JagexLuma

JagexLuma



09 Aug

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Originally posted by tkern23

Thank you for the reply, glad y’all are already working on a fix!

I don’t recall anything specific triggering it - I only noticed it when I logged back in after being off for a while and was unable to do the greater ritual i had been performing earlier. I have been zooming around the ritual site with dive so I suppose it’s possible that it triggered on my last ritual prior to logging out.

Oke doke, will continue to investigate, thank you!

Comment

Hey! As someone already said I'm already aware of this (looking to get a hotfix out today to get people's access back to locked out spots)

Have so far been unable to repro this though (someone said they were diving to a sparkling glyph spot as the ritual ended, but this doesn't seem to be the case here?), so if there was anything of note that was happening before this happened, I'd love to know

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Thanks for raising - I'll look into this

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Originally posted by JaminDaMan

I dove off of the main platform to get to the sparkling tile at the same time that the ritual was ending and it bugged out the tile so now i can no longer use it u/JagexSponge u/JagexHooli

Thanks for the repro! I'll look into this


08 Aug

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Originally posted by Frostedfae44

overall just wanna express that this updates been amazing and fun

thank u!

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Originally posted by Mimas_time

Challenge gems too and things like that as well please.

challenge gems and divine locations too - i believe these have already been hotfixed now

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yes - looking to hotfix this today :)


04 Aug

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Originally posted by ImRubic

Tears of Guthix will NOT give Necromancy XP during the XP embargo.

However, funnily enough I actually tested it during my playtest and found a bug with it. Essentially, it gave me xp in my lowest 120 skill (not my lowest skill with xp). I submitted the bug to Jagex but I have no clue if it will be fixed before release or sometime after.

Edit: To clarify all my skills are 120 or virtual level 120.

the bug has been fixed for release :)


13 Jul

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Originally posted by Yees_RS

Main hand Death Guard re-named to Siphon?

it hasn't been renamed - categorically it is a siphon, the name for the weapon is still death guard :)


07 Jul

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Originally posted by Brykirie

Play testers had it from a shop. I imagine it's an upward trend of basic shop supplies > low ritual > middle tier reagents > high tier ritual > final reagents.

Think similar to supers > extremes > ovl

this is it :)

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Originally posted by TheNickelGuy

Can we get any clarification on if multiple bones are used for later rituals, or is it always a 1:1 soul rate?

The 5k of each bone I bought seems a little overboard if its 1:1 🤣

it's not a 1:1 bone:soul rate, but it is a 1:1 bone:ritual rate


09 Jun

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Originally posted by Arckange

What about ovl ingredient sets (the tradeable pack on the GE)? Will the existing sets be updated or will they be discontinued in favour of new ones containing Extreme Necromancy potions?

the existing sets will be discontinued (you'll be able to trade them in at the GE for the old ingredients)


05 Jun

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Originally posted by xenozfan2

Great! Only supreme, or all overload batches?

only supreme

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The supreme overload batch recipe has been updated to require 3 of each potion, instead outputting 4


26 Oct

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hey, can you send me your in-game name so we can look into this? :)

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hey, can you send me your in-game name so we can look into this? :)


24 Oct

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Originally posted by the01li3

Ahh thats a shame, they dont really get much use as most of the time you have a useable familiar out for pvm and skilling etc, with legendary pets out the rest of the time. Unless it would be possible to make them legenary pet overrides as they dont attack, so would only need the basic walk, run, idle, dismiss animations they already have?

great question, i've just asked about this internally - turns out it was something that ninja was working on, however it needs some more character & animation work (and then, more dev work). so it's not a super high priority, but is on people's radar :)

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Originally posted by the01li3

Thank you, I dont suppose there would be a chance for all follower pets to be able to be used as overrides, just with the premise of "you can use these, but they dont have all animations"?

probably not unfortunately, as i imagine it wouldn't meet the baseline of quality required (would look a bit jank to have your follower attacking but with no anims)

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Originally posted by HotPickleWater

Yall literally scammed the OP and then you jump onto the post to reply to some random person without even acknowledging the OPs question about why he was misled? Why are yall so unprofessional like this?

i have raised the bug - a tip for the future though, the tone taken in this comment is the exact reason why many devs don't want to interact on reddit