JagexLuma

JagexLuma



25 Aug

Comment

Originally posted by ThoughtFood

Players presumed the death skulls change was happening this coming update, but it's currently still listed under investigating. Is death skulls being changed in the next update, or does it remain the way it currently is for at least another week?

the work has been done for death skulls by Mod Ryan, but won't be coming out next update

Comment

Originally posted by SirTyrael

[MOBILE BUG] Necromancy Incantations && Abilities interface does not get saved.

When using mobile if you click your green ability book and click the necromancy abilities OR your blue magic book and click necromancy incantations. Then switch to any other tab, say, backpack. When you switch back to the green/blue book it will not remember that your last opened ability/magic page was necromancy. It works for all other combat styles as well as teleports and combat for magic.

Very annoying in PVM. Thanks.

we're aware of this one :)

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Originally posted by no1careskid

no mention of death mark bug instakilling people at araxxor come on jagex

this was missed off the post but is coming monday tuesday

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Originally posted by Teamemb99

thanks for rasialing

nice

Comment

Originally posted by 5-x

Thank you for rethinking your heavy-handed rebalance to rituals.

Also:

Antique duelist's cap can no longer be used to transform on the ritual site.

I hope this includes both duellist's caps and the wildstalker hood, because these are three items with identical functionality.

I also hope you can address a glitch with the Hero interface that makes it forget what tab you had it open on previously.

yes, this includes the new duellist's cap & the wildstalker hood too

Comment

Originally posted by 5-x

If I had to guess it's a health bar of an invisible npc that's being manipulated while you stand at the platform, I think that's called a controller. It's probably floating above the pedestal. Again, just guessing.

this is actually how it was done during prototyping, as the boss healthbar system was built only for npc health - during dev i converted the system over to be general use, so rituals just uses variables rather than an invisible npc

Comment

oof, will fix (thanks for raising!)


24 Aug

Comment

heya, appreciate the post

while i don't have any updates to bring right now, i do want to say that we're reading all the discussion that's going on right now about the planned XP change and will be discussing where we can go from here

part of the reason i wanted to announce it earlier (i.e. not announce it now and release it next monday) was to open up the floor for potential discussions like these (as well as giving you guys a heads up and being transparent about what we're thinking internally) & give us time to change / finetune our plans based on these discussions. apologies for not saying this on stream - in hindsight, i could have explicitly said we're open to discussion


14 Aug

Comment

Worth mentioning that I'm still very much making further improvements to random events (pathfinding, audio, etc - should be in game by next Monday, some aspects may get hotfixed sooner), this one was just a quick fix for now!

I'd also be interested in people's opinions on the suitability of the new shambling horror animation - this was just the most appropriate animation I could find for now

Comment

Originally posted by somepoet

Are there any level reqs at least? I want to make sure I'm not wasting time ;-;

there is a high level req


11 Aug

Comment

Originally posted by Kohilaice

I've had this bug happen to me a few times now, and I believe that the cause is from right-click clearing a degraded glyph and then drawing a new glyph on the empty spot. The degradation state of the old glyph carries over to the new glyph, but the new glyph doesn't inherit the repairability state.

thank you for this! have now managed to repro this & working on a fix (no guarantees if it'll be hotfixed today or pushed through next week instead)

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thanks, will fix :) (getting a bit too jiggy with it imo)

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Originally posted by ixfd64

/u/JagexLuma

Looks like the [[aurelian cape]] is affected as well.

lovely, thanks :)

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Originally posted by xteris99

My mutiply 3 glpyhs were bugged which resulted in me getting less materials than I was supposed to get . Rip wallet for buying additional subjugation pieces because of that.

hey! were you doing anything of note beforehand that you suspect might have caused this?

i've been looking into this bug, but so far have been unable to repro it - a few people have mentioned that they were repairing the affected glyphs beforehand, however

if this happens again, relogging should fix it

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noted! i'll implement this

i'll keep it unchanged within the ritual selection interface, so there's an easy reference for what the base is


09 Aug

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Originally posted by ixfd64

Somehow I got Necromancy XP from Tears of Guthix and went up from level 20 to 38. I'm guessing the fix was accidentally reverted for some reason?

Hey! Actually saw your separate post about this - couldn't repro for now, but have raised for us to have a deeper look at tomorrow (the original fix was not reverted)

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Hello, this has been hotfixed now so you'll be able to continue after re-entering the tutorial

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Hello, this has been hotfixed now so you'll be able to continue after re-entering the tutorial

Comment

Hello, this has been hotfixed now so you'll be able to continue after re-entering the tutorial