Also, is Barb ass not a wave-based minigame? So this would be the 4th rather than the 3rd.
we just gonna gloss over "barb ass" or
Also, is Barb ass not a wave-based minigame? So this would be the 4th rather than the 3rd.
we just gonna gloss over "barb ass" or
I’d hope the buffs / debuffs have a ton of options and you have to choose between 3 randomly selected ones.
You're correct.
I'd imagine most of the money is in the later waves, just so it's not a money printer for the easier waves?
It would scale up heavily for sure. Would hope it's somewhat worthwhile at all brackets though.
YES, I love fight caves/ infero style content that has emphasizes mastery over "do it on repeat for 300 hours"
I'm a fan of untradeable BiS being earned, but it's also neat seeing that you'll be incorporating a reason to do the content on repeat for players who decide to master, for reasons outside of speedrunning/ slayer xp.
Really looking forward to this. It would be cool to make more content like this with maybe a two player emphasis as well- I always wanted to do these wave based things with a friend.
Sometimes OSRS really do be lonely.
It does look really cool. I have one concern tho, how are you going to stop bots and clienters from entering and just steamrolling the entire thing and take all the good rewards at the end? will it have requirements?
Bots can do basically anything these days.
I'd like to think we can put suitable requirements on it to slow them down somewhat, and it wouldn't be particularly more desirable/easier than botting anything else.
Looks really good.
All I could think for a new BiS (that could also upgrade) is some sort of ring. We haven't had a new BiS ring ever since the release of OSRS I think? (Excluding the ability to imbue it).
Agree that rings are a slot that are a bit due for an upgrade.
I reckon it's a solo encounter. Is there any possibility to have it scale with players or a small group?
Open to it for sure.
Sounds really cool -- as long as you can choose to end after each wave if you like. That way, players can balance progression with being rewarded. If you have to get all the way to the end to get anything, it will be super discouraging, particularly when you're being debuffed each round.
It would work exactly like that.
Should be fixed now.
thanks i'm really proud of myself
Is this Leagues 3?
no this is patrick tombs of amascut
Also can you realistically do this solo, or is it dead on arrival?
I doubt it'll be efficient, but it'll be a "supported scale", if we're to say ToB didn't support it.
About the new wand, Heka of Tumeken: Typically autocast weapons such as tridents and the sanguinesti staff do not work in PvP, will the wand be the same?
Correct
ok on a serious note though, if another bigger (not 64) mould was to be added to the game (not 64), how would you imagine you would obtain it (not 64)?
Why is the teleport being put at the ladder and not at the entrance of the Sanctuary? There's no reason to not make it closer to the boss area even for lore reasons.
We still want it to be a bit of a walk to discourage a PoH tele meta, but this should alleviate the walk somewhat as it is a tad long atm.
why don t you just fix existing issues with nightmare ?
In the blog we talk about regular nightmares drop table receiving changes too, as well as the teleport being potentially added to the drop table which will help somewhat.
So there are two of the "issues" being fixed, did you have more suggestions?
Why does Jagex insist on reusing content instead of making unique content?
We want to make unique content too! But it takes a lot longer, we hope something that is a fairly quick turnaround such as Phosani's and ToB modes should provide some decent content while we have time to develop other completely fresh content.
I will reiterate that this fight in particular will feel quite different than regular nightmare, so it's not like you're just killing the same boss but with bigger numbers.
Will the teleport tablet be scaled the same as uniques on the mass worlds for normal nightmare kills? Or will it have a base rate regardless of party size.
It'll have a base rate, so faster kills/hour will get you the tablet sooner.
Don't think the peek option works for Ironman properly. I could see 4 people in normal room, fire was off and Peek said '4 adventurers inside'??? The flame worked but the peek didnt? I thought the peek would only show the relevant room not the non-iron one?
Should be fixed now.
I heard reports that this was only in the boss rooms? Or are you getting the issue throughout the rest of the instance?
I know we have people looking at the issue currently so hopefully it'll be fixed before long!
Fixed now :)