JagexGoblin

JagexGoblin



12 Apr

Comment

Originally posted by ElFtador

Hey Mod Goblin! Thanks for your time and effort! What's your favourite type of Goblin?

Goblin potion transmog 5. You're not getting a 'mind goblin' out of me.

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Originally posted by Nyaco

The app gets frozen when I try to log into a beta world on mobile. Is that an issue on my end or with the servers? I've already updated the app

Can drop me an RSN and I can pass it on to have a look, we want to do loads more with betas so ironing out stuff like this is really useful!

In the meantime, can you try logging in to a maingame world, searching for 'Beta' in your Settings and using the 'Convert save to Beta Worlds', then trying to log in to a beta world again and seeing if the issue persists?

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Originally posted by CaptaineAli

As someone who cannot be bothered reading and struggling to understand this post, Will this make Magic BIS anywhere? Or does it just make it equally as strong as other current methods (range/melee)?

My read is that in some scenarios at some stages of progression, you might be better off using Magic than other stuff. Like it might be the case that you're better off using Water spells on a Pyrefiends task than some other gear setup, but that's not massively applicable to a lot of the players who are likely to vocally contribute to discussions like this.

But in terms of how it impacts existing 'established' metas, I don't think a whole lot really shifts immediately - the primary motivator is opening up future reward space so that we could release items or NPCs that switch things up down the line.

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Originally posted by Proof-Cardiologist16

Skeletons feel like they should be earth weakness for the same thematic reason as crush weakness IMO.

Also I'd love to know the numbers of water spells dps versus demonbane dps, demonbane spells are already pretty niche I'd hate to see them completely outclassed.

Imagine a really windy day, except you have no skin and your walk along Brighton Pier leaves your ribcage in Stoke-on-Trent. Still not convinced?

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Originally posted by AmbitiousMobile7168

Didn't see it stated anywhere, but Monster Examine or some variant of it should be added to the standard spell book because who's going to be switching to lunar just to find an elemental weakness then switch back?

We chatted about this a little but didn't land anywhere specific, still something I think we'd be interested in though! I was tempted to try and learn RuneScript and make some kind of a bestiary for Game Jam but CM often have other stuff to do during Game Jam and I'm not sure I'd be able to make something cool that wouldn't be criminally expensive (it's a lot of data to store on an item per account I think)!

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Originally posted by Sledge1989

Any talk of making pages for the tomes more accessible since elemental will be more important now?

It's not something we've actively discussed yet, but think there are numerous ways we could approach it. Perhaps making pages just worth more charges (so you're not screwed over for already having a bunch and then just needing more) might work out, but would want some further discussion!

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Originally posted by No_Atmosphere_1889

Are you still looking at changing the voidwaker? It hasn’t been mentioned for a while

It's mentioned in next week's newspost, but we also make it clear that we're not strongly attached to some of the changes and we're fully cognisant that the Voidwaker is probably the one we've been most requested to not touch - we'll see if that persists after the specifics are on paper!

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Originally posted by Jaded_Pop_2745

Honestly the names are fine. You could do something artillery/standard/frail but that would be very confusing.

It's very good that you're taking things slow! I feel like there's been too much a 3ush to put out a lot of things every week, feels like a patch every 2 weeks once in a while outside of maintenance would be useful for big changes.

Can't wait for next week's post! I really hope you rework the BA BA puzzle room... So many people love everything toa but avoid doing it solely cuz of that one room (myself included) it just feels like the odd one out compared to the others. Perhaps some kind of agility oriented puzzle would be cool (where you have to cooperate with others to operate something and each part has certain agility obstacles behind it? Maybe something to dodge in-between. Idk I'm coming up w this as I go it's just an example lol)

If you read this is there anything on the mta changes? Also big fan

MTA Changes are in testing, think I said on this week's newspost in the replies that the aim was to get them out around our upcoming GameJam, so likely towards the end of April or the start of May - but no firm date has been set yet!

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Originally posted by [deleted]

[deleted]

More than happy to say this list is total nonsense, though some of the bits on it don't seem too bad tbh (colour-coded Sally attacks, theming of the BSS w/ Prayer bonus, Yew/Magic comp bows, Fremmy armour themes - though they're kinda silly - are fun)

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Originally posted by chatnoir11

Great changes. Obviously some of these things won't matter, who's using air spells at kree, but I'm glad there is uniformity and consistency being added to the weaknesses. Makes its a lot more intuitive

Yeah! I think some of the chats we've had internally and something Mod Kieren was talking to a few of us about the other day was thinking about things in terms of like, 'how are players going to feel about this in five years, will it have been a good thing?' and to your point of "who's using air spells at Kree" I feel like that kinda ties in? It could be the case that we introduce some neat reward down the line that maybe makes that the case and you feel like a badass just ruining that dumb bird's day by generating your own wind etc., is the kind of long-term thinking we really want to encourage!

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Originally posted by patronising07advice

Just so long as blood is not classed as 'fire' and shadow is not classed as 'earth' PLEASE.

Smoke being Air/Fire is ok, Ice being Water is also OK, if you must. But blood and shadow are super cool and unique on their own.

Not the case! Initially we were considering something like this, but felt the unique effects of each of the Ancient Elements coupled with Ancients already having a unique identity by way of 'AOE', we didn't want to conflate the two spellbooks further!

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Hey all! Beta worlds should be back online featuring some of the changes mentioned in this blog.

I've got a bunch to try and get done before the weekend so might not be as active as I usually am, but we'd be really keen to hear from you on:

  • NPCs that feel befitting of 'Standard' or 'Light' weaknesses for Ranged.
  • On that topic, alternative/better names for Heavy/Standard/Light

Obviously any and all feedback is welcomed, plus we'll have another blog next week focusing on:

  • Item changes
  • Minimum hit changes
  • Early-game Prayer changes
  • Autocast Delay removal
  • Some drop rate changes (note the Teleport Anchoring Scroll isn't included in these, but we are talking about this one internally)
  • Some changes to Verzik P2 and to the Path of Apemeken/Ba-Ba
  • & more, there's a lot of bits in there!

Thanks from all of us for all of the chatter and feedback you've given us on Pro...

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Comment

Originally posted by change-password

Coffee Stain studios is one of the best. goto 50 sec lol

Ps if interested satisfactory on sale for a little longer.

Coffee Stain are superb, both their current team and their former CM Jace! Their brand and tone of voice are something I absolutely love. I think Riot also do a pretty stellar job when it comes to their more 'bespoke' comms assets (stuff like Spill the Beans, Champion Spotlights etc.) though I don't keep up much with Valorant, can only assume it mirrors the quality of their LoL/TFT engagement.


10 Apr

Comment

Originally posted by Rhaps0dy

In the case of goblin still reading these, is a Wintertodt damage rebalance still in the backlog or has the shipped sailed?

Ship has not sailed - it's still very much there for an upcoming QoL Poll!

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Will pass this one on to the team working on Rebalance bits and see if it's feasible, seems a sensible change if it's easy to implement!

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Originally posted by Duke_ofChutney

What's not correct is our statement that defeating all three bosses would provide an additional 1/56 roll at any item, for a total of 1/14. This is not the case and has never been the case

What exactly is the clarification here? That the roll is not for any item? Or that they're isn't an additional roll at all?

It's to say that the additional roll is not the case, was a slight error in communication with some of the rate stuff last week.

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Originally posted by [deleted]

[deleted]

Correct, yeah!

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Originally posted by mrb726

What happened to releasing rates for hunter rumours? Last week a jmod commented they forgot and they'd include it in the next week, but I don't see any mention of it.

What's the rates for rare hunter creature parts? Pet from rumours? Outfit from rumours?

They were retroactively added to last week's blog post, see here, just above 'Changelog': https://secure.runescape.com/m=news/a=13/varlamore-tweaks--drop-rates?oldschool=1

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Originally posted by Practical_Ear_6936

Can we address the quiver bug soon, bows still won’t recognize arrows in the quiver if you have atlatl darts in main slot

Have made a note and will pass it on to the team to resolve!