oh boy. will fix, thanks
oh boy. will fix, thanks
i honestly thought they'd bring eek back
"We've also heard rumours of an eight-legged creature scuttling around the grounds of the Manor... maybe take a look around and see if you can find a new friend?" 👀
What.. what did you do with her?
don't worry about it
Missing the original Zanik
🤫
HUGE thanks you to u/jagexluma u/jagexramen and u/mod_miva
I'm so unbelievably happy to get to finally finish this quest line!!!!!
enjoy!
They are mechanically similar with some curve balls thrown in. For example, in the middle of your infernal star is a band of pyrefiends rather than a friendly sprite.
they killed the sprite 😭
Not that I even know the amount of work I'm sure it would take, but I'd be interested in seeing Chess added to this somehow... I haven't craved playing any of the existing games against clanmates, but I have wanted to try my hand at Chess against one or two of them...
EDIT: Also, apparently, Mod Tomb worked on this very project back in the 2017 GameJam. Maybe the work is still sitting around somewhere. Not sure if they are still at Jagex or on RuneScape at all?
tomb is indeed still working on runescape - he actually talked to me the other day about this project :) he did start work on chess, but AFAIK it was not finished (and I'm not sure what he did make is even accessible any more as it was so long ago)
Can we have we have a table in wars pretty please? would be a perfect place to mess around with this when you're waiting on people
i did actually look at wars when placing them, but i couldn't find a suitable place & the outdated models looked very out of place
if this was to make it into the game, i'm sure an environment artist could make it happen :)
I was kinda hoping it could become one of those right-click player options such as Duel.
you're not the only one! unfortunately implementing it to work that way would take a bunch more work than can likely be done in a game jam (more technically complex, would have to rewrite a bunch of the existing stuff, and likely prone to a lot more bugs). never say never though
Taking something nobody plays and moving it somewhere else doesn’t address the reason why nobody plays it.
People not playing minigames isn’t an issue of design, it’s an issue of culture. In the early 2000’s people treated games like World of Warcraft and Runescape as online adventures full of mystery and wonder. Now that wikis are as robust as they are, the culture has changed and most players look at MMOs with only the end goal in mind and how to most quickly reach it. They look for efficiency now, not wonder and adventure.
Doesn’t matter where they move these dice games or what rewards they offer, unless it’s a meta method for advancement, nobody will play it.
Also, it would thematically make more sense to put these games in the taverns, not the GE.
can't say i disagree with you unfortunately, but i think it is nice to have that option for people even if the majority won't be using it
also, i put them in a bunch of taverns and the GE :)
Read moreHeya Luma!
While we're on the subject of quests bugging out, a friend of mine is trying to 100% restore Senliten after the Missing My Mummy quest. The item he's missing is the Canopic Jar (item ID 14804) which he'd acquired previously from the Skeleton Looters, and subsequently discarded. Unfortunately, those skeletons don't respawn, so he's stuck and unable to start Curse of Arrav. I've had him check a few likely areas, but no luck. From what I've seen from reddit and forums, he's not the first person to have the issue where an item from the Skeleton looters can't be reobtained since they don't respawn.
How should he go about submitting a report? Via in-game, or via the lost item claim? He's hoping to be able to progress through the questlines that he's locked behind.
Again, sorry to bug you here,...
heya, he'll be best off submitting an in-game bug report (they are checked regularly!) :)
I think it's just no possible at this point. Figure it would have been the easiest way to fix it.
u/jagexramen said last week he was bumping up the fix. Not sure if it was inplimented and didn't work or if it just didn't make the cut.
the fix should be coming out next week (as you probably saw, basically no patch notes this week due to game jam)
Zanaris!
Pretty pastels+sheep+cows+fairies+choir that follows you around = what more could you want
I suspect this selection of J-Mods relates to those who have comp capes on their personal accounts.
i wish
Heya, this has a fix awaiting QA (can't give a guaranteed date for release, but it's on their radar)
Thank you for the reply. It might be a good idea to share this detail more broadly, as I suspect many players assume these kinds of things are missed, rather than intentionally de-scoped.
Are there upcoming plans to update the design? As evidenced by this thread, I think a lot of players feel that the current design poses significant risk that isn't expected after using the demonic skull
I'd love to be able to sit here and tell you there are plans, but this isn't something I can answer unfortunately (more of a question for production). I have raised these points all internally though, so the team are at least aware of them.
Thanks for the reply
Is there a specific part of how the demon skull activates/triggers that plays poorly with the new pvp mode? (Just curious if it is something that is readily explainable, totes understand if it isn't worth the brain bandwidth to try to explain how the interaction works)
I can't give a super accurate answer as I wasn't the one who worked directly on it, but AFAIK, it was to do with it just not playing nicely with edge case stuff like bobs, chaos tunnels, banking, and all that jazz (not just the skull, all of the PvP items)
If you knew it worked like this, why didn't you implement a warning telling you PVP is on when you try to teleport into the wilderness, like you get from the ditch?
This is a known bug (only occurs with the lodestone whilst holding a PvP item AFAIK) - things get missed
That's a serious issue, how did they mis this.
It wasn't missed, this was actually how it was originally implemented - unfortunately it raised a multitude of issues in QA, and thus had to be changed
Did anything come from this?
Not yet, but I haven't forgotten! I'll be looking into it during game jam at the start of next month