Hiya, we had people look into this this afternoon after a couple of reports. Very strange one, but try it without any of them in your first inventory slot.
Hiya, we had people look into this this afternoon after a couple of reports. Very strange one, but try it without any of them in your first inventory slot.
This is a really cool :)
Has it been playtested much?
What made you go with Simic colours for Kerapac? Feels a lot more black than green with his characterisation as a cold personal-ambition chasing guy, without much care for others.
Hi, I'll flag this up. Do you, or others know if you were playing on a particular world?
That would have been the lamp. As we don't allow banking direct XP it would have been destroyed.
Complete Civil War Part 1 to unlock your third Infernal Puzzle Box reward, which prevents adrenaline from draining outside of combat in the Wilderness*, plus a Small XP Lamp.
Does this mean it no longer works outside the wilderness?
This was a miscommunication in the newspost, the only changes are the unlock requirement (Civil War I)
Thanks, this is already known and logged
Fire giants can no longer be found in the wilderness. We have a job in to account for this for Mandrith's special slayer challenge and Erskine's slayer contracts.
The Abyssal alloy spikes are bugged to not actually to 10x damage sometimes, could this be fixed?
The fix should be out Monday
Dont think I see this in the patch notes either
alloy
This was fixed today, but was missed from the patch notes. Should be on there now :)
Hey, if you haven't already I would recommend not claiming your loot. We're investigating now.
This has now been hotfixed.
Players should find their existing items from pre-update in their chest as expected and resonant anima will only be earned ona future streak.
Note: If you started a new loot streak after update, before this hotfix, loot may now have different items in it.
So were drop rates changed again?
No changes to drop rates, resonant anima of Wen is now earned in hard mode and in addition to other loot.
This has now been hotfixed.
Players who had an existing Arch-Glacor Hard Mode streak pre-today's update will now have the expected loot in their chest again, instead of randomised loot (provided it wasn't claimed) and resonant anima will be earned only on future streaks.
Any streaks that were started in the couple of hours between the main update and the hotfixes may have a couple of reshuffled objects.
Thanks for your patience
Since its a seeded drop is the fix something akin to giving those with active unclaimed streaks that were started prior to this change the old seed table and any new streaks use the new one? Granted the problem there is making something check for and automatically apply that... plus all the people who benefited by getting cores likely claimed so those are freebies I assume.
New streaks between the main update and the hotfix may have some rerolled items post-hotfix. This should affect much fewer players however.
If there's anyone that has an existing streak but hasn't yet logged in after today's update drop your username (or DM it to me) and it'll be helpful in testing.
Looks like this might be hotfixable :)
Thanks everyone, got enough data for now.
If there's anyone that has an existing streak but hasn't yet logged in after today's update drop your username (or DM it to me) and it'll be helpful in testing.
Looks like this might be hotfixable :)
Thanks for the reply, should I cancel my lost item reclaim for my 13 Nilas then?
Leave it for now I guess and keep them updated :)
Glacor chests got rerolled, lost 13 nilas
Hey, if you haven't already I would recommend not claiming your loot. We're investigating now.
Hey, investigating this now. Would recommend you don't claim your loot. Might be able to resolve this back to the original state.
Apologies for the hassle.
What about the loss of amulet of salamancy upon death?
This has been fixed internally but didn't make it to today's release in time. We're looking to have this change in game in the near future.
It all depends if it’s per hit or per ability. Per ability could take a while, but could be very effective on, say, high enrage AG. If it’s per ability, grico and other attacks hitting multiple times are gonna be huge.
It's per hit, so multihits like grico and rapid fire apply multiple stacks
AoEs apply stacks to anything that takes damage
Abilities only, autos don't apply stacks
We now have a fix packing to test worlds, once that's in we'll be jumping on it to test it ASAP
This has now been hotfixed.
Apologies for the issue, please go enjoy the rest of the quest!