ok that's pog
ok that's pog
In the UI window "Killed By" there is a display of stamina and health.
The problem is that the display of endurance shows haphazardly.
For example, when the enemy makes strikes, defense, jumps, he loses stamina and after me death, the enemy having a perk "Fury" This gives him 100% stamina and displays the same 100% stamina in the window.
Conclusion: This display of the enemy's stamina after my death does not give me any useful information. Since I wanted to know how much stamina he had after his death and not restored by a perk.
Simply put: processing the display of stamina in the window should be before next applying external sources: of perks to it, normal recovery, and so on.
Yeah, good point. I'll see if this can be fixed.
(It can be fixed, now if it's something really simple we can knock it out quick but if it's hardcoded we'll probably have to put it on the backburner until we're done with the Armory stuff)
Holy cow love this. Any possibility weapon icons could be used on the kill-feed instead of the weapon name? If you give a more a cookie kind of situation here.
Not likely, they're big, square, detailed icons - more or less a very fancy screenshot of the weapon
Will there be folders? If yes, please make it so it is easy to put all already existing builds in folders
Yes, lots of folders
We already added turds
Can we confirmed how many new voices? While I don't expect that much I just was curious. It sounds like more than one, especially if you're getting a whole agency involved.
Also what do you mean by weapons and armor being displayed by icons? Like a small piece of art that shows what the item is?
Hey folks,
Like always, we'd eager to hear what you have in terms of feedback; it's incredibly useful for us to keep in touch with what everybody wants for the game. Please let us know if you've got any comments, concerns, questions, suggestions, etc. - we absolutely appreciate it! This past week's development was mostly focused on Arid and the new armory, but we're also improving in other areas. As for feedback from you all, we're aware of the main issues you all have, such as the new team restrictions and your feedback on the scimitar. Keep 'em coming!
As for this week, here's our meeting notes:
Nerf to scimitar when?
Also plans for any new weapons?
We'll see about both, the team is aware of scimitar stuff. Not sure about weapons currently but that's a longer-term thing. Probably best to balance what we have.
PLEASE keep adding stuff to horde, expanded skill trees and infinite mode would be INSANE
I think an infinite mode could be super cool!
Read moreHorde:
Skills that are weak/bugged:
Sweep: Who aims for leg shots anyway? You're better off increasing damage and outright killing the enemies.
Backstab: Enemies are very quick to face you and you don't get much extra damage out of it.
Leech: 1% means 1 for every 100 damage. One extra hp per kill? If it always rounds up to 1, then there's not much difference between level 1 and 2 either.
Guardian: 7.5% per level IF it hits the shield. Better to just get Toughness, 7.5% per level no matter what.
Discipline: 2.5% per level if walking or standing still. That's even worse, again, just get toughness.
Counter: Says it prevents ripostes from being flinched, but that's already a mechanic regardless?
Taunt: No indication of the range or duration
Merchant: Why go for this when you can get toolbox ammo through scavenger and multiply your bear trap uses with ...
Thanks for the feedback, I'll be sure to forward this to the team.
Radial menu for emotes? Radial menu for emotes! Also I don't understand why there is different layout for different weapons. Why not to omit those whT don't have animation for certain weapon instead. Wave with halbers x3-5 and axe+shield x3-4.
I'll ask the team!
Small thing, but some kind of visual indicator for the cooldown on the spawn flag. Now it's always game of whack a mole trying to get one in time.1
Yeah, this would be cool. I think the team's aware of this!
Boost the gold rates a bit, please?
Been playing since launch and always felt gold rates were a tad slow. They feel much better during double gold events. Doesn’t have to go that far, but even a 20-50% increase would be welcome.
Or, alternatively, give 500-1000 gold every time a person levels up.
We can look into it perhaps, thanks!
I think the community can agree taking away the ability to change teams has made the game feel worse. I think we should be able to choose our team at the beginning and then not allow to switch teams if y'all are dead-set on this new thing that I'm pretty sure no one asked for
I've told the team about this a ton, I don't have any new info yet but we are definitely aware of community opinion.
Hey folks,
As usual, thanks for the feedback you all give - it's essential for us to continue development and we'd love to hear what you have to say. Any comments, concerns, critiques or questions are welcome, although we'd ask that you please remember to keep things on topic and be civil to one another. Thanks a ton!
As for progress notes, here's a few things from this week:
"For me, however, it doesn't really matter the gender/race of the characters" yeah because you're probably a f**king white dude and you're represented everywhere
And if you're a girl you're already verbally abused for being a girl, moderation needs to be stricter on sexism not holding back on female models becahse it may cause sexism.
It's not about us holding back due to fears of sexism - we've added POC and we haven't seen any uptick in racist behavior. It's more that creating face models/new body proportions for women is a pretty big undertaking, and what we showed off in the Kickstarter video is extremely far from even being workable. We shouldn't have shown that off so early since it wasn't exactly representative of our progress. That being said, the art work required for creating women will be best spent getting the second part of EI done ASAP, so we can then focus on updates after that (and adding women characters). It's mostly just a matter of timing and planning.
Please change so the shawm isn't dropped on hit, there's no good reason why it should since the lute doesn't.
I think I brought this up before, I can ask about it again.
Why did the developers implement an auto balance that bars anyone from joining any team? There are multiple games with an auto balance mechanic that switch teams as needed without restricting player choice. The implementation of this feels hamfisted, guys.
We're still looking to improve balancing for teams.
Read moreNew player who joined with a group of friends. They all fell off over the course of a week, I am the last and slowly falling off. Maybe this will be useful.
- I think the new player experience of getting destroyed is a bit overhyped. Almost everyone in my group likes competitive games. I myself come from the FGC. Getting destroyed has 0 effect on my choice. Also some of the most popular MP games in the world also destroy you as your a newbie. Important aspect? Sure, but heavily over hyped on this sub.
- Having said that, not having an official training mode I can learn what I want to learn is insane to me. I don't understand, how long has this game been out? Even a placeholder would work.
- I have no idea why auto balance isn't a feature? I feel like shooters had this in the early 2000's? You know the #1 reason my friends left? We couldn't play on the same team.
- I feel like there's not enough feedback to the player for what's going on. I understa...
Thanks for the feedback - we'll do our best to improve in these areas.
why does scimitar oneshot 0 armor body when billhook, longsword, messer, battle axe(alt/non alt), pole axe, greatsword, spear, polehammer, zwei alt, and estoc stab don't?
why does scimitar oneshot 1tier helm when 2h messer, longsword, greatsword, alt zwei, estoc stab, pole axe, rapier stab, spear stab, halberd stab, and billhook strike don't?
why does scimitar share 3 hits to kill on t3 body with halberd, bardiche(alt/non-alt), zwei, greatsword, longsword, falx, pole axe(alt/non-alt), estoc stab, spear stab, messer, and battle axe? and why does scimitar do only 5 dmg less (does more dmg than zwei if in alt mode) than a zweihander to t3 chest
this isn't to jaxx, fyi
I've brought this up multiple times, we can still look into it.