JagexArcane

JagexArcane



28 Sep

Comment

Heya, this week we released some optimizations to Akkha & Wardens as their attacks were quite expensive server side.
We tried to make sure there wasn't any player facing changes since we weren't looking to change any functionality, but seems like I failed in that regard.

I'll try and change the functionality to be what it was before, if you have any clips or precise information that could help me that would be appreciated.


01 Sep

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Originally posted by Sitdownpro

Not excited about core time reductions. Time for a 5 or 6 phase fight I guess.

It should only be one additional phase on average, we will be monitoring it and also don't want 5/6 phase wardens to be a thing.

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Originally posted by MagicTalkBox

Nerfing ambrosia and smelling salts isn’t cool. This raid is super fun for entry level due to those mechanics. Some of us suck at this game and rely on that ya know

Ambrosia is still as powerful as it was before, however now it will be more deliberate choice to obtain it, as opposed to getting an extremely strong potion passively with every other item you want.

If you still want to use ambrosia and rely on this potion, you still can.

Additionally entry mode level raids are still extremely generous on supplies.

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Originally posted by Dry-Wolverine-1220

Hey, when do you fix the Osmumtens fang?

This update.

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Originally posted by Sitdownpro

Is there any scaling for higher tiered invocations vs a bunch of little ones? Or 150 is 150?

150 is 150.

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Originally posted by Emperor95

Surprised that some invocations did not adjusted in terms of points they give. There are a lot that are incredibly undervalued (mainly the path ones) while some are "free" despite giving 10+ points (like the blood attack at Zebak)

Looking to have an invocation balance pass next week.


30 Aug


25 Aug

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Originally posted by fitmedcook

Logging out or disconnecting in a raid with no limit on the number of wipes will no longer count as a wipe, meaning players won't have to pay a fee to get their gear back!

If u log out or dc as a HCIM, do u lose status? (assuming ur not in combat and dying to something before ur character logs out fully)

You will still die, yes.

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Originally posted by RYsInJapan

What was the bug about entry mode rewards?

Also when can we get drop rates? I want fang and thread but idk if its worth farming at 50 raid level

Thread is pretty common, go for it.


09 Aug

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Originally posted by ChipSkyLurk

will we be getting any mechanical hints before release? really just curious if there’s any entirely new pvm mechanics.

Quite a tough question.

It really depends what you mean by "mechanic". We haven't created any new ways to do an "action", an "action" being something like activating a prayer, attacking an npc, moving, eating, etc. So in that sense, no there's no new mechanics.

However I'd like to think we've created some bosses that do things that are quite a bit different and bosses that feel quite a bit different to what we've had before.

Only time will tell if you agree.


01 Aug

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Originally posted by justcallmechad

Hope it’s not just “increase def level of boss”

It's not.


12 May


09 May


08 Apr

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Originally posted by _very_stable_genius_

I like this idea! As someone who considered himself decent at pvm (I’ve KCd corrupted gauntlet) but finds it hard to even think about attempting inferno and raid learning is daunting with finding people to effectively carry me while I learn I welcome a shorter style wave encounter !

I believe in you :) Inferno and raids are some of the most fun content in the game, worth the initial pain of learning.

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Originally posted by Aws0me_Sauce

You ain’t kiddin, fam. Any talks of slayer partners content coming back or being reworked? My helmet has been saying “soon” for almost two years..

There's too many things we want to do! I'm sure it will be done one day, but time is finite, priorities ever change.

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Originally posted by Frinnxy

A bit unrelated I guess - but is there a possibility of a quest to come out with this? To be quest-locked or something.

I'd love one, if time permits.

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Originally posted by RaidsMonkeyIdeas

DPS checks are definitely a good way to ensure you have to have decent gear - you can either do the Nex treatment of constant damage or the monsters/boss can heal themselves periodically so you have to have a good weapon at minimum to outdamage the heal.

Self heals are a slightly less abrasive dps check - Red crabs at Verzik are a good example of if you don't have good gear, it's going to make the phase take way longer.

Due to the nature of OSRS combat it's quite hard to have natural DPS checks that can't lead to very frustrating gameplay, unfortunately. I do believe it can be done though, albeit somewhat artificial.

Overall I agree that making sure gear has a big impact on the content reduces how desirable it is to bot, it's a good design lever to pull.

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Originally posted by Leaguealt69

I’d gloss em over with some oil, yes

oh my

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Originally posted by Aurarus

There's a meme that in order to get to the stage where you can play with friends (CoX and ToB) you have to play to a degree that makes you lose all your friends

Jokes aside, more interesting midgame content in the 4 player or under quantity would be nice. Not bosses that are easy to master in under 3 hours- stuff like raids that have a huge build up.

Yeah OSRS is really missing some early group activity that actually has a strong purpose.

I don't think this update would really be it, but I like the idea of being able to do it with 1-2 other players regardless.