Are there any plans to adjust the speed of combo on miss? The current setup leads to some pretty funky initiative, where punishing misses is highly unreliable and dependent on weapon matchup.
Similarly, the recovery time on ‘blunt’ hits (hitting walls and team mates) is now significantly lower than missing. It seems odd to incentivise hitting walls/the floor/your teammates over simply missing.
This also leads to some odd situations whereby parrying a hit that’s redirected into a teammate by your opponent GUARANTEES they get a hit on you, as it doesn’t seem to trigger the miss detector and their follow up attack is lightning fast.
We're looking into general combat changes that avoids a feeling of being locked into certain actions, but still allows punishing mistakes when they happen.