Originally posted by Jorlaxx
Blunts in this game do not get damage increases against lesser armoured opponents. It is honestly retarded balance, but it is what we got.
Mace does 50 dmg against tier 3, then 51, 52 ,53 against tier 2, 1, 0. You are telling me a mace does 6% more damage against no armour versus plate armour? WHAT!? The damage in real life would be exorbitantly higher. like 10x higher. Shitty design.
blunt weapons are set up in a way where they have a 'flat' damage model. You don't get much more damage against lighter armor, but what you do get is a weapon that can easily 2-shot enemies. For example, poleaxe alt mode can 2 shot with a headshot and a hit to the chest, whereas a greatsword won't.
> The damage in real life
> sh*tty design.
I don't know where you got the assumption this is a realistic game. If we were making a simulator, this would be bad design, sure. Instead we're making a game that has some depth in what gear and playstyle you can use, and a competitive/skill-based focus.
Imagine playing CS:GO and your opponent buys armor, now that smg/pistol/shotgun you have won't do any damage because pistol rounds and buckshot don't penetrate armor IRL. That'd be terrible right? Now go play Escape From Tarkov and that's a game designed around that realism, and it works pretty well.