Nex3
Nex3
We're looking at doing something to improve this :)
Love the podcast :)
I've got a small bit of feedback regarding the backing music, how best can I send this over to you?
LMAO
This was the result of a hotfix we had to do yesterday, will be looking at resolving :)
What are you killing? :)
Lol thanks, apparently telegrab works for now, can we expect a hotfix or will it require a game update next week?
Looking at doing something.
What do you mean by telegrab works for now? As in Telegrabbing Tokkul drop? :)
Oversight by me. In dev I just gave myself the Tokkul with a command...
/u/JagexRamen, any update on the debililtate/lightning issue?
Fixed Monday
LMAO! GG
Checks bank.
O'wait, F$%K... me too
"yo... yoooo... YOOOOOOOOOOOO!" - My reaction looking at this piece.
Enko... this is flippin' SICK.(I'm a good boy, so edited out the swearwords that were here.) You are an incredible, incredible artist and I love seeing your work. Never stop doing your thing!
Rune
I'm quite curious now, what your system is like if it's not stored as a number in a config file or something similar
It is... Sort of.
So basically, there is a 'playercost' associated with the item stored on the object's config. Once this object gets pushed into the live game from the RC build, the modules that handle the Grand Exchange get an update that there are no items and then 'sets' the price from the original stored number.
Now the number is on the module, any changes to the cost on the item don't get reflected on the Grand Exchange... So in order for us to update the G.E price, we need to go directly into the module and make a manual edit, of which only a select few have access to do so.
This is my basic understanding and explanation. u/JagexTimbo would be able to give a more in-depth breakdown of the workings but he's really busy with super important stuff. ;)
That's a step in the right decision, great news!
On another note; what about the Duellist Cap? How will the new Duellist Cap function and how can we prestige it to different tiers after Duel Arena's removal? I'd love to still have accessibility to the Duellist Cap as it currently is with the appearances and additional features such as emotes etc u/JagexRamen u/JagexHooli
Not something i'll be able to answer directly, but can say I've seen that it's been handled well :)
Hopefully it's only GP, and not items. Again, /u/JagexRamen said he'd fix staff pieces over 2 months ago, yet nothing. But it'd be nice for dormant prices and GWD3 items to be fixed on GE.
I found out it is far more complicated than just changing a number config side. I've put in requests and will continue to chase :)
this is why you dont change things that arent broken.
also good qa, "fix" lighting aka break it and doesn't QA defensives or kills @ kerapac.
Are you really trying to tell me, the dev that coded it, that something wasn't broken? :(
Kerapac finale and base damage hasn't been touched.
I will however, look into the lightning strike damage no longer working with debilitate and see if that is a thing.
EDIT: Had a look at the lightning/debilitate issue, so the lightning damage and damage mitigation is now calculated off the lightning strike instead of Kerapac himself. An easy fix that I'll look to have hotfixed hopefully tomorrow
I love the sideways model. But next time, just turn it all the way upside down for maximum capacity. I'm talking 5 different runes with a stack cap of 100k. And throw in a vuln bomb slot for good measure. :)
If it was upside down, all the runes would fall out!
I wonder how the jmod responsible for the sideways rune pouch is handling all of this, completely warranted, criticism.
I quote "THEY CAN'T KEEP DOING ME LIKE THIS"
Since we're talking about drop rates, are there any plans to release kerapac's drop rates any time soon? :)
Probably