JagexRamen

JagexRamen



16 Oct

Nex

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"yo... yoooo... YOOOOOOOOOOOO!" - My reaction looking at this piece.

Enko... this is flippin' SICK.(I'm a good boy, so edited out the swearwords that were here.) You are an incredible, incredible artist and I love seeing your work. Never stop doing your thing!


15 Oct


13 Oct

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Originally posted by kapperbeast

I'm quite curious now, what your system is like if it's not stored as a number in a config file or something similar

It is... Sort of.

So basically, there is a 'playercost' associated with the item stored on the object's config. Once this object gets pushed into the live game from the RC build, the modules that handle the Grand Exchange get an update that there are no items and then 'sets' the price from the original stored number.

Now the number is on the module, any changes to the cost on the item don't get reflected on the Grand Exchange... So in order for us to update the G.E price, we need to go directly into the module and make a manual edit, of which only a select few have access to do so.

This is my basic understanding and explanation. u/JagexTimbo would be able to give a more in-depth breakdown of the workings but he's really busy with super important stuff. ;)

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Originally posted by Sinisters_Blade

That's a step in the right decision, great news!

On another note; what about the Duellist Cap? How will the new Duellist Cap function and how can we prestige it to different tiers after Duel Arena's removal? I'd love to still have accessibility to the Duellist Cap as it currently is with the appearances and additional features such as emotes etc u/JagexRamen u/JagexHooli

Not something i'll be able to answer directly, but can say I've seen that it's been handled well :)

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Originally posted by Blackbird_V

Hopefully it's only GP, and not items. Again, /u/JagexRamen said he'd fix staff pieces over 2 months ago, yet nothing. But it'd be nice for dormant prices and GWD3 items to be fixed on GE.

I found out it is far more complicated than just changing a number config side. I've put in requests and will continue to chase :)


11 Oct

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Originally posted by ghfhfhhhfg9

this is why you dont change things that arent broken.

also good qa, "fix" lighting aka break it and doesn't QA defensives or kills @ kerapac.

Are you really trying to tell me, the dev that coded it, that something wasn't broken? :(

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Kerapac finale and base damage hasn't been touched.

I will however, look into the lightning strike damage no longer working with debilitate and see if that is a thing.

EDIT: Had a look at the lightning/debilitate issue, so the lightning damage and damage mitigation is now calculated off the lightning strike instead of Kerapac himself. An easy fix that I'll look to have hotfixed hopefully tomorrow


01 Oct

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Originally posted by Rat__

I love the sideways model. But next time, just turn it all the way upside down for maximum capacity. I'm talking 5 different runes with a stack cap of 100k. And throw in a vuln bomb slot for good measure. :)

If it was upside down, all the runes would fall out!


30 Sep

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Originally posted by Fatal-consternation

I wonder how the jmod responsible for the sideways rune pouch is handling all of this, completely warranted, criticism.

I quote "THEY CAN'T KEEP DOING ME LIKE THIS"


17 Sep

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Originally posted by MasterMaka

Since we're talking about drop rates, are there any plans to release kerapac's drop rates any time soon? :)

Probably

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That someone is misinformed. No Kerapac drop rates have changed since day of release.

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Here is a super solid catchup guide from the lovely RuneScape wiki team: https://runescape.wiki/w/Guide_for_returning_players


11 Sep

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Originally posted by Mortichar

Is something similar happening to the luminous snagglers on anachronia? The green pods are not visible when they land, so there's a lot of guesswork involved when dodging the special.

Yah it's the same projectile. Raised it with the engine team :)


09 Sep

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The pads not having the spores that drop towards them was put in as a bug for an animator to take a look at a few weeks ago.

As for the storm losing the glow, I'll check it out. Is this just the lighting glow that is cast onto the player/NPC?


06 Sep

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I just checked the job for you. Our lovely animator Mod Wing got the issue fixed recently.

Hopefully, it will hit the release build as soon as it passes testing.

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Originally posted by caddph

Base pet examine is "LET'S DO THE TIME WARP AGAIN!"; the examine on the gold skin (unlocked from 1k hardmode kc) has the same examine, but backwards!

!backwards but ,examine same the has )kc hardmode 1k from unlocked( skin gold the on examine the ;"!AGAIN WARP TIME THE DO S'LET" is examine pet Base


25 Aug


23 Aug


20 Aug


18 Aug