JagexFlippy

JagexFlippy



13 Jan

Comment

Originally posted by Sir_Suh_Dude

Yo

Had a feeling you'd appear.


07 Jan

Comment

Originally posted by Regular_Imagination7

there are really just 5 skills with different sprites

always has been

Comment

Originally posted by mes251

What boots are those?

WHAT ARE THOOOOOOOOOOOSE

sorry I'll go back into my cage


06 Jan


10 Dec

Comment

Originally posted by JesseWest

Bröther

ñöt båd

Comment

Originally posted by butter_dolphin

Am here. Am 23. Can confirm

I was 23 three years ago, can confirm.

Comment

Originally posted by eddietwang

My dude was so confident this wasn't Christmas related

legends say he still has doubts


07 Dec

Comment

Originally posted by OblivioN40

Probably for the best tbh, I've stopped playing and never felt better

Feel like you're being overly dramatic tbh. You can still play a few ADCs. There's Jhin, then there's Jhin and Jhin. Honestly Jhin isn't too bad either.


01 Dec

Comment

This is golden.

I low-key want that Dragon Flail.


19 Nov


18 Nov

Comment

Originally posted by superfire444

It's an interesting angle which I haven't seen discussed yet but it's weird that he's asking us - the community - for an opinion when he is the one who has acces to all the data.

I don't see why one method needs to replace the other. Just like with any other decision or proposal we reach out for your opinion to make a more informed case.

Ideally, I think something that directly affects game-play should be both backed up by data and discussed with the community.


11 Nov

Comment

Originally posted by Gamez_X

Ohh definitely, we're already WAY past the points thresholds the previous ended with. Take a look: https://i.imgur.com/YuC9zcI.png

Last time i thought getting dragon rank was tough, now even rune rank is looking iffy for me its growing so fast. Also keep in mind the twisted league ended with 110k players, we're already over double that in just the 2nd week

This year we have also increased the threshold for bronze trophy by quite a bit, which will in return push all other thresholds up. You'll face more serious competition and less drop-outs.


05 Nov

Comment

Originally posted by orion19819

Is what it is. Appreciate the insight.

On a closing note. Option to reset account during a league please. So I can undo my mistakes. lol (I know that's a whole different can of worms you don't have to respond to.)

Thanks for all your hard work.

Edit: Also don't believe I've ever had this great of communication with a game company so kudos! Definitely looking forward to rest of the league and my main ironman that will receive the league rewards.

Yes now that we have the tech for that, it's definitely something to consider for future Leagues. Could help in many of these cases.

It's nice being able to discuss these things directly with players, one of the many perks of being a game developer. Thanks for your time! :)

Comment

Originally posted by orion19819

Unfortunate as you can make the whole situation better by changing clues themselves without needing to touch the relic itself.

Not going to lie. It's incredibly disappointing to hear that there will be 0 improvements for such a large aspect of the game and the tasks. My only hope is that for future leagues there are not relics dedicated entirely to aspects you do not want to support.

I wouldn't say we have made 0 improvements as we removed some of the most difficult clue steps today, listed in the update post based on player feedback.

Either way, I'm sorry to hear you're not happy with the approach and that it seems to heavily affect your experience in this League. I wish we could please everyone!

Comment

Originally posted by Kalanski

If you build a relic choice out of it you could assume a decent chunk of players wish to build a strategy around it.

Perhaps I worded it poorly. I meant to say "only build strategies around it".

As in: "I'm going to do clues instead of PvM or Skilling this League to get points" which we saw in Twisted League.

Comment

Originally posted by orion19819

For people who in this case picked Treasure Seeker it'd be amazing to see, for people who picked Unnatural Selection (but maybe would have picked Treasure Seeker if it was stronger) it's going to suck and be very disappointing.

Right. But my stance is. Which situation is better. Buff clues across the board (either by stopping impossible clues or just making it where t4 just gets both relics or something else) and everyone is better off overall. Even though maybe some people might get a slightly better buff. Or just keep it as is and clues are just miserable for everybody. And the clue relic just feels bad. I would gladly accept a compromise of the clue relic no longer guaranteeing the minimum steps as long as clues aren't impossible to finish as an example.

To me. I thought eternal jeweller had good synergy with treasure seeker. I did not realize it was supposed to just be a side activity that you do not focus on. I don't think the meta ...

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We have already said we're not going to change the way Relics work mid-League for balancing reasons.

I understand you see this as a "fix", but nothing with the Relic functions differently to what it states on the description. We and you knew the rules of the League and the description of the Relic from the very start. You should never pick a Relic in the hopes that we will buff it mid-League.

I understand you would personally like to see these changes, and I have seen other players wishing the same. I am just trying to give you insight to why we took this decision and to why we can't afford to do anything about it even if we wanted to. It will not change, but I hope you can find other aspects of the game mode that you enjoy.

Comment

Originally posted by eenx

Theoretically, if you could press one button and change the clues to work how everyone thought they'd work and everyone wants them to work, you'd do it.

These walls of text are just an elaborate justification for not investing dev time into this. I guarantee people would love it if ALL clues (not just clue relic clues) were pruned to your area. Even if it comes out halfway through leagues.

As it stands, this is the "clue juggling relic", which surely was not the design intention behind this relic?

These walls of text are just an elaborate justification for not investing dev time into this.

Yes, exactly. We don't invest dev time into any big content change at this point, including clue scrolls. The development for Trailblazer League is done. All developers have already started the work for our next project. The only work we're doing at this point for Trailblazer League is for rewards and hot/coldfixing bugs or tackling unexpected behaviour. Not adding any sort of new content.

As I mentioned, there's a million things we'd like to improve or change. But the League is done in terms of content and we'll take the feedback and criticism with us and try to improve it for the next League just like we did with Twisted League.

I don't think clues by any means makes or breaks the game mode unless you're aiming to build a stratergy around it.

Comment

Originally posted by orion19819

I appreciate you taking the time to respond, I really do. But I don't understand why the relic was kept if you did not want people to shape their accounts around it. Relics are account shaping by nature of how powerful they are. If both of the t4 relics were just 'whatever' then it would be fine. But unnatural selection is undeniably powerful, so that's not the situation.

I understand the concept of not being able to obtain all the tasks. The problem is that by looking at the tasks, then looking at the relic specifically for clues, there is zero reason to expect we were not supposed to be able to focus clues. This makes it feel like a trap more than anything.

If it's technically impossible. Or just truly too much work. I would seriously hope there is some concession that can be done for people who picked the relic. As everything in game points to clues being a viable route. And only people who watched the stream or read these messages would know otherwise.

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No problem at all, it's my job to do so! In this case I think you and me view Relics in two different ways.

I expect players to look at all the Relics and make up their account build based on what they think is the best or most fun combination. We didn't create all clue tasks because of one clue Relic. The Relic is simply there as an option for those who would prefer to do a little bit more clues over getting the slayer benefits from Unnatural Selection or the perks of 2nd Inventory (RIP) that we were planning to offer.

As we've stated previously, we got the balancing wrong on the 4th tier and it shows extra much when there are only two Relics to chose from. If Last Recall and one of the other T2 Relics were the only two to choose from in T2 we would probably get an equally harsh reaction there. But that's just me speculating.

As with Twisted League and future Leagues we will not do balancing changes to Relics mid-League because it will lead to people regret...

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Comment

Originally posted by orion19819

We never intended for clues to be a viable strategy the same way they were in Twisted League, so I'm personally happy with where they are now with the new QoL fixes.

Wait. What? You gave clues an entire relic but didn't intend them to be a viable strategy? And locked like 7k points behind them? I'm sorry but that makes no sense to me. Was I literally just not supposed to pick the clue relic, and if so, why does it even exist?

According to this calculator the chance to complete a master clue without the relic is below 1%. And with the relic it's 1.36% using my regions. And there are multiple tasks for master clues. How is that ok?

I understand if for some technical issue it cannot ever be done. But it really sounds like you are saying you will not do it because of balance. But that just seems like such a...

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Yes, just because we're offering a Relic it doesn't mean we want you to revolve your account around clues.

Then perhaps I was too vague, sorry about that.

As someone who didn't play Twisted league, I didn't know clues were meta.

Many players built their accounts around completing clues in Twisted League. For some accounts, they essentially used clues as their only source of points. Clues in their nature are designed as a DnD, something you would do on the side. An opportunity for a rewarding distraction that comes as you are doing Skilling, PvM, you name it.

For Trailblazer Leagues, we wanted to try to mirror the core design of clues in the Relic and Task design. We did not want to see accounts revolving around completing clues, but instead for clues to be equally rewarding to everyone (and a little extra rewarding to people who picked one out of the 18 relics).

We did not want the power of clue scrolls to be limit...

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