<3
<3
I suppose.
Perfection
This has blown up more than I thought which is great since it's made me even more excited for the idea.There has been some ideas thrown around before and of course the similarities to Big game hunter in our sister game, there are some great elements I'd like to pull from RS3's version.
As an example of a fight since twitter is restrictive, Imagine you're deep in the Karamja jungles and come across a dead animal with horn marks or deep gashes in, from there you start tracking foot prints across the area, you stumble across some ripped off fur and keep going.
Eventually you come across a cave and start to head in, luckily this time the monster inside is asleep as you creep closer you identify it as a Crimsoned Horned Graahk, it being asleep gives you time to set up traps around the area for the fight, any you fail to set up increase the chance of it waking on the next trap placement.
When you're ready you eventually wake it up and the fight begins, now there's...
Read moreThat's hardcore, congrats though!
I love this.
It saddens me that things have gotten this far, I'll do my best to fix it.
You can mine the pillars during the fight that damage the golem!
We'd probably need to poll it, since it gives quick access to the bank from the altar, but I can see it being added :)
I noticed that the altar for offering fish has a Zarosian symbol on it, and Zaros's colour is purple. So that makes sense.
What doesn't is Dwarves following Zaros, as Dwarves have been canonically Guthixians. Is there a reason for this? Is it an imcando dwarf thing specifically or is there another piece to this puzzle?
No one said the dwarves were there first...
Do the cores dropped by the golems work on zmi?
No, only at their respective altars
Will the golems have a chance to drop beginner clues?
They do!
As a fellow Rocky fan, it was my pleasure <3 loved working on it
I think that's an awful idea. Running to an altar is runecrafting. Why does it make sense to be training combat instead but be getting runecrafting xp? That's like saying I like the idea of getting fishing xp from chopping trees.
You're still running to an altar, offering an item up and receiving runes, but instead of doing that for an hour. You can do another activity for an hour and still receive the same, if not slightly lower experience rates.
This is my biggest gripe with this update proposal. I'm not opposed to creative alternative training options for runecrafting but just lazily making it combat. I don't know it feels a little too straight line. Slayer good, Runecraft bad, what if runecraft was slayer. It's a trend I don't want to encourage.
I think the whole 'runecraft bad' thing is overblown and couched in the reddit community identity to a point that it comes off as a bigger issue than it is.
We're not looking to make combat the new runecrafting meta, yes runecrafting is slightly overblown, but that doesn't change the early game training methods, with are painfully slow and very off putting. This is a new method which lets new players level their combat and helps them bank some runes and get some levels.
We went with combat in this proposal because it made sense, I'm really excited to explore other ways we could combine runecrafting with other activities, to reduce to dead time of running back and forth from a altar.
But you can choose not to right? In other words if you don't want prayer xp, you can just drop them and go back to fishing?
Sure, if you wanted to.
Do we have to offer the fish or could we just drop them after cooking?
You have to offer them up at the altar for your prayer exp
The only flaw in the early rune tiers discussion is the xp by rune tier doesn't scale that much. What is it like 5 xp per air run and 10 for deaths? According to the blog body runes are at 7.5xp which is middle of the pack.
The cores offer the same experience per rune they make as the rune currently offers. So a mind core would be 5.5 * 10 for example, if we went with 10 runes per core. The idea being you can build up these cores over an hour and run these to an altar, rather than running the same amount of essence to an altar.
Seems fair enough, golems sound like a naturally tanky enemy. So is the aim of 40 cores per hour the highest possible or just a baseline for the target audience of f2p players? (maybe 50/60 or so combat stats, the classic full rune set etc).
I think as a ball park for f2p its a good place to start from. Natually, if someone comes in with top tier pvm gear, they'll blast through the golems, but the runecrafting experience they'll be getting won't make it worth doing for them. Compared to higher leveled ones.