JagexGoblin

JagexGoblin



06 Mar

Comment

Originally posted by Rewnzor

I went into the royal titans disliking the idea of being "forced" to duo. But it was very well designed as being solo friendly but duo being a net positive in all cases.

Is this the same intent for this boss, or will there be ways your duo partner could worsen/hinder the fight for you?

If so, please reconsider that philosophy, you hit duo just right with the giants, keep it up!

Same intent as for Titans - duoing should always be better, soloing will always be tough. Obviously if your duo is running it down then your worst-case scenario is that you'll be left soloing.


05 Mar

Comment

Originally posted by Flare_Star

Any news on the castle wars update? We were told on stream it would be this week.

Everything from Poll 83 should have wrapped up within the next two weeks

Comment

Originally posted by ThomasMarkov

Yeah, I don’t have the option on the official client, runelite, or Mobile (iOS). Bank item options is definitely checked, I have the items required for charges.

Interesting, I have the option on all of the above including kitted blowpipe, would have expected more widespread reports if these were non-functional...

Comment

Originally posted by ThomasMarkov

I did that, also relaunched from the jagex launcher. I’m checking the toxic trident and blowpipe (I did remove my ornament kit). Are either of those supposed to have the option?

They should do assuming you've toggled the setting on

Comment

Originally posted by ThomasMarkov

I don’t see the charge options in game. Am I stupid?

Make sure to turn the setting for it on in your Bank Settings menu, check the newspost for instructions!

Comment

Originally posted by Kyrtsi

lutkax3d

At any point shortly after WGS release did you lose an Arclight or let it degrade into Darklight?

Comment

Originally posted by WastingEXP

That's really cool you added a toggle for these new charge options. Could we see a toggle for the mini-menu that was recently added to the gaem?

Have spoken about this before and investigating whether or not it's possible, but the team isn't certain that it's doable at this stage.

Comment

Originally posted by Kyrtsi

Made the account in January this year and made the arclight about 1 month ago.

Can you drop me an RSN?

Comment

How recently did you start using the charges? The infusion process didn't retroactively remember charges used beforehand - if you've not used the charges then you might appear further off than your Clog indicates.

Comment

Originally posted by EndlesNights

Speaking of QoL to charges. To check the charges of The Bottomless Compost Bucket requires you to use this bizarre action of "Fill/Check" which opens up this interface which confirms which action you want to take. I understand the empty option needing a confirmation window. But needing a confirmation for the check actions rather odd. It would be nice if the "check" and "fill" options were separated.

This might actually be doable right now, initial implementation was specifically required to make sure 'Use' was the left-click op. Will raise to the team and see if it's able to implemented as a feedback change!

Comment

Originally posted by Roberto_Dinero

Love me some QoL!

There are several items which would make sense to be included in the charge system but currently are not. These are just off the top of my head:

  • Crystal shield
  • Crystal halberd
  • Ring of endurance
  • Alchemist's amulet
  • Celestial ring/signet
  • Ring of the elements
  • Giantsoul amulet
  • Pendant of ates
  • Skull sceptre (i)
  • Chronicle

Also, crystal armour and tools currently show corruption % progress, although they are not corruptible.

Most of these should be doable. Ring of Endurance is a question-mark around figuring out which doses to take but we should be able to plug some of these in for next week's update once we're confident any other outstanding issues have been cleared up.

Comment

Originally posted by QuirkyRose

Can the charge thing take runes out of your rune pouch to charge things

Only from the bank, would rather not risk people auto-charging stuff and smoking their rune pouch without realising

Comment

Originally posted by HammerSmashedHeretic

That's like the first edge case to take care of

We'll get it taken care of, ideally via hotfix!

Comment

Originally posted by [deleted]

oh okay sweet i wasnt sure

Glad you got this one figured out!

Comment

Just a visual bug, the 'Check' message is broken. Your infusion is still being tracked, so you're not wasting any charges - we'll get it fixed!

Comment

Will raise with the team. Obviously the Crystal armour can't be corrupted in the first place, but that messaging probably shouldn't be appearing here.

Comment

Originally posted by PureIllenium

Will the keys for Bryo and Obor be looked at as part of Summer Sweep Up?

I believe that is one of the things that we're planning yeah, but that's all you're getting out of me! Wait and see for the rest, there's way more than we shared at RuneFest!

Comment

Originally posted by HypeKB

Is it really necessary to not include the scythe in the auto charge list? I get that it’s a bit more involved than inventory charging but that’s exactly why it would be so nice to have

Perhaps not 'necessary', but we still think thematics are important! Naturally the Scythe works a little differently to other weapons under the hood so it'd require custom behaviour in the first place, but we're keen to keep world-building elements in place where they exist rather than just culling them and calling it QoL.

Comment

Originally posted by TheNamesRoodi

So I guess the idea to corrupt the shadow has been scrapped. It was never outright said, just whenever the charges QoL was initially talked about, the shadow was pictures with no names named.

Can't speak for the whole team but I've never personally been privy to any conversations about corrupting the Shadow. Think it makes more sense for items that require specific target-farming for their charge provider, but Shadow using solely runes leads me to believe it's not something we'd explore - it's important to sink runes where possible, and there aren't a great deal of Soul rune sinks in the game at all.

Comment

Originally posted by AtLeastItsNotCancer

Sick changes to chargeable items, this is exactly what we needed!

I think one area where the bank interface still needs major improvement is the way it stores multiple charged items of the same type. Having multiple duplicate barrows pieces in your bank is a legit infuriating experience, they keep jumping from one slot to another when they go from full condition to slightly used. Same thing with items like ring of shadows, if you want to own multiple so that you can get back to your gravestone quickly after dying, you have to give up multiple bank spaces for the privilege. It all results in an ungodly amount of clutter that makes the bank more annoying to organize than it needs to be.

Perhaps you could change it so that multiple items can go in the same bank slot, and when you withdraw, it first gives you the one with the most/least charges (probably best to make it configurable)?

Then there's also the issue of not being able to store things like barrows/moo...

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I'm not sure that this would be simple enough to do for it to be worth the relatively small QoL improvement. Currently happens because items with different numbers of charges stored on them are distinct, would involve a lot of refactoring to make this possible. Not to say that we'd never do it, but more to say that it's not something I'd expect we could commit to in the near future.