Jaaxxxxon

Jaaxxxxon



24 Jun

Comment

Originally posted by Lebowskerino

I know about H, it's just more fun to spin the wheel. Life's too short to live it on rails.

chaotic neutral ^

Comment

Originally posted by Seldnaj

This is part of the autoblock hack it cancels animations and has been around since the second week after launch (and no it doesn’t have a counter if they are using it right since they can block at any time even during a fully released attack) surprised the devs haven’t dealt with these cancerous cheats yet. (This guy is not using it right and is being obviously blatant with it)

We know about it, finding a way to defeat the cheat takes some time. We're probably not going to go the "sue all hack makers and 12 year olds that advertise videos on them" route because that would take longer than just patching the game to make these cheats not useful.

Comment

Originally posted by worstleadclimber

I never have either but I've seen it on his stream twice lol. I'm US. I googled it and looked at some of the hacks they have. They are complete dog shit and I can't believe people would pay money for them and risk getting banned for that crap.

When I first played Mordhau I thought maybe I had found a game that was "unhackable" but here we are. Kinda funny, kinda sad.

thing is these hacks aren't good, it's technically possible to cheat (any game can be hacked) but the vast majority of these cheats are useless past like 20 hours of experience.

Comment

Originally posted by ConansSentientHair

Is there a way to report players yet when you come across this stuff?

report to a moderator via discord or send an email to [[email protected]](mailto:[email protected]) -

include video evidence, a screenshot of the playerlist and a link to their steam profile and we will smack them


22 Jun

Comment

Originally posted by WardenOfLight

It still should be reflected in the stats as a downside to the weapon. Because of how important flinching is, it's stupidly strong against pretty much everything, and flinching from a glanced poke to a metal cuirass is silly, even in this game.

we prototyped a change to the rapier, which we dubbed "the hitscan rapier".
It was essentially changing the slashes to not flinch and be insanely fast (think carving knife), but reducing the damage it does significantly, especially against armor.

It was really fun, but there were a few problems with getting "vortexed" by it when you misparried and took a hit, as there are some things in the mechanics that would need adjustment to make it not broken. If we can get around to making some small changes to the flinch/parry system (and especially how they work together) it's likely we would bring this back. It would make the rapier very fun to use, but also gimp its ability and make it easier to defeat if you knew what you were doing.

The thing with flinch is that it's needed to prevent hit-trading, so we probably can't remove it from the rapier's main mode without making the weapon completely useless. Mordhau isn't realistic, but sometimes I like to abstract the...

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realism doesn't equal good gameplay, the rapier is just meant to be a quick pokey weapon, and it lacks the damage that other stab based weapons do, such as estoc - and even has more hits-to-kill when compared to stuff like the poleaxe


20 Jun

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Should be fine to use, don't think VAC or our anticheat will care about this. :)


18 Jun

Post

Head on over to https://www.twitch.tv/twitchrivals to watch your favorite streamers battle for cash prizes!

External link →

17 Jun

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need to replace the war cries with *Ha herrrr haaaaaaa her ha he her haaaaaa herrrr her ha her heeehr*

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Originally posted by indyscout

I thought a white shield icon pops up when you parry I didn’t see one in this clip, although the strike direction changed so it would make sense for it to be a riposte.

Edit: Why did they remove “morph matching”? Did it make chambers too easy?

Was just insanely easy and made morphs really underwhelming; it was balanced back in pre-alpha when the chamber window was roughly half of what it is now in duration, but we made chambers cost stamina (used to be free) and made them easier. This made the combat much better but morph matching just ruined morphs.

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Originally posted by MasaIV

So he's free to cheat in multiplayer matches with the rest of us that don't play in tournaments?

We're looking at the evidence and a game ban, among other things, isn't off the table.

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Originally posted by Kelsyer

I'm curious if the same consideration was shown to everybody who cheated. Were they given the option to tell you how they cheated, where they got it from etc in order to avoid a ban or is this just special treatment because Rick has played with Crush and the other devs for years?

You've sold a million copies, you're on your way to being a reputable game dev studio, don't f**k it up by letting personal relationships stop you from being unbiased and fair.

Well with this, it's a very subtle exploit he's doing, which can be really hard to detect, if not done in an obvious manner people could have been doing this for a while without getting caught. We wanted to see exactly how he did the cheat and since then we have been investigating the issue to see how widespread it is etc - this is different than some person loading up an obvious script which we can easily detect and ban.

That being said we're looking at the situation, a game ban isn't off the table, among other punishments that may be in our power to do.

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Originally posted by LastEmotion0

" Since he has contacted us with exactly how to do the cheat we won't be game banning afaik " omg wtf is this retarded communication... you sold >1 millions copies, it's time to stop acting like amateurs. we all know that rick is friend with some of the devs and that's the only reason why he is not game banned. It's stupid as f**k to not game ban him, for your image. "comp ban" means nothing. no, all tournaments are not run through this unofficial discord, anyone can organize a tournament, invite all comp players including rick, and you could do nothing about it. at the end of the day, you actually took 0 decision concerning a now well known cheater, and you're stupid enough to claim it in your post. edit : when is marox coming back from his yacht party to teach everyone how to act in an actual video game company ?

If anything he masy get a harsher punishment than if we didn't know him, as he's been cheating in Mordhau for a while apparently. Like i've said in other replies, we want to get all the facts before we make a decision.

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Originally posted by Koufle

He only contacted you after he got caught, though. Do you think that sets a good example? Let people cheat for as long as they want, then let them keep playing as long as they tell you what they did after they're caught?

And the "indefinite" ban could be of any length, so he's literally only getting an unofficial punishment for cheating, one that may not even be all that harsh. This is a very strange way for an actual dev studio to handle cheaters.

This is true - which is why we haven't ruled out a game ban as of now, we're just getting all the facts first before we make a decision.

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Originally posted by ExtremeCellist

he should be banned from the game.

We're still looking into it, this might happen but we don't want to knee-jerk ban someone before getting the full story.

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Originally posted by dotadiver

how are you not permaing this guy? banned from competitive only? only repented once he got caught.... this guy straight up exploited the game and did it in higher level of play (competetive) get this guy out. forever.

We're still looking at the situation, a game ban isn't off the table as of now.

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Originally posted by James20k

The player in question was using also clumsy and autohotkey to drop packets whenever they were in release! That's definitely a 3rd party tool! The dude who'd made the cheats fully released them into the discord for people to use

The networking model for mordhau is fundamentally vulnerable to people using tools like clumsy, no amount of anticheat can fix crappy internet

We're still investigating, and we're also working on making things like clumsy much less effective.