Can anyone with over 30k runescore just get the shard on login?
You will get it basically when you next earn runescore so the easiest one is likely the freshly added achievements for Vorkath
Can anyone with over 30k runescore just get the shard on login?
You will get it basically when you next earn runescore so the easiest one is likely the freshly added achievements for Vorkath
Will the craftable pouch be tradable?
I don't believe so but it is not very material extensive.
Fort Forinthry is under siege! Take a stand against Zemouregal and protect your Fort and the rest of Misthalin in this brand new quest and boss bottle, arriving November 20th.
Confront the undead hordes and face down the combined might of Zemouregal and Vorkath in a deadly final duel!
Read more about it here - https://secure.runescape.com/m=news/new-quest--boss-vorkath-battle-of-forinthry
External link →Do sprites only spawn while dxp timer is running?
Should be available during the dates dxp is on not just when your timer is active.
Honestly we wanted to call a spade a spade as the saying goes.
Looking through the shop ahead of time there was plenty of cross over between the DXP token shop and Vic, which makes sense they are both aiming to give your items that help with experience gains, its not 1 to 1 but its enough that it would likely be the first thing folks mentioned.
Yeah unfortunately the area wasn't the best for this comparison, my goal with those images was to include an outfit, a pet and an enemy that all have changes to them in the one place and the Dark Mages was easy include in my mind, unfortunately the daytime lighting and mob density wasn't what I had hoped for.
The whole premise of your statement is flawed to me, if I'm being honest. You stated that you only changed it for the visuals, but then ask us for feedback regarding how it feels. You didn't ask us if we wanted the visual updated, though? Why not just up date the visual first? THEN ask us for feedback. Not the other way around. You're asking for feedback for a change that was just ascetics according to you, but in reality, it was an actual nerf. Feels like we're being gaslit.
Honestly , I am just diving into an emerging topic and engaging the players on how they are feeling around it.
The intent of the change is to improve the visual clarity of the skill and see how that plays, ideally we would have bumped the visuals up but it wasn't viable to do in the beta as it would require art time.
I wanted to dive into the conversation that was emerging here around the size of the affect , I wanted to know more about the usage and situations where the extra size helps or if it didnt come up often.
Right now the feedback is "Don't make it 5x5 as 7x7 is better" , that's fine its a good starting point for feedback but how do we drill deeper into this conversation.
My issue is the blogpost isn't phrased well if the intention is to test different sizes for Ults. It's phrased as though the only reason it's being changed is because the effect doesn't match the visuals, which is poor rationale as the only reason to want to play with the sizing.
I would put some of what you wrote here in the blogpost as it seems like visuals not matching effect is bringing up a question you'd like to play with vs. just changing it because it doesn't match.
The change isn't to test different sizes of ults, its to improve visual clarity. The question that is basically being asked is "Do skills like Death's Swiftness play better when you can better visually tell where you need to be placed"
I would imagine the takeaway is "Yes, its better if the visual matches the skill" & "The size of 7x7 is ideal" and if that's the outcome then that gives a very clear path to the resolution.
Now in an ideal world changing the visuals to match whatever size would be great but its wasn't possible for the beta so the best way to test this was reduce the size to match the visual as we could do that change more reasonably.
lmao instead of making the visuals match the buff, they nerfed the buff. outstanding, lazy devwork as per usual
Its beta mate, to update the visuals would require dragging some of the artists off live projects to update the visual for something that isn't confirmed to go live.
Tomorrow the size could be 6x6 or 7x7 or even 10x10 cause its a beta, the point is to try things out and see how the are feeling.
This is one of the fun parts of a beta, trying out things to see how the fit and how people engage with them. The intent of this change is to have the visuals match the effect so that to the person playing they see the cause and effect of the situation.
Right now the feedback is "Don't make it 5x5 as 7x7 is better" , that's fine its a good starting point for feedback but how do we drill deeper into this conversation.
Do people want it to stay 7x7 just cause that's what it is and any reduction feels bad? That is one outcome, maybe then we focus on enlarging the visuals to match that size. My point being we want to know why you feel how you feel about a change.
Does the extra size help in common situations or is it niche? The more information you can give to explain your take on a change the more we can understand where it is coming from.
When do these changes go live to the beta server?They are already there.
Yeah changes are live for testing at the moment
Happy cake day Azanna!
Thank you, I plum forgot this was a thing.
Just a suggestion, it would be really cool if the banner displayed/featured content a player could have missed when not defaulting to the most recent.
eg: "You last played 659 days ago!" Show a random major content update from that time period, eg: M&S rework, EGWD, Extinction, Zammy Undercity, Necromancy, etc.
This is oddly something I think the team is working on, might not show up in your banners right away, but personalizing content for the player so it could give them insight into stuff they may not have seen yet is being ideated on.
Heyo, so what has happened is there are a few different banners that can appear in that section and in this instance some of the newer ones ran their course and some of the alternates are not set to show if for example you have already engaged with the prime gaming one so it defaulted to this older one.
Team is aware of it and will be likely shifting around some of the older ones in favour of newer banners like necromancy.
Does account progress carry over from the beta back into the main game? I had my fun, but now I want to do some quests but don't want to have to re-do them. I can't find a way to get back out of the beta
Progress doesn't carry over but if you wanna switch back to playing regular worlds :
UPDATE: Beta should now be live
On first login, your live save is imported into the Beta. You can re-import your save into the Beta once per hour.
You will need to close any running instances of the Jagex launcher via the taskbar to login.
First Batch should be landing with next weeks update yeah
Can we get a ninja fix for the in-game clock???
Team is currently working on resolving the clock troubles, for the time being if you lobby/change worlds etc it should resolve it in the short term
Answered somewhere else by Mod Azanna: "The marketplace spotlight is a limited size category so in order to add new things to it the older ones got shuffled out. They should all still be available to purchase via the wardrobe system."
Yeah as Garl mentions, the market spotlight is a limited size so we have to shuffle stuff around to get new things to fit.
This is something the team is looking to tackle going forward as we want players to be able to see and find the interesting items on the market.
The hitlist was advertised as the next big qol Ninja thing, they then put it on the roadmap as a big November thing. Gamejam is "Jmods can go ham" week on whatever they want, no guarantees to make it into the game..
The Community Hitlist is in essence a centralized project to focus on issues the community has raised, and the aim is to curate a list of these issues and actively take steps towards addressing them.
Unfortunately what those issues are can range from minor typos to rewriting whole functions of the game so there is a bit of prioritization that goes on with available time.
This is where it crosses over with GameJam projects, commonly there are Gamejam projects that started out to resolve an issue that developer had faced or seen the community was facing, so if a dev has started out a project to resolve something that is also on the community hitlist then it makes sense to carry on their work and get it out to players in these dedicated strikes.
So what you will likely see in these hitlists are some larger projects that take time to investigate and resolve, some game jam fixes that were in the works and could be picked up and other miscellaneous fixes.
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