JagexAyiza

JagexAyiza



08 Feb

Comment

Originally posted by adam1738

I wasn't expecting anything. This paragraph from the blog just makes it sound like some change for the chainbodies is coming.

" 'Lighter' armour like Chainbodies, Med Helms and Square Shields are completely outclassed by their counterparts - Platebodies, Full Helms and Kiteshields. "

Not trying to be rude btw.

Ahh okay I see what you mean now. I got kinda confused because originally the blog did actually have an image for Rune Chainbody but it was removed before it went live because, well we made no changes to it! I was sat here wondering how you knew about it, because I was sure I removed it haha.

I probably should have removed the mention of it from that first section actually.

Comment

Originally posted by eocdenier

i see, i do think considering the average ranged level/gear of the players is a better way to go about it, i was just confused looking back

thanks for answering my questions

No worries at all, and sorry it is all a bit confusing!

Comment

Originally posted by newquestidewa

dust settle first, then approach changes with a clear view of what needs changing, if anything.

This hasnt gone well previously, it has always taken so long before there were any nerfs, the blowpipe itself has been known to be broken since day it was released and now its been over 6 years and now you finally started talk about nerfing it

I know I'm asking a lot by hoping everyone will accept what the blog is saying and believe it will happen, especially when there are blatant examples of where things have taken longer than we had hoped (Winter 2017), but we will absolutely be making changes that are deemed necessary after the Equipment Rebalancing changes going live. We're at that point now where we feel the best way to tackle those changes is to get more feedback while they're live.

The beta did an okay job at highlighting some areas that need change, but honestly its not even comparable to getting information from live game situations.

Comment

Originally posted by Satan_Battles

So while you “monitor” the situation, the ironmen just get screwed? Why can’t these solutions be researched and come out at the same time as the nerf?

The shift in demand isn't really something we can simulate, so we'd rather wait until we can see some data from in-game to help inform our decisions. If we get it wrong, there could be serious long lasting impacts on the dart economy which we could well have avoided by taking a step back and monitoring the situation.

Comment

Originally posted by stub_dep01

But why is it not something you guys are planning to do? It's such an obvious solution to the gap problem imposed by the bp nerfs.

This is how it went internally:

We know we want to look at the armour again, we know the community want us to do it too. The real question is when?

We mentioned how we could increase the power of Crystal Armour/Bow in a previous ERB blog. There wasn't an overwhelming amount of feedback to suggest we should absolutely prioritise this to come alongside, or shortly after ERB goes live. Some players agreed that we'd be making the bow stronger than its requirements, which goes against the Tier rebalancing work we're trying to do (although I think we can justify the extra strength given the requirements and upkeep etc).

Some devs on the team have ideas on how they'd like to tackle it, but it involves new content and the designs aren't ready to be shared yet.

Given at the time, it wasn't absolutely obvious which direction we should take based on what the community wants, we decided to mention we're not looking to make any changes yet and we'd see what the r...

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Comment

Originally posted by Kresbot

hey Ayiza, replying to you as id like to try and get an answer, are you guys planning on rebalancing the rest of the gear that’s currently out there or just nitpicking these few odd items out of all of them? Personally i feel like if you’re doing it why do it right and balance everything to be inline with combat triangle and level reqs - this would also allow you to release higher tiers as rewards for things for years to come

Hey, at the moment these are the only items we're looking to change but it's highlighted others that we could focus on again in the future - though emphasis on the fact they'd be changes to improve rather than nerf!

Comment

Originally posted by Fableandwater

Why do you guys care if people make money off this kind of thing? Isn't the balance of the game more important than someone making gp from an update? I've never understood this

Oh yeah it is for sure, that's why even though it's difficult we do typically talk about changes even if there is an obvious merch opportunity

Comment

Originally posted by Osmium_tetraoxide

It has been literally years since Shaziyen armour has been out, people have smithed literally millions of pieces of the armour. Is it not possible that if we might just be able to make some ranged based armour that offers protection?

They have archers that would be nearly 200 mil ranged training day in day out in melee armour. think its about time for them to get an upgrade, which they can share with the player. Add a range based combat ring or something similar. Instead of just tweaking some numbers, lets add in a bit more lore and something fun.

Melee can be done but the kills per hour just isn't the same. The shorter trips, increased jumping, food gathering time doesn't out weigh the time to gather darts and scales. We're just making a kinda dull grind even longer. Especially for the poor sods who go dry, and dry they can very much go.

Also, autoban anyone using a team cape in the Lizardman temple. There are hundreds, if not billions of little goblin bot...

In the blog we mentioned how we could increase the Ranged accuracy of the actual armour, or making the full set provide a % damage increase against Lizardman Shamans. I didn't suggest Melee as a replacement, just a suggestion to try out in the meantime :P

Comment

Originally posted by thecheese27

Never forget content poll #2 where using the middle mouse button to move the camera failed.

I think the main ones for me will always be AFK NMZ and Splashing failing the polls. Those were sad days :(

Comment

Originally posted by HiddenGhost1234

It's be really cool if new gear let you use slayer helm with the full set bonus, would actually make it viable

I think there's a lot of potential changes we could make for the set to be more viable - your suggestion being one of them!

Comment

Originally posted by coolsexhaver69

I need you to understand that responses like this are why many irons feel they are not being heard or thought about at all in relation to this. It’s already a miserable grind as is and the response is “try to melee them even though it’s not even remotely comparable in terms of speed” and “we’ll consider some dart stuff eventually maybe possibly”

I mean we've already said that we're going to look into the Shayzien armour to offset how impactful the changes are going to be there, so having to use above Adamant darts might not be needed anyway? And the supply issue of darts is something we've also touched on - I'm not sure what else I can do to show that we are listening and keeping all account types in mind.

Suggesting Melee was in no way meant as solution or replacement to using the blowpipe, and I don't think it came across that way either :( it was simply a suggestion to try out whilst we look to make the changes that will allow the blowpipe to still feel viable there.

Comment

Originally posted by Hairy_Balsagna

Hoping this is seen. Part of the reason for the BP nerf is its strength at its availability. "Buffing" the higher tier darts is a good balance for this. Rune darts shouldn't be easily available when they are the second strongest option. This makes mining runite ore that much more valuable. I think it's a good balance as proposed. Adding darts to more drop tables just enforces more bossing, not skilling.

There's always a grind. People don't like skilling because it's not as rewarding as bossing. If Jagex decides to balance resources between skilling and PvM (more on the skilling side), more of the game is enjoyed. We are too used to PvM for resources, when we SHOULD BE SKILLING!

Yeah I also prefer the route of skilling for skilling resources, but I think nowadays we have players who would rather have extra supplies be given passively from doing what they would normally do. It's a difficult one to get right!

Comment

Originally posted by maelstrom51

How about you buff the existing crystal armour set to be good now instead of requiring yet another grind to make it worthwhile?

It's already a difficult to get degradable end game armour set. There is no reason it can't or shouldn't be made into a good option now.

It really feels like you're wanting to milk the void left by the blowpipe nerf as long as possible with ever longer grinds.

We're not trying to milk the void, but I do agree it seems that way as we haven't shared our content plans for the future.

I'm not against Crystal Armour/Bow being buffed based on current content, I don't think the team is either. Just saying at the moment, that's what has been discussed - but also why I said there's always potential for changes!

Comment

Originally posted by Lode5tar

This doesn’t make any sense at all. The Crystal Armour already requires the completion of a Grandmaster quest, why does a further buff need to be locked behind more arbitrary requirements.

The completion of many corrupted/Gauntlets is already a reason to buff the crystal armour. I understand the Crystal Armour’s niche is to buff the crystal bow and to grant a better prayer bonus but they’re both so pitiful. This is also factoring in the minuscule 5% bonus the armour grants when you wear THE ENTIRE armour set in the Beta.

For a High Level armour set (locked behind quests) to perform abysmally vs Blessed D’hide, Karil’s and Armadyl honestly deserves another hour of the teams time.

P.S. I hated typing in the last part because it should have been a great armour set to begin with.

I'd be all for supporting the armour being buffed with current content in mind too, and I don't think the team is entirely against it either - I was just saying at the moment, that's not something we're planning to do.

We take on a lot of community suggested content and changes, I'm sure it could fit in somewhere appropriate :)

Comment

Originally posted by eocdenier

The difference between the Vorkath calculation and JalTok-Jad is that the Vorkath calculations are assuming 90 Ranged rather than 99, so the impact will appear to be much more.

i forgot this, but why is this? i see that 90, 95 and 99 ranged are used across blog posts. why not one consistent stat?

When the first blog released, we received a fair amount of feedback to say we weren't considering lower/mid-level players as all our calculations were based on max gear and 99 Ranged so with this blog we tried to vary it up a little bit.

We have a lot to learn when it comes to sharing DPS calculations and such - we haven't really done it in the past, lots we can improve on in the future.

Comment

Originally posted by CaptaineAli

Losing ~30% raw DPS when killing shaman is massive. Obviously a blowpipe nerf is needed, although with how big this is, I'd probably only kill shaman using the Karils Crossbow considering how cheap it is for only .5 less dps. Hopefully I can finish the DWH grind before the nerfs happen.

Edit: the ~40% lower DPS on Vorkath is also massive, although this doesn't scare me as much considering blowpipe isn't currently BIS here and most people will wait until they have DHCB or DHL (I know I will).

The changes to the Toxic Blowpipe are definitely amplified at Lizardman Shamans, but that's because the armour you have to wear is awful for Ranged. We're aware of this and will be looking into it.

As for Vorkath, the calcs don't include spec weapons so that will change how impactful things actually are. Gear and stats matter a lot.

Also if you look at it from an overall DPS perspective, using Setup 2 (which is what you're referring to as a 40% DPS loss) there is a diference in -6% raw DPS output when comparing the current in-game Toxic Blowpipe with the Dragon Crossbow. That would suggest that worst case scenario, if you use a Crossbow going forward, you'll only be doing 6% less DPS than you currently are able to achieve in-game.

Comment

Originally posted by reinfleche

Do you know when we can expect to see the combat achievements come out?

Can't give an exact date but a few weeks from now is what we're aiming for.

Comment

Originally posted by fitmedcook

What's the future of balancing gear? The big thing about the blowpipe nerf is that it's being done after 6 years and mostly because of the cost of use/price. "Powercreep" feels more like an excuse since tbow has barely been touched

Should we expect our gear to be nerfed every few years if the price drops?

I think generally speaking as a team, we've been much better when it comes to balancing new items. And when we're not, we typically get called out on it by the community!

I don't anticipate we'll need to go to these lengths again any time soon, if at all.

Comment

Originally posted by Caskroth

Are you considering making any changes to current mid-game ranged equipment to even out the large dps decrease from bp? I would love the inclusion of more options, it's demoralising to see the next best crossbow to be upwards of 30M or 100M.

Also thank you for staying with this Mod Ayiza, thank you for communicating as much as you have been rather than staying silent on your reasoning.

The only items we're considering changes to in the future (aside from new items entirely) at the moment are an upgrade to the Crystal Armour/Bow, but it will need new content for it to be rewarded from. I'd love to hear any other suggestions though, there's always potential for changes/new additions to come into the game.

Comment

Originally posted by Few-Pop2187

Does this mean Combat Achievements are gonna get released next week?

No, but it's not too far from being released now (it's a few weeks away)