JagexGambit

JagexGambit



20 Sep

Comment

Originally posted by 1-agility-irl

if the job of the council is to assist quality control for pvp content before offering it in the polls i'm all for it, i mustve misread it

and yeah offering extra context for ppl would definitely help ie looting bag in pvp worlds, spec-tab, spec transfer, running into safe zone, a little bit of context can rly help ppl understand why something is being offered

gl

Thanks!

Comment

Originally posted by Sqiurmo

I'm assuming you're talking about the ancient warriors' weapons from this post: https://secure.runescape.com/m=news/bounty-hunter-rewards-poll-blog?oldschool=1.

I did add an edit to my original post that pretty much addresses it a little before you responded here, sorry. To sum up, since it works against non-PvP players such as skillers in the wilderness (from my understanding), I would say it should be polled to everyone. I would say I'd personally vote no due to them being an even more efficient way to kill non-PvPers, even with the rarity, curse, and degrading mechanic.

Correct me if any of my info is off.

Edit: I also can't find info on if they would be tradeable or not.

Yeah, those are the weapons. The plan is to have them be tradeable.

What about in the example given in the post whereby they'd only work on PvP worlds or Bounty Hunter worlds (in the wilderness only)? That was skillers would have the option to be totally unaffected if they wish.

Comment

Originally posted by 1-agility-irl

we gotta restrict pvm updates so that only pvmers vote on it and we should get a pvm council to design stuff

high level content aimed at people with total level over 2k should only be able to be voted on by people with people over 2k total and we should have hlf for osrs

i get that you guys are trying to work on solutions, i really get it and appreciate the effort, but you see how this is silly

why do we gotta worry about spite vote from one particular group? do you not think that other people spite vote? do you think that people not just genuinely think something may or may not be good for the game?

maybe we could detail pvp blogs some more so ppl out of the loop could have some more info. but otherwise why do we need to have a special council for pvp?

We don’t have any evidence to support spite voting against other sub communities. I don’t think your examples work here because PvMers aren’t a minority group of voters. And the higher level players tend to want fewer changes to the game - although hopefully they enjoy the content we do make for them like raids.

I would agree that extra context for clarity helps poll questions.

We don’t necessarily need a council, but it would at least help ensure the designs of PvP content are high quality before they are offered in polls.

Comment

Originally posted by TheHappyPittie

Thats fair, for sure. If pvp poll only content is limited to those worlds im all for it. I vote in favour of most pvp polls already. My biggest concern is the slippery slope. For now the content of these polls is limited solely to pvp/bh worlds but will that always be the case? If so, great. If that can’t be guaranteed I’d have to be opposed.

Reasonable. We’re committed to our philosophy of letting players vote on content that affects them. It’s just a question of defining that separation by working out things like the example of tradeable items we mention.

Comment

Originally posted by Sqiurmo

It would depend on the item itself, really. Something like a new pvp potion could devalue currently existing potions (this applies to any new consumables). A new weapon/armour that only exists for PvP could similarly devalue current weapons /armourthat PvPers commonly purchase.

So the new item would have to be either incredibly well balanced and distanced from current content to not effect it, or have an utterly unique effect/mechanic that is completely different from existing items, so that the items don't tread on each others' toes.

I know that devaluation is really not a big deal, but it still does effect things, and so the people it may effect should have a say.

I'm aware this is a rather extreme opinion of the whole topic, so take it with a grain of salt.

Thanks - so would you be concerned with the PvP weapons offered for BH? Given the degrading mechanic, unique tier (78) and being extremely rare, they should have a minimal effect on other items. They’d be for special use rather than everyday PvP also.

Comment

Originally posted by poklok44

I think rather than taking away a voice from PvMers it's more important to incentivise PvPers to target other PvPers. As it currently stands there doesn't seem to be a lot of reasons for a PvPer to hunt another PvPer when they could just get free kills on people PvMing in the wilderness

I agree. Hopefully the recent focus on mini games where pkers fight each other (LMS and BH) will help.

Comment

Originally posted by DoctorLard7

The Player base wont stand for disenfranchisement, the game is built on the polling system and everyone gets their say on any update that could effect the game as a whole. The vast majority of PVP proposals effect the game as a whole and everyone must have their say when they do.

The the idea of PVP weapons for only BH/pvp worlds is certainly interesting, but i've not even noticed unity among pkers for their introduction.

A council for that helps provide insight and balance before something is polled is interesting, so long as they arent total echo chambers, there has often been issues balancing content out of the gate for new releases, and something like the recent further LMS rewards poll really needed revisions and improvements given the manner in which it was put together and put to a poll hastily. If such a council worked out the idea could be extended to other ares of the game to refine update ideas and help balance and improve content launches. Such counc...

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Thanks for this feedback!

Comment

Originally posted by TheHappyPittie

The biggest issue with making things only able to be voted on by pvpers is that you don’t have to be a pvper to face interaction with this content. Clue scrolls, slayer, and bossing all have content in the wildy. You don’t have to pvp to go for any of these things so you’d still be forced into interacting with the content. The only way that would be ok is if the wildy was a pvp only area. No skilling. No bossing. Nothing but pvp and that will never be the case.

In the example we give in the post, a player going to do a scroll, Wildy Slayer or GWD, could choose to avoid interacting with the content by not going on a PvP or BH world.

Comment

Originally posted by Shortdood

honestly i dont see a solution that pleases everyone, good luck this is gonna be a cesspool.

We don’t either - but we’d like to find the best possible solution that best serves the most players.

Comment

Originally posted by IronClu

This sounds like an oligarchy with extra steps. I'm definitely against the player council. I'd be more on board with Jagex changing how polling for PvP specific content works.

Thanks for the feedback. How do you feel about the example whereby content could be limited to PvP and BH worlds only, but would still be tradeable?

Comment

Originally posted by Sqiurmo

Responding to the question of where to draw the line:

I preface this by saying I am strictly anti-pvp.

For me the line would be if the content effects any non-pvp content at all (such as tradable items/flow of money through the game as stated in the post) needs to be an open poll. Anything that is completely, 100% contained within the PvP community would be a-okay with me to just ask PvPers.

Edit: Also, I'd add that if the change affects the wilderness in normal worlds, even if the change is PvP only, it should be polled to everyone. PvMers and skillers have to use the wildy for some of the content, so it's not fair to them to just ask the PvPers. This post was more for the idea that it would only be on PvP worlds.

Can you elaborate on why you wouldn’t want them to be tradeable?

Comment

Originally posted by CarolinafanfromPitt

I am curious what you consider interacting with content. Hard clues and up on 50% of clues require you to go to wildy. If ironman wants a dpick they have to go to wildy. Is that what you would consider the criteria? Or is it strictly pvp?

In the example we gave of PvP content being restricted to PvP and BH worlds, you would be able to go to Wilderness to do your clues on other worlds to avoid any interaction with it.

Otherwise in general, we would say going into the Wilderness counts as being affected if you're killed with a new PvP weapon, for example.

Comment

Originally posted by TehChid

I feel like the idea is good, coming from someone who doesn't pvp.

Although I would like to point out one thing. I think (and someone can tell me if I'm wrong) that the reason LMS rewards failed the poll was because the entire osrs community in general thought they were just bad rewards. To be fair, you can't expect any game-changing rewards from a game that costs nothing.

Anyways, I'd love to see a barrows-style minigame in deep wildy, still fully pvp, designed to obtain those wildy weapons. Would be a great system I think.

I've heard from several people that we could improve on the LMS rewards that were offered. Even though the ideas of voter-limited polls or a PvP council are only discussion points for now, something we can do right away is work closer with the community on the designs of PvP rewards to make sure they're given the best possible chance to pass in a standard poll.

Comment

Originally posted by prometheus199

The next instalment in the Fremennik questline is coming in next week's update!

instalLment*

🦀🦀🦀🦀 $11 🦀🦀🦀🦀

Edit: I'm bad

"Instalment" is the correct British spelling.


19 Sep

Comment

Originally posted by SaltyTees

Gambit, when is the approximate release date of Exiles?

I just got my quest cape bro. Don't do this to me 😂

Roughly 11.30am BST on Thursday 26th of September 2019 (next week). If you've got the quest cape already you should be able to handle a Master level quest :P

Comment

Originally posted by Thermald

Is it me or are the dark crab teleports from LMS kinda expensive?

The new tabs are 3 points per teleport. Trouver parchments are like 750k for 50 points. That makes the tabs ~45k ea. Seems a bit high - any chance we could get like 2 tabs per point or at least 1 tab for 1 point?

Thanks for the feedback - I'll bring it to the team when we review the update tomorrow.

Comment

Originally posted by gangotf

Please add some more stuff to the LMS shop! it's a shame most of the other stuff didn't pass

There's scope for working on designs that'll be more popular :)

Comment

Originally posted by Unlikely_Island

Can this get looked at, at some point?
It's much easier to search for the result online, that it is to go through old polls in game.

It's pretty easy to find the recent polls in game, but you're right that the website archives are more convenient for the older ones. Sadly this isn't a priority for the web team who have more integral issues to solve for now.

Comment

Originally posted by BotBooster

Wow, I did not expect fremmy exiles to come so quickly.

I guess they must've been so confident that it'd pass (like new quests always do) that they probably developed like 90% of it before even polling it.

Most of it has been ready for a long time (a couple years I think) from when Mod Wolf started work on it. It was shelved after that until now.