JagexGoblin

JagexGoblin



01 Sep

Comment

Just to clarify a little on drop rates specifically: you shouldn't notice much difference at all if you're just farming raids out at 150. We've adjusted the formula slightly so that people should be able to better feel the effects of pushing to 200, 250, 300, etc.

Like the blog states, 150s were proving a little easier than we thought they might be, and 300s a little harder. We don't want anybody to feel hard-done-by and want to reassure you that we're not trying to make things longer for you, just to make things feel more rewarding for people pushing into the 200s and beyond.

We'll keep monitoring the change and any feedback around it and are happy to make further changes if needed down the line.

Comment

Originally posted by btemby

Glad to know the higher tiered invocations will be rewarded. Hope it’s not a simple linear progression as the raid doesn’t get linearly more difficult as raid level increases.

Also the 1/45 base rate to start out seems terrible regardless, can’t stress that part enough.

Appreciate the reply!

Crowdsourced rates are not actual rates, for what it's worth. But speaking purely personally, on average you'll run about 30 CoX solos for a purple. TOAs at 150 are quicker and easier (imo) than CoX solos, if it were a 1/45 would it really be that egregious?

Comment

Originally posted by btemby

Making the rates worse? Sources have 150’s at 1/45, experts at 1/30. Incredibly off base & horrendously comparable to COX drop rates. Are we meant to expect 15hrs per purple?

They're not strictly 'worse', just that the scaling is better with Raid Level. Normals will not feel any noticeably different than currently if you're at 150, but you'll likely feel the effects of properly pushing raid levels up even between 150-300, rather than people feeling as though sitting at 150 is the play.

Comment

Originally posted by MrCJayRS

Has the Osmumten's Fang damage distribution been fixed?

It has been! I missed it in the HTML but it's at the top of 'this week's bugfixes

Comment

Originally posted by Wekmor

Players using the 'On A Diet' Invocation will be longer be provided with Silk Dressings or Honey Locusts.

Should this be no longer be provided.. ?

Fixed! Appreciate you pointing it out!


31 Aug

Comment

Appreciate you going to all this effort! Looks like something isn't working quite as intended with the Fang, hopefully able to get it working correctly for tomorrow's update!


26 Aug

F

Comment

oh my god


25 Aug

Comment

Originally posted by Peacefulgamer91

woohoo nerf'ing rates a day after giving all the streamers a full 24 hours of drops, the jagex way

If this is in reference to the Entry Mode fix, this was actually deployed within under 2 hours of the raid's release, but communicated with these as a batch.


24 Aug


23 Aug

Comment

Originally posted by Hello_Bel

Can you please advise on what impacts this will have on CA tasks? Such as will you have tasks at both the single and multi boss moving forward?

Think that will be something we for sure include in a later blog, but my understanding is that we'd like the singles bosses to count for CAs and any killcount tasks associated.

We totally appreciate that some people aren't going to want to risk deep multi just to tick off a couple of tasks and want the rework to address their concerns while making the new bosses feel 'opt-in' for people chasing some solid gp/hr, not like a chore for people trying to get diaries/CAs done.

Comment

Originally posted by ForzaJuve9

Do Wildy Bosses in singles still have pet chance? if so same rate or reduced?

Thanks

They do! Tried to convey it it the blog that we'd like to keep the rough time-to-complete for the current uniques about the same from the singles variants.

Wanted to make sure that despite the rework, people weren't being forced into multi to fill out log slots that exist currently where Callisto/Venenatis killers are used to safespotting in singles.


18 Aug


16 Aug

Comment

Originally posted by JagexGoblin

Hey! We're aware of this and are looking into it. We'll be updating the Status page (accessible via the OSRS homepage) while we investigate, and I'll aim to reply here when we think the issue is resolved.

Appreciate you raising this!

Looks like it was fixed within minutes of me writing this, hopefully you're able to carry on playing as normal!

Comment

Hey! We're aware of this and are looking into it. We'll be updating the Status page (accessible via the OSRS homepage) while we investigate, and I'll aim to reply here when we think the issue is resolved.

Appreciate you raising this!


15 Aug

Comment

Originally posted by mythhhhhhhh

u/JagexGoblin have you heard anything back? :o

We spoke about it and should be able to make some changes to fix it, but they're not simple changes because of the number of restrictions that have to be put in place. So it is coming but I have no idea exactly when. :(

Comment

Originally posted by Borgmestersnegl

Explain how a new player accustomed to the higher xp rates and such would love how osrs is after the event ends?

No enhanced XP rates, no enhanced item drop rates, no rewards or uniques. They'll migrate straight over to the same experience they've been playing, just with the active playerbase beyond just the Fresh Start World players.

Comment

Originally posted by DivineInsanityReveng

Would the fresh start explain "no experienced players will be here to help you at all, the economy won't have much supply to provide you, and in 6 months time you're forced to the main game anyway"?

As this all just feels weirdly... Pointless? Idk if that's just me. If I started a game and they said I could choose to separate with just the new players or play the "real" game.. I'd just choose the real game.

Perhaps there will be a lower number of experienced players on-hand to help out, but there'll be a whole lot of players at similar points of progression all making discoveries together and sharing.

On top of that, there's no doubt in my mind that communities on platforms like YouTube, Twitch and even here on Reddit would be instrumental in helping and supporting the potential influx of new players! When all is said and done, the OSRS community is beyond supportive of players discovering Gielinor for the first time, just like most of us did years ago!

Plus, choosing the 'real' game is still an option for anybody starting out! The choice is entirely up to the player, all we do is provide the information and the means to start fresh if they'd like.