JagexGoblin

JagexGoblin



16 Oct

Comment

Originally posted by QuestCape

Proposed Hueycoatl combat achievement

Hawk Tuey | Kill Huey while wearing an Eagles cape, Fake beak and the Hawk Eye prayer is active

angry that I laughed at this

Comment

Originally posted by WareWolve

Lilly of sands and crystal dust update for goggles at mixology?

Could've sworn Lilies had been plugged in, will raise both of these in tomorrow's feedback meet!

Comment

Originally posted by DreamyRS

Recently we had the change to Mahogany homes where you can choose "Select last tier" when getting a contract from Amy. This was never added to NPC Contact, however. Is it possible to have this added?

I think this is still due to be done, will chase this up with the team!

Comment

Originally posted by Alarmed-Newt-5681

Are the agility rework changes ever coming out?

Currently working through another blog on Run Energy (presuming that's what you're asking about) for another beta, since our last proposal didn't really hit the mark. Hoping to have that in front of players before the end of October!

Comment

Originally posted by iTomWright

Do CAs unlock if you’ve already done time/kills?

All of them should retroactively complete so long as you meet the time requirement in the right group size, it might be the case that you need to do another completion to trigger the CAs completing!

Comment

Originally posted by Umojan

Gotr changes? we are still waiting

Team are working on changes using the feedback from the beta at the moment, would expect to see them soon but don't have a firm week that I'm able to share at the moment!

Comment

Originally posted by tsukaimeLoL

thats a pretty ludicrous buff to solo wt to just throw in there? that makes solos now what? 35 rewards per hour?

The hope is to bring it more in line with where it was, result of the changes meant that the 'Pyromancer Healing' method that grew in popularity a little more recently was made a good bit worse than it was prior to the change!

Comment

Originally posted by CejayForReal

Any plans changing the ignots at the ds2 bosses?

We've got a little update on those in the Gielinor Gazette which should be dropping at the end of this week!


03 Oct

Comment

Originally posted by MilkofGuthix

The extra XP is a welcome. I would love to see something to shake up the lava method meta though for higher levels, bit of variety for the long stretch!

If you don't mind racking up some Daeyalt Essence, would advise giving Ourania Altar + Colossal Pouch a look, it's super competitive with solo lavas (though a little less fun imo) if you're not fussed about the time lost by mining the Daeyalt Essence. For me, I'd mine Daeyalt when I otherwise wouldn't have been logged in, so the time loss wasn't really relevant!

Comment

Originally posted by dankp3ngu1n69

Please fix exp rates. I can l barley hit 45k at level 78.

Why of why do you feel this skill must be a 500+ hr 99?

Should be able to break 50k past 75 RC at GOTR if you're more comfy. Alternatively you could AFK some Daeyalt essence and hit the mid 80s at Ourania Altar, push to 85 and you can break over 100k/hr doing Lavas without Runners or stick at Ourania if you get the pouch. It's a zero-input minigame with pure profit that provides token Crafting and Mining XP, with its own rewards alongside.

Why do you feel it needs to be a faster 99 if you don't need that level for anything? If 99 Runecraft isn't a reasonable goal for you, why not set a different goal?

Comment

Originally posted by reddevils72

Will this be active now? Or pushed out after the beta? Been excited for this one!

It should already be the case in the beta!

Comment

Originally posted by workpoo99

Is the beta available on mobile?

It should be yeah! Issues from the previous Wintertodt beta have been resolved!

Comment

Originally posted by icanttriforce

Why those items in the inventory, what are you trying to tell us?

They're just Jmod tools, probably should have cleaned my inventory up a little before the screenshots but there's no hidden message or ARG occurring, I swear!

Comment

Originally posted by dovvydaddy

Not sure I understand the capacity numbers around the pouches? Previously you were bringing every pouch with you, is the collosal pouch essentially just every other pouch in 1 inventory slot instead of say 4 until 85 where it becomes even better?

Or is the collosal pouch going to be another pouch you bring with you each trip?

Colossal Pouch is every other pouch you're able to use in 1 slot, unless you're 85+ Runecraft where it becomes a buff. For example, Small + Medium pouch hold 9 Essence and take up 2 Inventory slots, giving you +7 Essence. At the same Runecraft level, the Colossal Pouch takes up 1 Inventory Slot and holds 8 Essence, giving you +7 Essence but requiring half as many clicks.

Let me know if this clears things up!

Comment

Originally posted by Shot-Cheek9998

Could you make it possible so that pouches are "fill" when completely empty and "empty" else?

Feels weird to do gotr on mobile if that make sense :)

Hoping that the addition of Menu Entry Swapper to mobile in the near future should be able to rectify this, but appreciate that it isn't the cleanest experience for the time being, will see if those ops are able to be moved around content-side rather than relying on doing it client-side as a feedback point!

Comment

Originally posted by KataKataBijaksana

Will the SoDN changes come with the wintertodt changes at least? It'd make sense considering how each would pretty much affect the other

took me a minute but I'm gonna presume the S stands for 'suck' and I've filled in the blanks. I'm not angry, just disappointed...

Comment

Originally posted by Kind-General-9154

The colossal pouch degrades rather quickly (every 8 uses), especially compared to the smaller pouches (large degrades after 29 uses) can the degrade ratio be adjusted when the colossal pouch takes fewer essence, before it unlocks its full potential?

I think the degradation is based on the amount of Essence used, so it feels like few uses because it holds so much Essence, it should naturally balance itself out if you're using it at lower levels!

Comment

Originally posted by Niryna

I look forward to the scaling changes and open entrance, allows me to do the minigame at a normal pace and not spam click the damn portal while camping for ages outside. When I am done with my amulets, I go to bank to refill and then I'm bored waiting to get a chance to get inside spam clicking, good that inconvenience is going away.

Is it possible to get a white/black list for deposited runes? Would make combo runes easier to handle.

I'm not sure we'd be able to make a list like that, but it's probably feedback worth passing on to the devs who worked on the 'Deposit Lock' feature in Game Jam that got shown off at the Summit, might be a nice place for it to make some sense!

EDIT: chatted to them about this, seems like it could be doable as part of that update, but currently some concerns about how 'clear' it would be that certain runes are locked since it's not opening up a specific interface in the same way that banks or deposit boxes do. It's on their radar in any case!

Comment

Originally posted by WishIWasFlaccid

New use for AI - have it proofread Goblin's news posts so we can tease him about mistakes

Stuff's effectively always proof-read, just me goofing by saying 'this stuff's been read before and is just copy-pasted' and leaving some artefacts in, loads going on at the moment so a silly mistake on my part!