JagexHusky

JagexHusky



30 May

Comment

Originally posted by Bismalz

Is the rebalance still estimated to be released late this month?

We don't have a date set for it currently, we have an idea of when it could come out based on an estimation of how long the work would take at least

Comment

Originally posted by Sir_Suh_Dude

Thanks for your work on this Husky, even posting on a Sunday.

No problem! I just want to make sure I have a full picture of all the feedback before our meeting next week :P

Post

Hey Reddit!

Just wanted to say that I've loved reading all of the feedback so far in the main Equipment Rebalance thread but there are lots of smaller points which get drowned out amongst the discussion around the Toxic Blowpipe, the Bow of Faerdhinen and the Amethyst Darts.

To ensure that we address everything when we discuss the feedback next week I'd love it if you guys could give some feedback on this thread regarding some of the following other changes!

Link to the blog here: https://secure.runescape.com/m=news/equipment-rebalance-ranged-meta-proposal?oldschool=1

I posted the same thing on twitter too, you can leave feedback on either one! ...

Read more External link →

28 May

Comment

Originally posted by FlyingVulpix

/u/JagexAyiza /u/jagexhusky

Just a heads up the regular crystal bow stats in the blog are incorrect. Regular crystal bow as of right now has +100 Range Accuracy, and +70 Range Strength, not +100 Accuracy, and +78 Range Strength as listed.

It's a proposed buff! From the blog:

"Lastly we want to increase the Ranged strength of the basic Crystal Bow. This small change has a big impact, providing +2 points of damage to the Bow’s max hit rising to +3 points when used with the full Crystal Armour set. A helpful little nudge to universal viability!"

Comment

Originally posted by raids3when123

Can we see what the inferno difference is when you are not range potted or using rigour? Its weird to say you busted the myth wide open when your assuming an accuracy and range level people wont have. For a first cape most people are killing rangers without range pot or rigour for most of the inferno.

Also most people are wearing suffering/rog for ring slot, kind of small but the +8 range accuracy that you would lose when we are comparing how accuracy changes impact the inferno matters

The comparison at the Inferno was purely for the Zuk minions, yes waves will be harder but not by a significant amount, it's on average one more hit every other kill, sure it'll add up but that's not a huge deal.

However, during the waves you have a limited amount of hits to begin with as you have to keep up with the shield so that was where our focus was and I don't think it's too far-fetched to assume people will save ranged pot doses for killing the rangers/healers during Zuk

Comment

Originally posted by Merdapura

Husky why are you nerfing ddart bp when its the most expensive item in the game to use? Arclight is on the same mindset of a very powerful weapon but a harsh upkeep.

Secondly, as a developer let me ask you how hard would it be to rework range STR bonus to only affect bolts, arrows and javelins? This would exclude chins, knives, blowpipe and crystal bow from being powered up by new range gear.

Lastly let me ask you about amethyst darts, I've done ballpark numbers on the supply of amethysts in game and it's bad, the influx of amethyst darts will be around the same if not higher than the current influx of rune darts in the game, why did you go with amethyst darts and not amethyst add on for darts to make them stronger? (as in, ironmen can use amethysts to turn their rune darts into dragon darts)

  1. Cost isn't the only issue with the Blowpipe and it's not even the most important fact about it, a basically one weapon ranged meta is never healthy for the game and the biggest reason for the change is to offer diversity in the ranged meta.

  2. Not hard at all, however, that would be a pretty significant change to how people expect the game to work and I don't see how that proposal would be better

  3. Yeah we were aware of the Amethyst darts coming into the game being higher than rune but Rune/Amethyst are still weaker than main-game so comparing them to main-game costs when the nerfed version would be weaker seems a little off, if they're weaker perhaps it's ok if the ammo is also slightly cheaper? Happy to open Amethyst darts open for suggestions though (just like anything else in this blog)

Comment

Originally posted by icehero0003

I have one question. In the write up it says crystal bow and bow of faerdhinen are 4 attack speed is this an update for crystal bow or assuming theyre on rapid?

The assumption about them being on rapid is correct!

Comment

Originally posted by Merdapura

It just show how out of touch they are with reality, they're taking the survey results as the absolute truth and will make bad decisions because of it. Amethyst darts are a mistake and will come back to bite them in the ass.

Sorry, it was a complete oversight on my part in forgetting about the ring slot and it is wildly inconsistent for me to use a veracs helm/archers when either armadyl/archers or veracs/suffering would've been better.

I took the time to make the table for you including a ring of suffering: https://imgur.com/a/3yi9Xnc

And whilst running the numbers again I found out for some reason the wrong TTK numbers are in the blog. It doesn't generally matter they're just off by a smidge but I've asked for them to be updated.

Comment

Originally posted by PM_ME_UR_STATS

Crystal rebalancing good, new bow good, bp changes pretty negligible where it actually matters, crossbow changes are fine

personally i think the crystal armor + new bow changes are the best and most critical to the proposal. having an upper-mid/high tier weapon to smooth out the gap between tbow and everything else has been a really important point to address for a while now, and its nice it will have its niche in being better than tbow in some areas too. i'm also glad crystal armor will be viable now, because its my favorite looking armor in the game

as a decent cynic over playing 15 years this is probably the most impressed I've been by the Jmods competency in communication, transparency, and understanding their game. finding these niches and actually addressing peoples concerns word for word is not something I'm used to, not just from jagex, but from any game company. we're pretty lucky to have this group

Thank you so much! (I might just cry)

As a team we worked really hard to try and get the best proposal we could to present to the community


19 May

Comment

Originally posted by [deleted]

[removed]

I think "Not malicious ones or laziness" covers the counterpoint to what you have said.

We have reasons, I can't share those reasons and that's all I can say

Comment

Originally posted by PiMpAct

How have you not even fixed scrying pools yet.... seriously

There are reasons why it hasn't been fixed and not malicious ones or laziness. We do intend to fix it, it's just not as straight-forward as you might think!

It's definitely on our agenda, I just want you to know that we haven't forgotten about it at least!


11 May

Comment

Originally posted by Ramonhal

No update again? I’m sorry but what is happening, you say the development team has never been bigger but the lack of content updates the past few weeks is just sad.

It's worth noting that the development team are still working away whilst there is a no update week, the quantity of content you receive isn't changing just the cadence momentarily :)


06 May

Comment

What the actual...


04 May

Comment

Originally posted by Bentoki

There is absolutely no way to determine whether that's the case given the development cycle, it could also mean that you fellas feel like the PvM community is satered for a while before you go back to ruining f2p some more. What is the new pvm content that this isn't replacing? I feel like you would have to propose that to allow us to judge whether the hard mode stuff isn't replacing it... otherwise... if there is nothing coming... then technically nothing is replacing nothing so you're technically correct

I understand how you feel and there is absolutely no way to validate what I'm saying is correct just as there is no way to validate that what I'm saying is incorrect.

I'd just ask that you take my word on it, it's also written in the blog stating that we plan to announce our plans in the Summer.

If it helps, I playtested both of these a month or so ago during ideation and they were mostly finished, it really is just last minute polish and doing things like creating the rewards. It is taking some dev time for sure but in terms of project size I'd definitely class both of these as small.

Comment

Good idea! Stealing this for my next ideation :)

...all jokes aside, while I know most of you would rather see new content and it has been 2 hard modes back to back I don't see anything inherently wrong with them and as the blog states, the intention isn't to give you this stuff instead of new content.

Both Phosani and ToB Modes were ideation pitches aimed to address the lack of PvM updates in the short-term that were relatively cheap to develop and were also mostly finished!


28 Apr

Comment

Expected a blade of saeldor meme. Left dissapointed :(


03 Mar

Comment

Originally posted by iluvdankmemes

Will the jads here count for a tzhaar slayer task? If so how many xp do they give?

No, I spoke to the team about this and they decided they didn't want people to feel forced to task-skip just to get the damage boost to do this content


26 Feb

Comment

Originally posted by tse1kk

But why haven't you got the power to ban them tho?

Because I don't work in Player Support, Content Developers aren't typically responsible for moderation in the game so they have no need to have access to those systems.

Comment

I may or may not have teleported a few bots advertising bad websites there yesterday for a bit of fun (after muting them) since I don't have the power to ban them.

FWIW they can just home teleport out of there but I guess they weren't programmed to


25 Feb

Comment

Originally posted by Floweys

when will se see more combat achievements reveals?

We covered all of the Combat Achievement interfaces and showed of all of the Theatre of Blood tasks here on stream yesterday. We then went into a Theatre of Blood (Arcane, Elena and I) to show off how task failure is handled and for a bit of fun!

https://www.twitch.tv/videos/926719491?t=1h2m40s