posted by Lokkuri

A life in the game or a life in the real life, lol?

What's the difference? πŸ™ƒ


27 Aug


26 Aug

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Also, it's safe to assume that a larger map means more population and fewer servers?

We spoke about this briefly during today's Development Update Livestream. Currently there's no plans to change server population based on this change in map size. Each server will be able to accommodate around 8,000 - 10,000 concurrent players.

We're also bringing down the node count. Previously we mentioned 103 nodes, but on today's Development Update we updated players that this number will be 85 nodes.

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We will have a firm stance against RMT. Buying items and gold for real money is something we believe makes the game experience worse for everyone involved.

Having actual people involved in this process should help us identify "bad actors" and take action against the appropriate people. Like u/SanicExplosion said earlier, if you β€œsomehow” have a pattern of finding β€œill-gotten goods," our GMs and Support staff investigating issues will be able to see that 😎


22 Aug

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While we appreciate your enthusiasm, Ashes of Creation is currently being developed for Windows PC only. At this time, we have no plans to bring Ashes of Creation to any console.


17 Aug

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We understand that accessibility options done the right way will help more players enjoy Ashes of Creation.

Our UI/UX team is working on this, but if there are specific settings you're looking for (outside of what's been shared in this thread), let us know. 😎


12 Aug

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Hey all, to set expectations, currently the team's full focus is on creating the MMORPG, Ashes of Creation.

We haven't announced any additional plans to bring back Apocalypse for testing.

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Originally posted by STDsInAJuiceBoX

A short teaser for the bow and arrow on twitter.

πŸΉπŸŽ―πŸ‘€


11 Aug

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Hey all! To confirm, these are legit Alpha Two keys.

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This is an incredibly well done video! Great job fitting all of that into 34 minutes.

Also, that guest appearance was a nice touch 😎


09 Aug

Hello glorious community,

Making sure that each of the biomes on Verra feels unique is something that matters to us, and we want you to let us know in this thread what you’d like to encounter in the desert biome.

If you haven't seen the Alpha Two desert biome preview we shared during the July 2022 Development Update, you can check out this three-minute video here.

To help guide this conversation, here are a few thought starters:

  • Are there certain aspects of deserts that you like from other games?
  • What deserts in games stand out for you?
  • ...
Read more External link β†’

08 Aug

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Not to influence anyone's opinion in this discussion, but in case you missed it from the end of the July 2022 Development Update we spoke a bit about developing nodes and mayoral building options. Here's a timestamp to that conversation.


04 Aug

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Great conversation regarding the last Development Update here 😎

As a reminder to anyone that sees this thread, if you want to share your feedback and suggestions for the desert biome, we're collecting that over on our forums here: https://forums.ashesofcreation.com/discussion/53081/suggestions-feedback-request-desert-biome-shown-during-july-livestream/p1


30 Jul

https://preview.redd.it/mvc8q7wapqe91.png?width=1920&format=png&auto=webp&s=7fbc6498421d8c0ee936e833c8dd13c42ed45915

🌡 πŸ‘€ Check out our July Development Update to catch up on the latest news, including BTS environment tech tool discussion, updated art for Empyrean and Ren’Kai, and the reveal of the Tulnar! https://youtu.be/23GSdvV1dB0

πŸ€” What was your favorite part of this month’s stream?

External link β†’

28 Jul

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It'll be interesting to see where this discussion goes :)

Here's some information that might help in this discussion. We did this clarification after the June 2022 Development Livestream, and there are several links in that forum post to better explain the direction of our hybrid combat system.


25 Jul


20 Jul

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Thanks for joining us for Community Office Hours this week! It was great to get people together to have conversations like this.


18 Jul

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Once cosmetic items rotate out of our shop, those specific items won't be available again. While there might be cosmetic items available in-game or from the cash shop in the future that are kind of similar, you won't see the Corvid Castigator costume skin offered again.

For example: You will not see an achievable white version of the Corvid Castigator set in the game, but you might see its shoulder piece, or its leggings, or wrist piece used in another set. Not every piece as to form the whole set, but maybe a few pieces.

See this forum post for specific examples on thi...

Read more