JagexBreezy

JagexBreezy



12 Aug

Comment

Originally posted by gh0st12811

Then maybe you should have waited? Seems logical

I think most folk would agree that delaying an entire update like this, the headline update for the month, just so that we can rework shooting stars as a D&D is actually not ideal. That'd be major scope-creep.

The core objective with 110 update is to deliver on our promises and deliver consistent and frequent enough skilling updates to give players things to do, goals to chase, money to make etc.

Delaying it in the name of reworking one aspect of it goes against that objective. As much as we would have loved to do it, and believe me we tried, we can't let perfection get in the way or otherwise we'd never release anything.

Comment

As much as i loved this show, it definitely traumatised me as a child

Post

Hi all, first of all thank you all so much for your feedback and reports today, we've really enjoyed seeing you all smash away at those rocks and primal bars - and equally hope that you've been enjoying exploring the new content.

A hotfix just went out now to increase the HP of shooting stars by x10. You should find they last longer now before you reach the core. This should hopefully give you all a better chance at finding that meteorite fragment! Please do note that this is a bit of a band-aid fix as we look to get a proper fix in for next week's Monday update, but until then go give that poor Star Sprite hell. (P.S. you may find that this doesn't affect stars that are already live as i type this)

Now it's time for us Jmods to relax our feet a little for the evening, but we'll continue to monitor throughout the week and make adjustments where necessary, and want to ensure we avoid this kind of thing for future updates, especially 110 Woodcutting and Fletc...

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Comment

Originally posted by TryeHard

From my understanding the shooting star project was completely done on May 24th 2024 from Luma's twitter post stating "Only thing left is waiting on the greenlight it before it gets put ingame but everything including the new star sprite model, crashed star model, dialogue, balancing, rewards are done and could possibly get the update before the upcoming Mining and Smithing rework later this year as a nice incentive for players to look forward." Of course this also does include all rewards, new star locations, XP buff, easier to find & solo stars, limit of 200 stardust increased stated being done on March 12 2024.

Did something happen like determining if to keep the shooting stars all on the same timer rotations like we do have now? Instead of off-setting the stars based on IRL world locations timer that OSRS currently has where players can easily find & go to another star ASAP without having to wait 1 hour 30+ minutes? Or maybe the ramhammer not working correctly on the sh...

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We spoke to Luma a couple months ago and she said it was only about 90% dev complete (emphasis on dev). She said it requires more art work (character, animation, and environment), some small dialogue additions, as well as needing to be completely QA'd, balanced, and design reviewed - so it's quite a fair amount of work still.

In the meantime however, our producers have tried to get background resources working on art, but unfortunately couldn't manage to get the rest squeezed in with our update. But I know Luma is very eager to get it out, as am I :D

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Originally posted by Narmoth

This was back in March.... it is now August.

Shooting stars are absolutely miserable right now.

It being in March doesn't change anything as gamejam projects don't get worked on outside of gamejam until officially put on a roadmap or devs/QA work on it in their personal time.

Edit: see my comment here https://www.reddit.com/r/runescape/comments/1eqdzxv/shouldve_snuck_in_the_shooting_star_update_done/lhs3dcv/

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We actually did investigate if we could slot Luma's Shooting Star update in with this update but unfortunately it required a fair bit more work and time than we had scheduled for the 110 M&S update.

We'd still love to get it out some day though, maybe Luma will work on it next gamejam :)

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Originally posted by RSlorehoundCOW

Is it comp req to make this new pickaxe?

Nope

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Originally posted by folding_sandwich

Earth and song pick upgradable or something new? Just spent 2 full days doing guthix sleeps quests lol

Yeah, you'll need it as part of the creation process for the new augmentable pickaxe

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Pickaxes and hammers at the ready!

(p.s. i handed over a handful of info over to the wiki folks to prep for the update but the legends over there already have much of it covered)


11 Aug

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Originally posted by Seravail

I have 1 E&S toolbelted and 1 augmented. Will I be able to remove the toolbelted one to use it in the upgrade?

It should already be possible to remove pickaxes from the toolbelt in the live game?

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Originally posted by birdylol

Ridiculous that the primal axe is that much better than the Earth & Song which took ages to get. I don't want to upgrade to T100 because I love the look of E&S, yet I'm punished that much?

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Originally posted by zan9823

Will we need another dragon pickaxe?

Nope :)

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Originally posted by awsd-7

it could have been intentional design, making bane ore much harder compared to previous tiers "for lore reasons", like making special slayer weapons

mechanic noone really needed, and fixing it will benefit lvl80 accounts who dont have bane pickaxe yet

BTW I was joking about riots

thanks for responding

Cheers

When i spoke to mod Jack he said it was just an oversight. Funnily enough though we did discuss making the new Daemonheim ores slightly vary in stats to make them each feel different but decided to keep them all consistent instead

Comment

Tagging on to Azanna’s comment to clarify some stuff.

First thing’s first, yeah, typo, but Azanna’s fixed that on the news-post now.

However, related but unrelated, u/awsd-7 in another comment in this thread did actually correctly detail a design bug which will be fixed on Monday (Will be in the patch notes).

Basically, back in May when i sat down to balance all the stats for items and equipment and XP etc for the update, i noticed in Mod Jack’s spreadsheet for the 2019 M&S rework that there was an inconsistency for penetration stats in the jump between Necronium and Bane. You see from Bronze to Necronium the penetration stat increases by +5 each time, except Bane had +10 and Elder Rune just went off that. (The mining rock’s hardness stats followed suit as such). Here’s the image i sent to ...

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Originally posted by Denlim_Wolf

https://preview.redd.it/5djbeod5p0id1.jpeg?width=1080&format=pjpg&auto=webp&s=3716b3d53a3ed8da51cf661edb0576771206c719

Notice how the pickaxe of earth and song is lower than the new primal pickaxe... it makes no sense to have the new BiS pickaxe be on par with the primal pickaxe that will roughly be a lot more accessible to make than a 61m tool with quite a grind to obtain.

This is just how the system design works. For every tier, the smithable pickaxe is better than the “special” one in the tier before it.

It’s why an Elder Rune pickaxe is better than an Imcando one, and why a Banite pickaxe is better than a Crystal one, and Necronium better than Dragon. We’re just staying consistent with the design.

The pickaxe system has smithable and non-smithable but augmentable pickaxes run in parallel, whereby the augmentable one is the same stat as the final +X of that tier. If you’re curious, the wiki page for pickaxes has ALL the stats listed.

On Monday the PoE&S will no longer be BIS, but it will be required in the creation process of the new tier 100 augmentable pickaxe which will be the new BIS, so there’s no need to revamp PoE&S

Edit: see also my comment here ...

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10 Aug

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Originally posted by TheFalloutHandbook

We don’t yet know how to acquire the new stone spirits, but PLEASE let us use Divination transmute old stone spirits into the new ones. It would rejuvenate so many boss drops as well as get rid of countless stone spirits people don’t need.

They’ll be available from a few different things like some chests, bosses, and slayer monsters.

Separate to any 110 skilling updates, i’d like to look at addressing stone spirit drop rates and quantities in the future so as to steady the supply of them, as they’re a bit too abundant right now

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Originally posted by SwuntPG

If it’s not a pick axe of rock and roll I’m quitting the game

Pickaxe of Roll and Rock

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Originally posted by JagexAzanna

I picked a decent looking spot to grab a photo against a more recent boss, didn't. Wana dive into sanctum so Ossy jumped to mind

Azanna just be honest, you’re built different

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Originally posted by Underthyrunes

Are we not getting burial primal armor? Or did I miss it in the text?

Primal can indeed be burial’d (buried?)

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Originally posted by Lions_RAWR

My only hope is that all the updates regarding the skills will be packed with content. But not just any content though. Something that takes time to do and won't be done in a day.

Maybe even some more lore drops

The new augmentable pickaxe and masterwork sword will take up a fair bit of your time, and there’s an MQC req with this update too :D