JagexHooli

JagexHooli



09 Jul

Comment

Originally posted by Kaaaaaaaarl

Hi Hooli, I was glad to see you settling in well and I hope your partners move happens quickly and safely. Also, I hope Mod Wardens family is staying safe in the US. I imagine he’s having a hard time.

I understand the difficulties that you faced as a company, but you must understand that the communication between the company and the player base was poor, in fact non-existent. You must also look at this from our point of view...

We were under the impression that “productivity was actually quite high” [paraphrasing a JMods comment]. In time, you’ll learn that the community wants to be your pal - people join you for streams and will join you in game for events and so on. You only have to look at the following Shauny had.

All we needed was a “we’re having a tough time...” or “these are the things doing in the background” and so on. Everyone would have got behind you. Instead, people felt ignored and that was left to fester in anger.

I hope all the JMods...

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Thanks for the well wishes for the team.

If my post you responded to doesn't get that across, let me totally clear - we totally agree there wasn't enough comms. That post was to explain what happened and how to fix it going forward.

Comment

Originally posted by D-J-9595

I said this in a comment chain on another thread, but I'll reiterate it here where it more logically belongs, with some changes so it doesn't only make sense in the context of the comment I replied to:

 

I don't need dates/months from the roadmap. I just want to occasionally know what updates exist in what phase of the SDLC, and what updates have been shelved. u/JagexWarden seems to think the roadmap is about exact dates. He thinks we will become like rapid animals when a single project announced to be under development gets shelved. But it's all about communicating the reasoning behind such decisions effectively. There are obviously reasons Jagex shelves certain content, but that's always been communicated only internally. Explain to us why the priorities shifted, and we'll listen...

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This is more along the lines of where we're going communications wise.

This stream was intended to be that kind of development update in Live Stream form - what we're working on, issues, content reprioritization and so on. That's the kind of dialogue we want to have going forward.

Although we dropped quite a lot of specifics - as we know many of you had felt in the dark for quite a while by this point - we should be able to keep you informed and connected to the studio regardless on if we have anything to confirm or announce by name, so to speak.

Comment

Originally posted by Kaaaaaaaarl

Thanks for the cliffnotes Rubic.

I watched this stream in its entirety and I am glad they’ve been able to share with us their plans and upcoming content.

I understand why they didn’t want to share details of updates sooner or a roadmap but I do feel like they could have communicated better surrounding their difficulties with regards to COVID-19. The majority of the community would have been behind them all the way, instead they just got raged at.

We agree. I said this in another comment but to repeat here, it basically came down to uncertainty. Hopefully we can shed a little more light on this.

Shortly after Archaeology shipped, the impact of lockdown started to rear it's head - longer term stuff like childcare, less than ideal working from home environments, difficulties coordinating bigger projects remotely while being flexible to employee needs etc. We talked about that a bunch on stream so I won't go into that too much more here.

What that generated was a lot of uncertainty and unknowns around how long content would begin to take. When it became apparent that production impact was significant (at least 30% down according to our last Wellness surveys and Producer estimates), the team began looking at how we could adapt to it - which is this new plan - while continuing on course with DM, Ninja etc.

That process took around two months in total (you have to not only come up with a new approach, but s...

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08 Jul

Comment

Originally posted by ne0zueen

We had like 2 of these information streams this year Hooli please i know you know Shauny as you 2 know eachother for a while already. Please pick up his old thread about communication to the player base, and don’t follow the thread of Warden... if you are a player then you know what i mean from last runefest to this day it is going down hill fast with the community lines... i know they invested like half rs3 devs into the ninja team but give us honest information, talk with us and atleast give us reasons if something is gonna be set back so other things can get prioritized. Like we know GWD3 is comming (this year i hope) from runefest but they have littarly said nothing about it only that they are working on it... they only say we are working hard... where are you working hard on?? Just give concrete information... i buy the yearly premium package every year based of the runefest and year ahead.... but for me seeing 1 content update this pst 6months felt like a punch under the belt...

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I mentioned this in another post, but Mod Warden is a big believer in community comms. Since I joined 6 weeks ago, I can speak to how he's been pushing us on additional things he'd like to see from the team too.

The issue everyone raises is, in actuality, a couple of miscommunication issues. It's no reflection on anyone to be honest - especially when it comes to intent - but just a casualty of the times we've faced.

Warden very much inherited the Roadmap announcement at Jagex, which is why he referred to it coming later in his opening statement.

As a new EP for the product, Warden identified our not-so-great 'hit rate' on announcements and wanted to spend some time assessing why that was and, in turn communicating cautiously. While that makes sense, it was never clearly stated or explained to you as players (I believe it was mentioned very lightly once on a stream IIRC).

Just before Archaeology left the building, COVID also arrived and, retrospective...

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Comment

Originally posted by mitzi86

Hey Hooli, is there a response to how we have heard this same dialog from Jagex multiple times over the past 3 years, only for it to get worse and worse each time? Is there a genuine reason for any of us to beleive what you guys say now?

Honestly, we went into this stream knowing there would be doubt to anything we say. And that's totally okay.

This stream wasn't meant to change minds, but to bring you closer to the development. We hope you now have a better picture of what we're doing as a team and how we are adjusting to our new production impact rather than being in the dark.

Trust is earned, not told. If you are sceptical today, keep on it. Hopefully, through both our actions and keeping you better informed, we can win that trust back.

Comment

Originally posted by holydamned

"That's the reason we make sure to tackle it head on today."

To your credit, it was a question you forced the Warden to answer just as the livestream was attempting to wrap up. So I wouldn't say it was tackled head on. Thanks for getting an answer though, as pathetic as the answer was.

It was something we had planned to cover. As I've said elsewhere, Mod Warden was a huge part of why this stream even happened and he wanted to answer questions like this.

The only reason it was raised at the end was due to me monitoring what major community questions we hadn't covered. We all went into this stream wanting to talk about the Roadmap and I just made sure we didn't miss the chance to get you an answer on it.

There's been some issues with our communications this year, but it shouldn't be taken as a reflection on Warden's stance on communication at all. It's more a reflection of trying to achieve that new balance and, as a team, overcorrecting on the cautious front during a time of massive uncertainty (COVID impact).

Comment

Originally posted by pharlax

Your curtain was sort of blurring from time to time but it seemed more like the camera being weird than ghosts...

RIP my sleep?

Comment

Originally posted by joe32176

I’ll believe it when I see it. Jagex has had a history of saying all the right things, getting people hyped, then not delivering what they said they were going to deliver. Community complains, Jagex finally says the right things, promises things will change, people get hyped, then they under deliver. Repeat.

Warden promising to be more transparent and stay tuned for the roadmap in January!!! We got nothing and he has now finally said no roadmap is coming...

We are getting monthly updates, arch is great and all, but it was the January update that came in April. What about those other 3 months? What about all these patch weeks?

You finally announced the new quest, kind of had to with all the unhappy players. Telling us Gwd3 is in development is not an update. It’s was supposedly in development for months, until some mod said it’s in design phase in a twitter post.

I’m done with the words. Show us you are changing and we’ll believe it. I get it ...

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Exactly. The main thing we hope you all took away from yesterday is a better understanding of where we are development wise, what our challenges are right now, and some key things we're working on.

The goal for us as a team is to find a better balance in our communication so you feel this 'in the know' every month without stepping into announcing things too early territory. It's why there was no big Roadmap Post instead.

What matters to us is the continued conversation from this point, not the result of one stream. It may take some time, we may make mistakes along the way, but we'll get there.


07 Jul

Comment

Originally posted by Rsnickclaus

But the real question for you is... who was behind your curtains during the stream?

Legitimately had no idea where the haunted comments came from all stream. Was my curtain moving or something?

Comment

Originally posted by gluepot1

This came across as very PR "The team are throwing themselves at this challenge"

We all know covid has affected things. But the excuse doesn't hold up for everything. In the period that Archaeology and PVM hub were getting ready for release, there must have been others working on something else since the start of the year which many would have expected to be getting ready for release a month or two after archaeology, but there hasn't. Then working from home happened and for me personally I got next to nothing done for the first month due to technical problems. But it got better and by the 3rd month I was back up to full speed, maybe even more efficient than working in the office since there was no annoying meetings and beurocracy taking up time.

So after 3 months of working from home, there's one update almost ready. There's still something wrong there. Some people will have it worse than others due to family etc. But by this point technical issues should be sorted ...

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Honestly, I'm fine with that if it did sound a little PR'y because they really are throwing themselves at it to be honest.

A team actively look to react and find opportunity in a situation that impacts production output is very rare in my experience. It would have been easier from a development standpoint to stay the course and just accept the slower delivery cadence - and many teams would pick that option and throw out the COVID excuse.

Speaking as a witness to it, pivoting direction is no small task. There's a huge knock on in so many areas - brainstorms upon brainstorms, scoping, reformatting teams, working out how to make meaningful content on much smaller timeframes and so on. That all takes time, effort and a lot of coordination - and then you have to go execute on it. But, ultimately, the hope is that this is the right way to go to deliver more additive content and prevent big gaps.

On the WFH front, your case is the same for some others here at Jagex...

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Comment

Originally posted by Tkf530

Why can't Jagex come out and say "things are going to be a little slow for a while. But rest assured with are working hard to get enjoyable content out as we struggle the pandemic"? Give people honest answers and they'll respect you a lot more. Hiding in the shadows, passing patches, Yak Track off as content, cancelling Q&A's just doesn't work. Obviously COVID has hit the development of RS3 significantly harder then what's being made pubic. OSRS doesn't look like it's slowing down.

That's exactly where we want to be - having these conversations early, frequently and honestly.

We consider this stream a new starting line for our approach to how we talk with all of you, but it's about how we do that consistently over the years ahead that matters.

Comment

Originally posted by Concordia_chaos

It's actually great you gave us a release date on the quest. But Hooli, this is the third time i tell you this.

  • Tell the players what projects are being worked on, only those you're allowed to talk about ask the other Jmods first if needed.

We CAN handle the truth, if you're only going to fix Typos, Change Colors on the trees, Update the Cat/Dog Models or whatever. TELOS! please, Tell your playerbase that's what you will do.

Don't try to surprise the players because you're not getting an:

  • OMG what a great surprise update!

You'll get this response instead:

  • F*Cking Finally! What took them so long...

You're new around, and i get it, but at least listen to the old Reddit players who understand where the collective anger comes from.

Speak to us, communicate.

That's what we're saying about walking the line. We don't want everything to be a surprise, but we do want to talk about things at the right time in the right way.

The intention we are driving as a Community Team right now is provide ways to give better insight into what we're working on, provide regular development updates and so on - but not necessarily by just revealing and promising content. It's about keeping you informed while also talking about the right things at the right times.

We want to move away from our past hit-rate of announcement accuracy, but not at the cost of keeping you in the dark entirely about what's kind of things are in development, where we are headed and so on.

Comment

That's the goal.

The last three months have been a reflection of the impact to productivity that working from home has had on the team, as people work around their home lives - in less than ideal setups, managing childcare or homeschooling, the mental stresses of working where you live etc. I can speak to my own experience, moving half way around the world for this job only 6 weeks ago, to say how hard it is to do this from home vs the studio.

Simply put, sticking to the existing plans we had simply wouldn't work for either us as developers or you as players - the gaps on those bigger pieces of content would be much bigger than anyone would like to see.

Instead, the team took the initiative and adapted our approach to the reduced capacity. What this new approach does is minimize the chance of significant gaps between additive content, with a goal of delivering on a monthly cadence as soon as we can.

The team are throwing themselves at this challenge ...

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Comment

Originally posted by ObligatoryDownvotr

That roadmap answer is pathetic. They kept us hanging on for half a year for that answer.... really awful management. Even went as far as to blame COVID when the roadmap was planned to drop in January.

We don't disagree on the leaving you hanging front. While I believe Warden made a mention here or there about moving away from road maps in streams a few months ago, it obviously didn't come across (which is on us, not you as players). That's the reason we made sure to tackle it head on today.

As we mentioned on stream today, this is what should be considered an opening of the door. This was intended to be a honest look at where we are development wise, indications of what to expect, what we are aiming for, and what we won't be doing. It's only a first step, but it's a step.

Moving forward, the goal is to offer a better level of transparency and access into what's going on around the game - but not in the form of a roadmap. There's memes around content announcements vs delivery in this community for a reason, and we want to leave that reality as a by-gone era for Jagex.

Again, this doesn't mean an intention to keep the curtain fully drawn. We'll just be meas...

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03 Jul

Comment

Thanks for your report on this - the team acknowledge that 'put a' is a common part of standard sentences and we're going to remove this from the hard filter as soon as we can. We'll be continuing to monitor for similar reports and assess on a case by case basis.

We know the solution is imperfect, but as we mentioned in the post announcing this change, it's just an initial step we can take to help make our community a more inclusive and representative place to be - now rather than later.

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Phenomenal.

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Originally posted by joe32176

I know you’re kinda newish so it can slide. But in the future don’t say something is coming soon, ever. Say a week, writhing the next month, but not soon.

The official mobile release has been coming ‘soon’ since Winter 2017.

Thanks for the feedback on this. Fixing elements of our past communication is a focus for the team all up, so hopefully we can win back the trust around the word 'soon'... uhh... soon.

This Quest announce will be a good demonstration of that, unless something suddenly goes horrifically wrong because I jinxed us in a Reddit comment.


02 Jul

Comment

Originally posted by Vex_rs

Got one as well during the night... not using a email to log in. That’s the 2nd request I’ve gotten in a couple of months. What is being done? u/jagexpoerkie u/jagexhooli

Comment

Originally posted by ImRubic

My biggest concern with PAG is controversial topics.

The point of PAG is to bring notice of various problems or provide insight on niche topics. This is fine for most things but if something is controversial or has split opinions, there are a number of different takes/suggested approaches. I do not trust players to be able to provide insight on all viewpoints equally, and keeping that discussion behind close doors will lead to some of those biases being implemented into the game without people being able to have a say.

For example, Group DG in Ironman is one of those topics that is split among the community. Many want it but there's also a vocal bunch who do not. Internally, Jagex may feel confident they can filter those out, but as a player I'm not confident in Jagex to do that. I would rather that discussion be started/shared externally before it is even considered to be implemented in game.

Thanks for your thoughts Rubic.

With any element of feedback, designers will always want the broadest spectrum of perspectives so they can use their design expertise to solve or embrace as many of them as possible (especially given the many different ways people play Runescape!).

From my experience so far, many JMods here (especially Ninja) are really plugged in to the community already on top of being very active players themselves. Even when you don't see a post, I can guarantee you that multiple JMods have read it as well as the CM team. There's a lot more internal understanding of the nuances of our community throughout the team than you might expect.

What this means is, when we approach a PAG, the expertise is there to be cognitive of these divisions in our community - if not already with the JMod Developers then through us as a Community Team.

I touched on this a little in my other comment, but PAG feedback is not gospel, nor does it dictate wh...

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Comment

Originally posted by ShadowBall1215

When's the roadmap coming? We're being left in the dark for half a year out here and it's not fun in the slightest.

Right now, the team is primarily working on the next quest, with Ninja also working really hard on their beefy player-inspired Strikes every 2 weeks.

Unveiling our new quest is the next focal point of what we'll be talking about - and you won't have long to wait to hear about it (read: SOON!).