JagexOasis

JagexOasis



08 Jan

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Originally posted by CindersReal

thats probably how it works but i think they just forgot to mention hp

We didn't forget to mention it.


16 Dec

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Don't give up hope, this idea was about extending the Dorgesh train network from Another slice of H.A.M to reach Kourend, stam pot bridge still lives...


02 Dec

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Originally posted by Estake

Ali Morrisane now has a right-click ‘Trade’ option to quickly access his shops. Just what we’d expect from Gielinor’s greatest salesman!

Probably the biggest part of this update, can't believe it's only under "other changes", it deserves its own section.

Lets go! Ali Morrisane is such a weirdly developed NPC with so much going on, glad work was worth it!


01 Dec

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Originally posted by somespirit

Will we see questlines like Fairy, Dwarf, Cave Goblin etc. ever continue in OSRS? The stories in these are super fun imo and I hate how long they've been cliffhangers in Old School. To clarify I don't mean adding Land of the Goblins or such from RS3 to OSRS or anything, but rather new takes on them.

I'd personally like to do some more things in Zanaris, it being such an outlandish area means you can do some more off the rails stuff, I got an image of a Frog sitting on a little wooden stump playing an instrument, telling tales to the player which could lead off in any direction.


30 Nov

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Originally posted by Vin_O7

Does the bracelet nullify the damage or will it ignore ?

We're still to finalise what we'd like to do with the Bracelet

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So excited to show you guys the Rev Superior! Couple notes on how this big beasty will work:

It's a multi superior in Singles, so multiple players can fight it, but other combat still acts like singles, so if someone comes along to pk, only one person can fight you.

It spawns based on the amount of revenants killed in the cave, not to give specifics away but as more revenants in the cave die, the chance for it to spawn is increased.

Then finally, the damage you see here is still to be tweaked, I put the values in same as a Rev dragon but since this was taken the numbers have been upped so it actually can damage players, so it'll be a threat!


16 Nov

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Hey! How'd you get into our server rooms? I'm calling security.

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Originally posted by Paulcog

What’s your favourite song by Oasis?

Probably, The importance of being Idle

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Originally posted by phasermodule

What’s your favourite flavour of Oasis?

Red

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I might be wrong, but I think prior to a few months ago, we couldn't control what frame an animation for map models like trees started on, so you couldn't place two animated, we call them locs, together and have them sync up.
I remember it being an issue with the barriers to Ferox Enclave, since we couldn't just have two barriers next to each other to keep the interaction simple, had to be a 2 tile wide barrier with a bit more going on in the code to get you through.


12 Nov

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Originally posted by 987654321-

Have you ever heard of a game called Dwarf Fortress?

Perhaps my favorite dwarf game to exist, they use procedural generation to create terrible boss monsters known as Megabeasts that will attack your dwarfs.

I'd love to see some content like that, where we can fight some randomly generated boss monsters. One time you go down to the ruins of Camdozaal you find a giant, blue, three eyed lobster that shoots fire balls, the next time you get a two headed cyclopes that's oozes poison.

Is that something the code could even handle?

Ah I used to love dwarf fortress, took a while to get into but once you're in you were hooked.

There's been some talk about a fossil island boss which you can basically build yourself using different fossils, but the problem would be implementing it, we can't really do random generation of things like NPC's in Runescript, we'd essentially be designing every possible combination and couldn't really leave it to the generation to handle due to limitations :(

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Originally posted by No-Shape6053

So Ungoliant?

Ungoliant

I'd probably get yelled at if I said lets put another spider boss in the game! Loool


11 Nov

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Originally posted by SummerNightsMidJuly

Is there any way you could look into the Ruins of Morra for me?

It was added with the Shayzien rework and was supposed to contain Undead Lizardmen as well as a couple of other small features. It appears that these features were never added, and there was no update on the matter.

I dm'd Ayiza awhile back but have not heard anything. Thanks in advance if you are able to find out any info

Artists like to leave locations like that for us to come back to later, they cause an interest and are great places to think about when ideating a quest, so I'd place a pretty safe bet that the Ruins of Morra will become the focus for some content one day.

The Citherade Abbey is another great example where an artist fills it in with a great environment story that we can add a storyline too.

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Originally posted by BoogieTheHedgehog

Is it down the spooky voice hole?

Hell yeah, we're going down to the bottom!

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Originally posted by Lucksm1th

Balrog (fire giant) boss?

I'm thinking something more... insatiable

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Originally posted by immatipyou

Please add new golemns that drop some type of new rune core.

The design I've got definitely has room for some new Golems below Camdozaal...

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Yoooo! Me too, I've got a design for one that we'll hopefully see come to light and I'm so, so excited for it.


28 Oct

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Ah yes, I understand some of these words.


05 Oct

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Originally posted by beet111

would be nice to see the god books equipped.

also, I'm so hyped for leagues but really not looking forward to questing :(

:eyes emoji:


23 Sep

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Originally posted by Mod_West

Incredible! :D

I second this!