JagexBreezy

JagexBreezy



29 May

Post

Hi all, as you may have now seen the Right Click Examine for skilling updates and the Mining and Smithing update is now live. (https://secure.runescape.com/m=news/right-click-examine-future-skilling-content)

Due to inconsistency in aesthetics between the armour and weapons/tools, we've presented you with a choice of A, B, or C to for remastering them. You can find the concept art in the blog above. We'd like your feedback on how you'd like us to approach remastering these.

  • Do we stay faithful to the existing colour scheme?
  • Should we use this as an opportunity to make the c...
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15 May

Comment

Originally posted by MVangor

Does this mean a new hatchet upgrade from imcando into something like PoEaS?

Inevitable at some point :)

Comment

Originally posted by Sillywickedwitch

Apologies if it's been asked/mentioned already, but will we be able to retain the perks we currently have on our augmented pickaxes of earth and song or will we have to de-augment it first before we upgrade it?

Other upgradeable tools (such as Earth & Song) retain perks and level when upgraded from lesser tools, so we'll indeed do the same here :)

Comment

Originally posted by Ceceboy

Devs are not gonna say no, are they

No

Comment

Originally posted by g0thgarbage

So like why do the Devs have such a rager for Mining and Smith and all the other no Pvm skills continue to leave the other to rot? Honest question.

Well as you can see WC/Fletching are also on the roadmap for this year. More info to come in the dev blog.

Comment

Originally posted by yuei2

Maybe this is asking too much since a dev blog is soon, but is the process planed to be suitably involved? Making the pickaxe of song and earth, making MW, it was a lot of fun going through such a lengthy process.

Yeah It's very much intended to feel similar to creating other high-end tools such as Crystal/Imcando/Earth&Song/Time&Space

Comment

Originally posted by New-Fig-6025

an upgrade to the pickaxe of earth and song

am i wrong to assume this means you upgrade YOUR pickaxe of earth and song and not that it’s an upgrade to your account in general?

Yup, you will need to upgrade your pickaxe into this new one with some form of process. It's not an update to the PoEaS

Comment

Originally posted by Avenger026

I still remember the days when you could smuggle primal tools out of that minigame and use on the outside world, but it got hot fixed very quickly.

It's still silly IMO doing another M+S rework without bringing them skills to 120 but I still say they should have done that in the first place during the 3 years it took to release it.

It's not a rework, it's more content/a new tier of metal and upgrades to obtain. More info will be shared very soon in a dev blog(s) :D


08 May

Comment

Originally posted by SaloL

We’re talking about axes, not picks :P

Woops... :)

Comment

'Pickaxe Hatchet of flowers and sunshine' is my pick


04 Sep

Comment

Originally posted by Selesia_read_it

Allow the player to turn off any hooks, audio queues and interruptions the hero pass forces upon the player while going about their day.

  • turn off the ding when you get points
  • turn off pop-ups when I happen to accidentally complete something
  • turn off log-in splash screens
  • turn off combat and action interrupts
  • Turn off reminders
  • ...

I want to dictate when I decide to go and interact or check up on your "major game update" and constant reminders is just going to make me turn off the game completely

it can do it's thing in the background, but I do not want to be notified or deal with what it does until I personally decide to open your poorly designed, UX interface that is jarring with the rest of the UX suit, cannot be adjusted in size,..... and frankly looks like a cheap gacha cash grab on mobile interface

at least the yak track interface had the decency to be quiet and left it u...

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Thanks for this feedback, have passed these on to the team and we're already working on allowing the interface to be open during activities :)

Comment

Originally posted by dreamgzer

Ok can we get a filter to turn off hero points notifications? 5 minutes in and already got old.

An option to turn off in both text and the ping sound it makes. Or at least make it notify you when you hit big threshold, not every time it ticks...it also should be able to be opened in combat and while skilling.

Edit: Oh god please do something about the notification every minute, I hate it so much.

We've got these noted to look at, thank you! :)


29 Aug

Comment

Responding to some questions for clarity as i've seen them crop up, i'll edit this comment as i go:

Daily mission time - i stated around 40 minutes on stream, this is if you aren't doing the skill mentioned on the mission. If you do, this'll be cut down by half and only take around 20 minutes. You can also use the lamp in any skill you'd like so you could do one skill to complete the mission, and use the lamp on a complete different one.

Note on rewards - Not sure if we saw it on stream but there are also a set of Combat ability overrides for a few abilities in addition to the Conjure ability overrides

ED4/Zamorak buff - The buff will not record kill times, enrage increases, or hiscores

How do i obtain charges for content buffs? - Each buff has a limited amount of charges per pass, and will have 3 sets of charges awarded throughout the pass. So using fake numbers, imagine the Bountyh...

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05 Jul


29 Jun

Comment

Originally posted by Slosmic

Although I was aware of the corners being the tiers, this is still a big improvement!

Much clearer in many ways, though it seems like you're still sticking with the same symbols for all of the ones shown? Many of the symbols are hard to decipher and ambiguous, for example the "tracks" for the tracker aura are always hard to find/identify. Switching that to something like maybe a clear paw-print like the hunter skill logo could be super helpful!

Yes absolutely! Part of the primary objective for this project was actually to refresh those symbols, you can see an example of this in tweet/image 2. We just needed to nail the direction we're taking first first before doing all of them.

They may very well still change style after this too so as not to waste time making redundant assets we just updated 1 of them to give us time to figure out how we're approaching the other pain points.

Comment

Originally posted by RS_Holo_Graphic

Nice to see auras getting some much needed care.

A couple things that would make this a 10/10 improvement:

  • An option to display them listed by name rather than icon.
  • An option to list them alphabetically.
  • A cooldown clock (time left) on any aura icon/name currently recharging.
  • An option to hide lower tier auras.
  • A quick visual reference for higher tier versions of the aura available ("Tier 4/5" etc).

Thanks for these suggestions, some cool ideas.

RE: alphabetical listing, do you imagine this being for the prefix like the "supreme" and "legendary" or for the sole name of the aura?

Comment

Originally posted by getabath

I think the search functionality could be improved, for instance.

If you were to search "fishing", all relevant auras to do with fishing will appear and so on.

I'll note this down to discuss if there's more time given to the project outside of this gamejam

Comment

Originally posted by Krazy_Rhino

Anyone else notice the new vamp shows as tier 5? 👀

Responded to a similar comment but Vamp's just there to communicate the idea not because we have plans for it or other auras

Comment

Originally posted by kunair

not sure how useful this would be since you can list the aura by name instead of icon

edit: reading this thread has really surprised me, no one even experiments with interfaces? list mode, search bar, cooldowns? please check the settings

Some may just find it easier to use images (once they're more readable). In the live game I personally prefer the image view even though it's harder to "read" than the list, i just personally dislike the list view but still offering both is the plan anyway

Comment

Originally posted by ItsYaBoiDragon

This looks great. I would say much more visual clarity.

Side note, I see vampyrism appears to be T5. Are we finally getting the aura rework with this?

We used Vamp there purely for illustrative purposes