So i see the spulchre shop update is still missing... is there any ETA on that? These leftover marks are useless, also the items still take a lot of bankspace
It's currently being devved, so hopefully it's not too long of a wait for you :)
So i see the spulchre shop update is still missing... is there any ETA on that? These leftover marks are useless, also the items still take a lot of bankspace
It's currently being devved, so hopefully it's not too long of a wait for you :)
Thanks for bringing this to our attention! Working to get out a fix, i'd recommend not dropping pets in f2p in the mean time.
Edit: This has been hotfixed, apologies for any inconvenience!
In what way would the coal bag be fillable from the bank? In the same way the rune pouches work? Or will it just be filled automatically?
It'll work the same way as Rune Pouches with you needing to withdrawel the coal first, then fill the coal bag.
Read moreblood fury looks pretty dope. would be insane for nightmare if no alt like I do. Wonder if it'll go up more or not, as 7mil is already pretty steep but we'll see. tbh it sounds almost a bit too strong, but idk. I feel like sustain through just autos is 1 of the most powerful things in this game. People don't want soul split yet we are getting soul split through items. Idk to me it might be a bit too strong, maybe lower it to 20% chance to proc and 15-20% heal. but idk lets see what the community thinks
Personally, I would just make the blood fury 3x more common in both combat/thieving (so it's around 1/500 like a lot of other slayer uniques) so that it isn't overpowered to use, but is a nice hybrid/tank option with the added bonus of healing. Just feel like if this passes that it'll just be used by the top % of players, making it not really viable to use for most due to the cost. Just don't think it's good powercreep.
dont think the acorn should be decreased. the pe...
With regards to the storage at the Hallowed Sepulchre, the current plan is to only allow tools to be stored. Letting you have quick access to them when you want to run the Sepulchre, would feel quite strange for the acorn, a reward, to be stored there amongst all the tools.
Is the lunar and ancient teleport tab question a predecessor to adding those to the nexus?
We don't plan on adding anything for now, but that doesn't rule it out for the future.
Any chance of putting a deposit box at the Ferox Enclave?
We could look into adding one in the future, If I remember correctly we've got a poll booth in the Enclave that could be replaced for one.
Already noted, will be addressed in next weeks update! Sorry for the confusion :)
Its in the same area, just been slightly updated :)
Looking forward this! Will we be able to teleport there with a minigame teleport?
Yep! Clan wars and LMS mini game teleports work, as well as ring of dueling!
Mod West has done a terrific job with the art, it looks bleak, derelict but has alot of character and charm. I think it really looks like it belongs and hope you do too.
It's been noted and is being worked on :) don't want all those laps to feel like a waste
Would it be possible to change Trouble Brewing to an Herblore minigame?
I'd say trouble brewing needs some more TLC, it deserves it!
When can we expect a new league?
Soon ™
Why is run energy regeneration increased every 6 agility levels and not every level? This could make each level up feel more rewarding.
What are your thoughts on continuing/closing some quest storylines in a single quest that combines them all? cold war penguins, red axe dwarves, slugs from slug menace ally with the fairy godfather to dominate Gielinor or something and by defeating them you can close many quest lines + return the fairy queen to power, as an example.
Run energy is to do with the scaling based on your level, since we don't have decimals and don't want your run energy to scale too wildy, it's increased every 6 levels :)
WIth regards to storylines, I know myself and I'm sure other devs have plans to wrap up individual quests on their own
Could we get an untradeable reward from lms or soul wars that allows preventing health regen. This would give pvmers using dharocks an incentive to play pvp games. Granted its not effeicent but I think some people wanting to afk would use it.
Interesting concept, I'll make a note of it
There's some dead content in the cooking guild with a bit of potential. An NPC there can give tasks for the players to make pies to give him, which'll he pay you for. Could this be expanded and buffed to become worthwhile, making it similar to farming contracts?
Think we can agree there's quite a few guilds in Old School that could do with revamping, i'd definitely put cooking as one of them
What a cutie :)
Two design critiques:
LMS lobby: Do not give it floors. Make it separate 3 enclosures like it currently is, that way people can easily see if there are enough players to start a comp game, or if it makes more sense to play casual instead without having to go up ladders so see how many people are there.
Ferox Bridges: They may look nice, but get rid of the bridge. It is a natural choke point. I am willing to bet money people will use the bridges to set up multi/dd lures which will turn noobs away from the PVP content there. Or at least make them and the surrounding area singles.
Also I'm not sure about having a wilderness spawn, hopefully that doesn't make it easier to rag in the wilderness if the pking hot spots change.
Thanks for the concerns, to answer the lobby being split. We initially wanted it to be one floor, you can see all, but the amount of space that would take up would mean the enclave would have a much larger footprint, which isn't what we wanted, so a nice compromise is having it split to 3 and to have the UI updated to show which game mode is busy :)
I really love the new Lunar Isle return orb teleport animation, I was not expecting to be yeeted
Ya-yeet!
Any news on the fremmy elite lunar bankers situation? Fremmy elite is holding me back from diary cape
Should be out in a couple weeks, sorry for the long wait!