While your at it do you think you guys could discuss the issue of cells not granting exp when recharging a full barrier? I understand it's to prevent player from spamming the nearest barrier, but a token amount of exp would feel infinitely better than receiving none at all because someone beat you to it. If the exp is lower than recharging a less than full barrier people will still play the game correctly.
Expect an update soon (tm) with some proposals which could alleviate this issue.