JagexPoerkie

JagexPoerkie



08 Jun

Comment

Originally posted by Biscuits_Smile

What is a feedback job? Your statement makes it unclear whether this is a change that is in the works.

It means we've agreed that we want to change it and there is an idea on how to do it. So the next step is the implementation and such.

Comment

Originally posted by JagexPoerkie

Hey there,

I think there are quite a few things in the process that we should have done better. Retrospectively I've updated the patch notes and added the reason why we've made the change.

For easye of use this was the reasoning:

The divine-o-matic has a 50% chance of destroying memories, rendering them useless. This has always been the case and was done to ensure the rate of divine charges coming into the game from the item was balanced. The new Archaeology relic allowed you to bypass this mechanic, meaning the divine-o-matic was producing far too many charges. Now, converting memories at a rift with the divine-o-matic equipped will respect the 50% destroy mechanic of the item. Having the divine-o-matic configured to destroying both memories and energy will remain unaffected.

I'm reading the various comments as a reply to this comment and will pass on the feedback.

Comment

There is a feedback job in for this to allow Ironman to get all the three staff pieces without having to end up with duplicates of the same piece.

Comment

Originally posted by Shaunyowns

I'm all for constructive feedback but let's be real here

either jmods are severly slacking off at home and not doing any actual work or i dont know,

I'd very much disagree with this, it's likely they are doing some stuff but for some reason they're not allowed to talk about it. The Jmods who work on RS are ridiculously good at it, and don't get near enough credit for how much they have to actually deal with when it comes to the game.


I can agree with some comms being off, etc because I'd love to know when's the next big update and I loved keeping up with BTS, showcase streams, etc but I'm pretty sure Jagex know this from posts and are hopefully trying to sort something around it.

A great message I am 100% behind Shauny! I think every single Dev, QA, Artist and CM is very passionate about their work and will always try there hardest to do what they think is right is for the game.

Comment

Hey there,

I think there are quite a few things in the process that we should have done better. Retrospectively I've updated the patch notes and added the reason why we've made the change.

For easye of use this was the reasoning:

The divine-o-matic has a 50% chance of destroying memories, rendering them useless. This has always been the case and was done to ensure the rate of divine charges coming into the game from the item was balanced. The new Archaeology relic allowed you to bypass this mechanic, meaning the divine-o-matic was producing far too many charges. Now, converting memories at a rift with the divine-o-matic equipped will respect the 50% destroy mechanic of the item. Having the divine-o-matic configured to destroying both memories and energy will remain unaffected.

Comment

Originally posted by KaBob799

Why is the divine vacuum nerf listed as an archaeology improvement?

Hey there, it shouldn't have and I've moved it accordingly.

Similarly we've improved the patch note and added more context to elaborate a bit on why we have made the decision.

Comment

Originally posted by T_H_EK_I_N_G

/u/JagexPoerkie Could you please take a look at this?

It's been an interesting read for sure. I know there are ongoing discussions around performance and happily provide them with this thread if they need more leads.


05 Jun

Comment

Originally posted by skilloz

Censoring racial slurs would be a good start.

I know there are already conversations happening around this topic and discussions about what the best way is to tackle the issue.

Comment

This is absolutely unacceptable in our community, can you DM the details so we can take actions against this individuals account? Furthermore I'll see if there is anything more longterm we can do.


02 Jun

Comment

As I mentioned on the livestream last week, I'd look into this and see where it was and chase it up if necessary.

The current status of this job is that we've found the cause and are working on resolving this. This one seems to be a tricky one as there is a mix between engine and content work involved. However it looks like we have found a solution that will only require a content change.


01 Jun

Comment

to clear up confusion. they've been merged into today's game update.

Comment

Originally posted by quietkills

Will there be further information on the Saturday update in the patch notes somewhere? I'm dying to know why the update happened

There have been no changes to the game itself so there won't be patch notes for the Saturday reboot. It's just been some changes similar to when we do perform maintenance.

Comment

Originally posted by caddph

Hopefully this means there's going to be a content update and they have some last minute items to address before launching...

The reason we're planning to update later is a side effect of the work on Saturday and the reboot we did. It's completely unrelated to the content.


29 May

Comment

I'm missing the stroopwafels... :(

Comment

Originally posted by CommaGomma

ResidentSleeper is an emote that indicates the audience is bored.

Thank you for the explanation :)


28 May

Comment

Originally posted by Lopendebank3

What did I miss?

A great stutorial stream is what you missed

Comment

What does the second icon from the left in the bottom row mean?


27 May