JagexAyiza

JagexAyiza



08 Feb

Comment

Originally posted by eocdenier

in Equipment Rebalancing Changes you described jal-zek as a medium defense monster at 260 defense, while saying that the adamant nerf will only be -27% dps

however in this blog you categorize vorkath, which has 214 defense and +26 ranged defense, as a high defense monster to justify a nerf of -39% in void. that's higher than the proposed nerf to jad, a 480 def monster, in the old blog (since it says -38.61% nerf)

do you feel like the blog post on the 26th of january was an honest representation of the nerf?

The Ranged defence of Vorkath has a huge impact on the DPS calculations, you can see this by comparing our example of Alchemical Hydra (100 Defence and 45 Ranged Defence) being considered medium Defence alongside Jal-Zek (260 Defence and 0 Ranged Defence).

The difference between the Vorkath calculation and JalTok-Jad is that the Vorkath calculations are assuming 90 Ranged rather than 99, so the impact will appear to be much more.

Comment

Originally posted by WryGoat

I really like the comparison of prenerf blowpipe with addy darts to postnerf with rune against shamans, and the "just use a crossbow lol" example of vorkath with no BGS spec involved in the calculation. I can't even make an accusation of dishonesty because it's just so openly a bad comparison that I can't imagine it was done to deceive anyone, so it's just a stupid thing to put in the blog. Jagex is going through a real wacky period right now I guess, maybe they've got cabin fever from covid lockdowns or being away from the office and working remotely has messed with their workflow.

Also kinda sucks that through all this there's been no acknowledgment from Jagex that this is basically invalidating BP for IMs, because even in content where it is the best in slot option and is intended to be used (like shamans and other low def monsters) it will no longer be worth using when factoring in the time it takes to farm scales. It's funny that the main problem with the blowpipe is i...

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The DPS calculations are never going to be perfect because of all the different possibilities you could have with them, but it's definitely something we can improve on when sharing them with the community. It's not something we typically do and we have a lot to learn with it still.

Most lower Defence monsters will be hardly impacted by the changes to the Toxic Blowpipe. Lizardman Shamans are unique because the armour you have to use makes it much much worse - something we've acknowledged and will look to address.

Comment

Originally posted by Shinnchan

Melee is definitely not viable.

-They hit like dumptrucks in melee range, shayzien armour is basically steel armour.

-You can't damage Shamans when running away from the purple spawns, unlike with ranged.

-If you melee them they'll keep jumping up, another moment where you can't damage them, unlike with ranged where you hug the wall to prevent them from doing so.

I never said it was comparable to Ranged, but it definitely is a viable option. You can even check the OS Wiki for some suggested setups - you might be surprised!

Comment

Originally posted by themegatuz

Fair enough. Hopefully this new content doesn't require end-game equipment which already devalues crystal armour and bow, like dragon hunter crossbow or twisted bow. So to speak: getting an upgrade with upgraded weaponry which renders the upgrade to inferior gear obsolete.

I'd really like to see another version of the Gauntlet, but who knows!

Comment

Originally posted by Slayy35

Yeah, good to know.

I just remember that I even had to resort to mith darts during my shaman/hydra grind on the HCIM. Can't even imagine how bad it'd be post nerf when Rune darts will be the new addy darts power-wise.

I just used Crystal Bow so I never felt the pain, but can completely understand where it's coming from!

Comment

Originally posted by DukeBaird

Stuff like this statement is a huge part of my issue with these changes (the other being its not polled).

We're getting a ton of vague promises and handwaving, and no real substance of anything to look forward to.

Hey, I don't like it either! But as much as I'd like to talk about all our plans, until we're able to commit to a blog with a poll and potential release date, it's another vague promise. I like coming to the community with a fleshed out design we can all get excited over - it seems like this Summer is going to be when that happens.

Comment

Originally posted by Osmium_tetraoxide

"Just use rune darts". Very viable to maintain for a 20k dry streak that one can easily end up going on. Great way to pull up the drawbridge. It's a crappy grind made worse.

It's all well claiming that they are considering changes, but until they actually do it, it's all talk. The thing I've never understood is that to make Shamans viable, we must wear Shayzien armour, melee armour which is from a minigame where you must use melee. Ranging in melee armour makes sense?

I know it's not the same as the blowpipe, but it's actually quite viable using Melee against Lizardman Shamans.

I am hopeful we're talking a matter of weeks though for making any adjustments though, if you didn't want to try out alternate setups.

Comment

Originally posted by adam1738

So you guys acknowledge that nerfing the blowpipe will create a gap, but why does that gap need to be created now? Why not wait until the new rewards are closer to release?

Also, there are still no proposed changes for chainbodies specifically. Idk if it's an old typo from the first blog.

With Combat Achievements coming out soon, we wanted to make sure any big changes to equipment was done before it released.

What changes were you expecting with Chainbodies?

Comment

Originally posted by Straight_6

With the upcoming Wilderness changes starting around April

Can you elaborate?

Not much more can be said until the project kicks off and we're able to share plans. Shouldn't have to wait too long now though.

Comment

Originally posted by themegatuz

Crystal bow and the armour are still useless. Most PvM is done on-task where crystal armour buff renders itself useless since slayer helm + 2 crystal pieces is still better than full crystals on-task.

Will there be any changes to this anytime soon? To make crystal good alternative PvM weapon on-task when blowpipe loses its status?

Nothing planned in terms of changes soon that I can share, but we did mention in the blog how there may well be further improvements made to the Crystal Armour set and Crystal Bow, but it's more likely to come from new content released in the future.

Comment

Originally posted by Slayy35

It seems you're suggesting to "just use Rune darts" post-nerf.

The issue is that this is unsustainable, especially for Ironmen. Rune bars are very scarce and a lot of grinds that require the Blowpipe will eat up 10s of thousands of your darts.

Perhaps look into introducing a way to get rune darts more reliably? Say an NPC in the ranged guild could sell the dart tips for a decently high price and you'd still need the fletching level to make them (this is already the case for Rune arrows). You could even make buying them require the rune dart Smithing level, if you wanted to keep that part of the integrity for Ironmen.

We've already covered in the blog that we acknowledge this might be an issue - we'll be actively monitoring their availability and are already looking into suitable drop tables (both existing and new) where these dart tips could be included.

Comment

Originally posted by CevIsBored

That implies there are "issues" with the pkers ur looking to fix, which sounds like 1 half assed change to help the prey, and 10 buffs to pkers being able to kill people...

I'm not sure how that's implied by what I said, but if it was, it wasn't my intention. I'm sure it'll be a lot clearer when we're able to share more!

Comment

Originally posted by BioMasterZap

If you are now saying Blessed D'hide doesn't need to be nerfed partly due to its higher reqs, wouldn't lowering the reqs kinda go against that?

I don't recall us stating anywhere the decision to exclude Blessed D'hide was in part due to their higher requirements - it was only excluded because of feedback from the community because it was more expensive than Black D'hide.

Comment

Originally posted by Shunnin

For the vorkath DPS comparison could u make one with the Salve(ei) and void? Its kinda necessary for the boss even on task considering salve and slayer helm dont stack. Med level players that have DS2 done should have atleast have regular void and salve (ei) by that time. It would be a better reflection of how the nerf impacts them.

The Setup 2 already has Salve(ei) and Void, though it is Elite Void. Did you want it specifically for normal Void?

Comment

Originally posted by Buspus

Will a balance to lizardman shamans come out with the update on the 10th? Interested in seeing what kind of changes you have in mind

It won't no. We'd like to let the dust settle first, then approach changes with a clear view of what needs changing, if anything.

Comment

Originally posted by Crumpf

I'm confused as to why only changes to Vasa was mentioned for CoX NPCs? Do you think that is the only CoX NPC that people use the blowpipe on?

What about mystics, muttadile, OLM HEAD, etc

We used Vasa as an example, not to say that's the only NPC that might need looking at. Once the dust settles we will consider what, if anything, needs addressing.

Comment

Originally posted by Melodic-Pudding-2937

Thank you guys, for reconsidering the nerfs to blessed d'hide.

It was such a neat solution for the black d'hide problem and I am really glad that the Dev team does actually listen to its playerbase when it comes to these changes.

All we need now is to repoll the chaps/vambs requirement and maybe something to fill the hole that blowpipes have left (and for the sake of "integrity" please don't make it a 1b+ ultra rare raids 3 reward).

I do think it'd be fair to look into repolling the defence requirements to chaps/vambraces, really shocked me to see those fail!

Comment

Originally posted by Luke_Orlando

Thanks for the update!

I am very intrigued by the buff to medium armor options.

It looks like med helms and square shields could offer an interesting way to hybrid ranged with higher defence in situations where safe spotting isn't available.

Could even open up new low-level PvP gear set ups as well...

Interesting!

The D-Med deserves a place in the meta honestly. It's so iconic.

I'm really looking forward to seeing how creative players can be with the changes! And I agree, make the Dragon Med great again!

Comment

Originally posted by TacoManifesto

Is this why god d hide body’s just shot up another 100-200k again lmao

I think people knew it was coming since the Q&A, but yeah likely another reason why. It makes talking about change pretty difficult because of merch opportunities but the alternative is not talking about change until it happens, which I think is probably worse than the temporary shift in item costs.

Comment

Originally posted by SudsyGiraffe

If Jagex is going to ram through changes catering to PKers, I'd love to see some sort of countermeasures to skulltricking. I for one would like the opportunity to defend myself knowing that I'm guarenteed to keep my three items. Obviously the +1 would still be a tossup due to smite. If PKers can gear specifically for PKing and organize clans while we are performing wildy activities (e.g. training prayer at chaos altar), it seems reasonable to be able to bring some sort of gear to protect yourself as was intented when runescape was created. I highly doubt skulltricking was part of the original game design, and does nothing but hurt pvp activity.

I don't know if it's capable within the bounds of the current engine, but I'd like to see a Player 'Attack' Option along the lines of "left click if it won't skull" so that I don't have to leave my attack on hidden any time I cross the ditch. If this isn't a viable option, maybe an opt in doomsayer warning whenever attacking someone ...

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With the upcoming Wilderness changes starting around April, I'm hoping we'll be able to tackle a lot of issues regarding PvP within the Wilderness in general. This goes for both the PK'ers and those being PK'd.